Lines Matching refs:currentPos
673 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad() local
684 (*currentPos++) = x1; in appendMeshQuad()
685 (*currentPos++) = y1; in appendMeshQuad()
686 (*currentPos++) = z1; in appendMeshQuad()
687 (*currentPos++) = 0; in appendMeshQuad()
688 (*currentPos++) = u1; in appendMeshQuad()
689 (*currentPos++) = v1; in appendMeshQuad()
691 (*currentPos++) = x2; in appendMeshQuad()
692 (*currentPos++) = y2; in appendMeshQuad()
693 (*currentPos++) = z2; in appendMeshQuad()
694 (*currentPos++) = 0; in appendMeshQuad()
695 (*currentPos++) = u2; in appendMeshQuad()
696 (*currentPos++) = v2; in appendMeshQuad()
698 (*currentPos++) = x3; in appendMeshQuad()
699 (*currentPos++) = y3; in appendMeshQuad()
700 (*currentPos++) = z3; in appendMeshQuad()
701 (*currentPos++) = 0; in appendMeshQuad()
702 (*currentPos++) = u3; in appendMeshQuad()
703 (*currentPos++) = v3; in appendMeshQuad()
705 (*currentPos++) = x4; in appendMeshQuad()
706 (*currentPos++) = y4; in appendMeshQuad()
707 (*currentPos++) = z4; in appendMeshQuad()
708 (*currentPos++) = 0; in appendMeshQuad()
709 (*currentPos++) = u4; in appendMeshQuad()
710 (*currentPos++) = v4; in appendMeshQuad()