spv.RayGenShader.rgen // Module Version 10000 // Generated by (magic number): 80007 // Id's are bound by 61 Capability RayTracingNV Extension "SPV_NV_ray_tracing" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint RayGenerationNV 4 "main" 11 21 Source GLSL 460 SourceExtension "GL_NV_ray_tracing" Name 4 "main" Name 8 "lx" Name 11 "gl_LaunchIDNV" Name 16 "ly" Name 20 "sx" Name 21 "gl_LaunchSizeNV" Name 24 "sy" Name 29 "accNV0" Name 48 "block" MemberName 48(block) 0 "arr" MemberName 48(block) 1 "pad" Name 50 "" Name 56 "payload" Name 60 "accNV1" Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV Decorate 29(accNV0) DescriptorSet 0 Decorate 29(accNV0) Binding 0 Decorate 46 ArrayStride 4 MemberDecorate 48(block) 0 Offset 0 MemberDecorate 48(block) 1 Offset 16 Decorate 48(block) BufferBlock Decorate 56(payload) Location 0 Decorate 60(accNV1) DescriptorSet 0 Decorate 60(accNV1) Binding 1 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 9: TypeVector 6(int) 3 10: TypePointer Input 9(ivec3) 11(gl_LaunchIDNV): 10(ptr) Variable Input 12: 6(int) Constant 0 13: TypePointer Input 6(int) 17: 6(int) Constant 1 21(gl_LaunchSizeNV): 10(ptr) Variable Input 27: TypeAccelerationStructureNV 28: TypePointer UniformConstant 27 29(accNV0): 28(ptr) Variable UniformConstant 35: TypeFloat 32 36: TypeVector 35(float) 3 37: 35(float) Constant 0 38: 36(fvec3) ConstantComposite 37 37 37 39: 35(float) Constant 1056964608 40: 35(float) Constant 1065353216 41: 36(fvec3) ConstantComposite 40 40 40 42: 35(float) Constant 1061158912 43: TypeInt 32 1 44: 43(int) Constant 1 45: 6(int) Constant 4 46: TypeArray 35(float) 45 47: TypeVector 35(float) 4 48(block): TypeStruct 46 47(fvec4) 49: TypePointer ShaderRecordBufferNV 48(block) 50: 49(ptr) Variable ShaderRecordBufferNV 51: 43(int) Constant 0 52: 43(int) Constant 3 53: TypePointer ShaderRecordBufferNV 35(float) 55: TypePointer RayPayloadNV 47(fvec4) 56(payload): 55(ptr) Variable RayPayloadNV 58: TypePointer ShaderRecordBufferNV 47(fvec4) 60(accNV1): 28(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(lx): 7(ptr) Variable Function 16(ly): 7(ptr) Variable Function 20(sx): 7(ptr) Variable Function 24(sy): 7(ptr) Variable Function 14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12 15: 6(int) Load 14 Store 8(lx) 15 18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17 19: 6(int) Load 18 Store 16(ly) 19 22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12 23: 6(int) Load 22 Store 20(sx) 23 25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17 26: 6(int) Load 25 Store 24(sy) 26 30: 27 Load 29(accNV0) 31: 6(int) Load 8(lx) 32: 6(int) Load 16(ly) 33: 6(int) Load 20(sx) 34: 6(int) Load 24(sy) TraceNV 30 31 32 33 34 12 38 39 41 42 44 54: 53(ptr) AccessChain 50 51 52 Store 54 40 57: 47(fvec4) Load 56(payload) 59: 58(ptr) AccessChain 50 44 Store 59 57 Return FunctionEnd