Lines Matching refs:validate

235         validate();  in nContextDestroy()
251 validate(); in nContextSetSurface()
256 validate(); in nContextSetSurfaceTexture()
261 validate(); in nContextSetPriority()
266 validate(); in nContextSetCacheDir()
271 validate(); in nContextDump()
276 validate(); in nContextFinish()
282 validate(); in nContextSendMessage()
288 validate(); in nContextBindRootScript()
293 validate(); in nContextBindSampler()
298 validate(); in nContextBindProgramStore()
303 validate(); in nContextBindProgramFragment()
308 validate(); in nContextBindProgramVertex()
313 validate(); in nContextBindProgramRaster()
318 validate(); in nContextPause()
323 validate(); in nContextResume()
333 validate(); in nClosureCreate()
346 validate(); in nInvokeClosureCreate()
359 validate(); in nClosureSetArg()
368 validate(); // TODO: is this necessary? in nClosureSetGlobal()
376 validate(); in nScriptGroup2Create()
386 validate(); in nScriptGroup2Execute()
392 validate(); in nAssignName()
397 validate(); in nGetName()
414 validate(); in nElementCreate()
419 validate(); in nElementCreate2()
424 validate(); in nElementGetNativeData()
430 validate(); in nElementGetSubElements()
436 validate(); in nTypeCreate()
441 validate(); in nTypeGetNativeData()
447 validate(); in nAllocationCreateTyped()
453 validate(); in nAllocationCreateFromBitmap()
461 validate(); in nAllocationCreateBitmapBackedAllocation()
469 validate(); in nAllocationCubeCreateFromBitmap()
475 validate(); in nAllocationCreateBitmapRef()
480 validate(); in nAllocationCreateFromAssetStream()
486 validate(); in nAllocationCopyToBitmap()
492 validate(); in nAllocationSyncAll()
500 validate(); in nAllocationGetByteBuffer()
506 validate(); in nAllocationSetupBufferQueue()
511 validate(); in nAllocationShareBufferQueue()
516 validate(); in nAllocationGetSurface()
521 validate(); in nAllocationSetSurface()
526 validate(); in nAllocationIoSend()
531 validate(); in nAllocationIoReceive()
537 validate(); in nAllocationGenerateMipmaps()
542 validate(); in nAllocationCopyFromBitmap()
551 validate(); in nAllocationData1D()
557 validate(); in nAllocationElementData()
572 validate(); in nAllocationData2D()
587 validate(); in nAllocationData2D()
593 validate(); in nAllocationData2D()
608 validate(); in nAllocationData3D()
621 validate(); in nAllocationData3D()
628 validate(); in nAllocationRead()
636 validate(); in nAllocationRead1D()
644 validate(); in nAllocationElementRead()
654 validate(); in nAllocationRead2D()
664 validate(); in nAllocationRead3D()
670 validate(); in nAllocationGetType()
676 validate(); in nAllocationResize1D()
682 validate(); in nAllocationAdapterCreate()
690 validate(); in nAllocationAdapterOffset()
696 validate(); in nFileA3DCreateFromAssetStream()
701 validate(); in nFileA3DCreateFromFile()
706 validate(); in nFileA3DCreateFromAsset()
711 validate(); in nFileA3DGetNumIndexEntries()
716 validate(); in nFileA3DGetIndexEntries()
721 validate(); in nFileA3DGetEntryByIndex()
727 validate(); in nFontCreateFromFile()
732 validate(); in nFontCreateFromAssetStream()
737 validate(); in nFontCreateFromAsset()
744 validate(); in nScriptBindAllocation()
749 validate(); in nScriptSetTimeZone()
754 validate(); in nScriptInvoke()
763 validate(); in nScriptForEach()
771 validate(); in nScriptReduce()
777 validate(); in nScriptInvokeV()
783 validate(); in nScriptSetVarI()
788 validate(); in nScriptGetVarI()
794 validate(); in nScriptSetVarJ()
799 validate(); in nScriptGetVarJ()
805 validate(); in nScriptSetVarF()
810 validate(); in nScriptGetVarF()
815 validate(); in nScriptSetVarD()
820 validate(); in nScriptGetVarD()
825 validate(); in nScriptSetVarV()
830 validate(); in nScriptGetVarV()
837 validate(); in nScriptSetVarVE()
842 validate(); in nScriptSetVarObj()
850 validate(); in nScriptCCreate()
856 validate(); in nScriptIntrinsicCreate()
862 validate(); in nScriptKernelIDCreate()
868 validate(); in nScriptInvokeIDCreate()
874 validate(); in nScriptFieldIDCreate()
880 validate(); in nScriptGroupCreate()
886 validate(); in nScriptGroupSetInput()
892 validate(); in nScriptGroupSetOutput()
898 validate(); in nScriptGroupExecute()
906 validate(); in nSamplerCreate()
916 validate(); in nProgramStoreCreate()
923 validate(); in nProgramRasterCreate()
929 validate(); in nProgramBindConstants()
934 validate(); in nProgramBindTexture()
939 validate(); in nProgramBindSampler()
944 validate(); in nProgramFragmentCreate()
949 validate(); in nProgramVertexCreate()
955 validate(); in nMeshCreate()
960 validate(); in nMeshGetVertexBufferCount()
965 validate(); in nMeshGetIndexCount()
970 validate(); in nMeshGetVertices()
975 validate(); in nMeshGetIndices()
987 validate(); in nScriptIntrinsicBLAS_Single()
999 validate(); in nScriptIntrinsicBLAS_Double()
1011 validate(); in nScriptIntrinsicBLAS_Complex()
1023 validate(); in nScriptIntrinsicBLAS_Z()
1033 validate(); in nScriptIntrinsicBLAS_BNNM()
1250 void validate() { in validate() method in RenderScript
1263 validate(); in setPriority()
1601 validate(); in contextDump()
1673 validate(); in destroy()