/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2015 The Khronos Group Inc. * Copyright (c) 2015 Samsung Electronics Co., Ltd. * Copyright (c) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief SSBO layout case. *//*--------------------------------------------------------------------*/ #include "vktSSBOLayoutCase.hpp" #include "gluShaderProgram.hpp" #include "gluContextInfo.hpp" #include "gluShaderUtil.hpp" #include "gluVarType.hpp" #include "gluVarTypeUtil.hpp" #include "tcuTestLog.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deMemory.h" #include "deString.h" #include "deMath.h" #include "deSharedPtr.hpp" #include "deFloat16.h" #include "vkBuilderUtil.hpp" #include "vkMemUtil.hpp" #include "vkPrograms.hpp" #include "vkQueryUtil.hpp" #include "vkRef.hpp" #include "vkRefUtil.hpp" #include "vkTypeUtil.hpp" #include "vkCmdUtil.hpp" namespace vkt { namespace ssbo { using tcu::TestLog; using std::string; using std::vector; using glu::VarType; using glu::StructType; using glu::StructMember; struct LayoutFlagsFmt { deUint32 flags; LayoutFlagsFmt (deUint32 flags_) : flags(flags_) {} }; std::ostream& operator<< (std::ostream& str, const LayoutFlagsFmt& fmt) { static const struct { deUint32 bit; const char* token; } bitDesc[] = { { LAYOUT_STD140, "std140" }, { LAYOUT_STD430, "std430" }, { LAYOUT_SCALAR, "scalar" }, { LAYOUT_ROW_MAJOR, "row_major" }, { LAYOUT_COLUMN_MAJOR, "column_major" } }; deUint32 remBits = fmt.flags; for (int descNdx = 0; descNdx < DE_LENGTH_OF_ARRAY(bitDesc); descNdx++) { if (remBits & bitDesc[descNdx].bit) { if (remBits != fmt.flags) str << ", "; str << bitDesc[descNdx].token; remBits &= ~bitDesc[descNdx].bit; } } DE_ASSERT(remBits == 0); return str; } // BufferVar implementation. BufferVar::BufferVar (const char* name, const VarType& type, deUint32 flags) : m_name (name) , m_type (type) , m_flags (flags) , m_offset (~0u) { } // BufferBlock implementation. BufferBlock::BufferBlock (const char* blockName) : m_blockName (blockName) , m_arraySize (-1) , m_flags (0) { setArraySize(0); } void BufferBlock::setArraySize (int arraySize) { DE_ASSERT(arraySize >= 0); m_lastUnsizedArraySizes.resize(arraySize == 0 ? 1 : arraySize, 0); m_arraySize = arraySize; } std::ostream& operator<< (std::ostream& stream, const BlockLayoutEntry& entry) { stream << entry.name << " { name = " << entry.name << ", size = " << entry.size << ", activeVarIndices = ["; for (vector::const_iterator i = entry.activeVarIndices.begin(); i != entry.activeVarIndices.end(); i++) { if (i != entry.activeVarIndices.begin()) stream << ", "; stream << *i; } stream << "] }"; return stream; } static bool isUnsizedArray (const BufferVarLayoutEntry& entry) { DE_ASSERT(entry.arraySize != 0 || entry.topLevelArraySize != 0); return entry.arraySize == 0 || entry.topLevelArraySize == 0; } std::ostream& operator<< (std::ostream& stream, const BufferVarLayoutEntry& entry) { stream << entry.name << " { type = " << glu::getDataTypeName(entry.type) << ", blockNdx = " << entry.blockNdx << ", offset = " << entry.offset << ", arraySize = " << entry.arraySize << ", arrayStride = " << entry.arrayStride << ", matrixStride = " << entry.matrixStride << ", topLevelArraySize = " << entry.topLevelArraySize << ", topLevelArrayStride = " << entry.topLevelArrayStride << ", isRowMajor = " << (entry.isRowMajor ? "true" : "false") << " }"; return stream; } // \todo [2012-01-24 pyry] Speed up lookups using hash. int BufferLayout::getVariableIndex (const string& name) const { for (int ndx = 0; ndx < (int)bufferVars.size(); ndx++) { if (bufferVars[ndx].name == name) return ndx; } return -1; } int BufferLayout::getBlockIndex (const string& name) const { for (int ndx = 0; ndx < (int)blocks.size(); ndx++) { if (blocks[ndx].name == name) return ndx; } return -1; } // ShaderInterface implementation. ShaderInterface::ShaderInterface (void) { } ShaderInterface::~ShaderInterface (void) { for (std::vector::iterator i = m_structs.begin(); i != m_structs.end(); i++) delete *i; for (std::vector::iterator i = m_bufferBlocks.begin(); i != m_bufferBlocks.end(); i++) delete *i; } StructType& ShaderInterface::allocStruct (const char* name) { m_structs.reserve(m_structs.size()+1); m_structs.push_back(new StructType(name)); return *m_structs.back(); } struct StructNameEquals { std::string name; StructNameEquals (const char* name_) : name(name_) {} bool operator() (const StructType* type) const { return type->getTypeName() && name == type->getTypeName(); } }; const StructType* ShaderInterface::findStruct (const char* name) const { std::vector::const_iterator pos = std::find_if(m_structs.begin(), m_structs.end(), StructNameEquals(name)); return pos != m_structs.end() ? *pos : DE_NULL; } void ShaderInterface::getNamedStructs (std::vector& structs) const { for (std::vector::const_iterator i = m_structs.begin(); i != m_structs.end(); i++) { if ((*i)->getTypeName() != DE_NULL) structs.push_back(*i); } } BufferBlock& ShaderInterface::allocBlock (const char* name) { m_bufferBlocks.reserve(m_bufferBlocks.size()+1); m_bufferBlocks.push_back(new BufferBlock(name)); return *m_bufferBlocks.back(); } namespace // Utilities { // Layout computation. int getDataTypeByteSize (glu::DataType type) { if (deInRange32(type, glu::TYPE_UINT8, glu::TYPE_UINT8_VEC4) || deInRange32(type, glu::TYPE_INT8, glu::TYPE_INT8_VEC4)) { return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint8); } else if (deInRange32(type, glu::TYPE_UINT16, glu::TYPE_UINT16_VEC4) || deInRange32(type, glu::TYPE_INT16, glu::TYPE_INT16_VEC4) || deInRange32(type, glu::TYPE_FLOAT16, glu::TYPE_FLOAT16_VEC4)) { return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint16); } else { return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32); } } int getDataTypeByteAlignment (glu::DataType type) { switch (type) { case glu::TYPE_FLOAT: case glu::TYPE_INT: case glu::TYPE_UINT: case glu::TYPE_BOOL: return 1*(int)sizeof(deUint32); case glu::TYPE_FLOAT_VEC2: case glu::TYPE_INT_VEC2: case glu::TYPE_UINT_VEC2: case glu::TYPE_BOOL_VEC2: return 2*(int)sizeof(deUint32); case glu::TYPE_FLOAT_VEC3: case glu::TYPE_INT_VEC3: case glu::TYPE_UINT_VEC3: case glu::TYPE_BOOL_VEC3: // Fall-through to vec4 case glu::TYPE_FLOAT_VEC4: case glu::TYPE_INT_VEC4: case glu::TYPE_UINT_VEC4: case glu::TYPE_BOOL_VEC4: return 4*(int)sizeof(deUint32); case glu::TYPE_UINT8: case glu::TYPE_INT8 : return 1*(int)sizeof(deUint8); case glu::TYPE_UINT8_VEC2: case glu::TYPE_INT8_VEC2: return 2*(int)sizeof(deUint8); case glu::TYPE_UINT8_VEC3: case glu::TYPE_INT8_VEC3: // Fall-through to vec4 case glu::TYPE_UINT8_VEC4: case glu::TYPE_INT8_VEC4: return 4*(int)sizeof(deUint8); case glu::TYPE_UINT16: case glu::TYPE_INT16: case glu::TYPE_FLOAT16: return 1*(int)sizeof(deUint16); case glu::TYPE_UINT16_VEC2: case glu::TYPE_INT16_VEC2: case glu::TYPE_FLOAT16_VEC2: return 2*(int)sizeof(deUint16); case glu::TYPE_UINT16_VEC3: case glu::TYPE_INT16_VEC3: case glu::TYPE_FLOAT16_VEC3: // Fall-through to vec4 case glu::TYPE_UINT16_VEC4: case glu::TYPE_INT16_VEC4: case glu::TYPE_FLOAT16_VEC4: return 4*(int)sizeof(deUint16); default: DE_ASSERT(false); return 0; } } static inline int deRoundUp32 (int a, int b) { int d = a/b; return d*b == a ? a : (d+1)*b; } int computeStd140BaseAlignment (const VarType& type, deUint32 layoutFlags) { const int vec4Alignment = (int)sizeof(deUint32)*4; if (type.isBasicType()) { glu::DataType basicType = type.getBasicType(); if (glu::isDataTypeMatrix(basicType)) { const bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType) : glu::getDataTypeMatrixNumRows(basicType); const int vecAlign = deAlign32(getDataTypeByteAlignment(glu::getDataTypeFloatVec(vecSize)), vec4Alignment); return vecAlign; } else return getDataTypeByteAlignment(basicType); } else if (type.isArrayType()) { int elemAlignment = computeStd140BaseAlignment(type.getElementType(), layoutFlags); // Round up to alignment of vec4 return deAlign32(elemAlignment, vec4Alignment); } else { DE_ASSERT(type.isStructType()); int maxBaseAlignment = 0; for (StructType::ConstIterator memberIter = type.getStructPtr()->begin(); memberIter != type.getStructPtr()->end(); memberIter++) maxBaseAlignment = de::max(maxBaseAlignment, computeStd140BaseAlignment(memberIter->getType(), layoutFlags)); return deAlign32(maxBaseAlignment, vec4Alignment); } } int computeStd430BaseAlignment (const VarType& type, deUint32 layoutFlags) { // Otherwise identical to std140 except that alignment of structures and arrays // are not rounded up to alignment of vec4. if (type.isBasicType()) { glu::DataType basicType = type.getBasicType(); if (glu::isDataTypeMatrix(basicType)) { const bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType) : glu::getDataTypeMatrixNumRows(basicType); const int vecAlign = getDataTypeByteAlignment(glu::getDataTypeFloatVec(vecSize)); return vecAlign; } else return getDataTypeByteAlignment(basicType); } else if (type.isArrayType()) { return computeStd430BaseAlignment(type.getElementType(), layoutFlags); } else { DE_ASSERT(type.isStructType()); int maxBaseAlignment = 0; for (StructType::ConstIterator memberIter = type.getStructPtr()->begin(); memberIter != type.getStructPtr()->end(); memberIter++) maxBaseAlignment = de::max(maxBaseAlignment, computeStd430BaseAlignment(memberIter->getType(), layoutFlags)); return maxBaseAlignment; } } int computeRelaxedBlockBaseAlignment (const VarType& type, deUint32 layoutFlags) { if (type.isBasicType()) { glu::DataType basicType = type.getBasicType(); if (glu::isDataTypeVector(basicType)) return getDataTypeByteAlignment(glu::getDataTypeScalarType(basicType)); if (glu::isDataTypeMatrix(basicType)) { const bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType) : glu::getDataTypeMatrixNumRows(basicType); const int vecAlign = getDataTypeByteAlignment(glu::getDataTypeFloatVec(vecSize)); return vecAlign; } else return getDataTypeByteAlignment(basicType); } else if (type.isArrayType()) return computeStd430BaseAlignment(type.getElementType(), layoutFlags); else { DE_ASSERT(type.isStructType()); int maxBaseAlignment = 0; for (StructType::ConstIterator memberIter = type.getStructPtr()->begin(); memberIter != type.getStructPtr()->end(); memberIter++) maxBaseAlignment = de::max(maxBaseAlignment, computeRelaxedBlockBaseAlignment(memberIter->getType(), layoutFlags)); return maxBaseAlignment; } } int computeScalarBlockAlignment (const VarType& type, deUint32 layoutFlags) { if (type.isBasicType()) { return getDataTypeByteAlignment(glu::getDataTypeScalarType(type.getBasicType())); } else if (type.isArrayType()) return computeScalarBlockAlignment(type.getElementType(), layoutFlags); else { DE_ASSERT(type.isStructType()); int maxBaseAlignment = 0; for (StructType::ConstIterator memberIter = type.getStructPtr()->begin(); memberIter != type.getStructPtr()->end(); memberIter++) maxBaseAlignment = de::max(maxBaseAlignment, computeScalarBlockAlignment(memberIter->getType(), layoutFlags)); return maxBaseAlignment; } } inline deUint32 mergeLayoutFlags (deUint32 prevFlags, deUint32 newFlags) { const deUint32 packingMask = LAYOUT_STD430|LAYOUT_STD140|LAYOUT_RELAXED|LAYOUT_SCALAR; const deUint32 matrixMask = LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR; deUint32 mergedFlags = 0; mergedFlags |= ((newFlags & packingMask) ? newFlags : prevFlags) & packingMask; mergedFlags |= ((newFlags & matrixMask) ? newFlags : prevFlags) & matrixMask; return mergedFlags; } //! Appends all child elements to layout, returns value that should be appended to offset. int computeReferenceLayout ( BufferLayout& layout, int curBlockNdx, int baseOffset, const std::string& curPrefix, const VarType& type, deUint32 layoutFlags) { // Reference layout uses std430 rules by default. std140 rules are // choosen only for blocks that have std140 layout. const int baseAlignment = (layoutFlags & LAYOUT_SCALAR) != 0 ? computeScalarBlockAlignment(type, layoutFlags) : (layoutFlags & LAYOUT_STD140) != 0 ? computeStd140BaseAlignment(type, layoutFlags) : (layoutFlags & LAYOUT_RELAXED) != 0 ? computeRelaxedBlockBaseAlignment(type, layoutFlags) : computeStd430BaseAlignment(type, layoutFlags); int curOffset = deAlign32(baseOffset, baseAlignment); const int topLevelArraySize = 1; // Default values const int topLevelArrayStride = 0; if (type.isBasicType()) { const glu::DataType basicType = type.getBasicType(); BufferVarLayoutEntry entry; entry.name = curPrefix; entry.type = basicType; entry.arraySize = 1; entry.arrayStride = 0; entry.matrixStride = 0; entry.topLevelArraySize = topLevelArraySize; entry.topLevelArrayStride = topLevelArrayStride; entry.blockNdx = curBlockNdx; if (glu::isDataTypeMatrix(basicType)) { // Array of vectors as specified in rules 5 & 7. const bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(basicType) : glu::getDataTypeMatrixNumRows(basicType); const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); const int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(basicType) : glu::getDataTypeMatrixNumColumns(basicType); const int vecStride = (layoutFlags & LAYOUT_SCALAR) ? getDataTypeByteSize(vecType) : baseAlignment; entry.offset = curOffset; entry.matrixStride = vecStride; entry.isRowMajor = isRowMajor; curOffset += numVecs*entry.matrixStride; } else { if (!(layoutFlags & LAYOUT_SCALAR) && (layoutFlags & LAYOUT_RELAXED) && glu::isDataTypeVector(basicType) && (getDataTypeByteSize(basicType) <= 16 ? curOffset / 16 != (curOffset + getDataTypeByteSize(basicType) - 1) / 16 : curOffset % 16 != 0)) curOffset = deIntRoundToPow2(curOffset, 16); // Scalar or vector. entry.offset = curOffset; curOffset += getDataTypeByteSize(basicType); } layout.bufferVars.push_back(entry); } else if (type.isArrayType()) { const VarType& elemType = type.getElementType(); if (elemType.isBasicType() && !glu::isDataTypeMatrix(elemType.getBasicType())) { // Array of scalars or vectors. const glu::DataType elemBasicType = elemType.getBasicType(); const int stride = (layoutFlags & LAYOUT_SCALAR) ? getDataTypeByteSize(elemBasicType) : baseAlignment; BufferVarLayoutEntry entry; entry.name = curPrefix + "[0]"; // Array variables are always postfixed with [0] entry.type = elemBasicType; entry.blockNdx = curBlockNdx; entry.offset = curOffset; entry.arraySize = type.getArraySize(); entry.arrayStride = stride; entry.matrixStride = 0; entry.topLevelArraySize = topLevelArraySize; entry.topLevelArrayStride = topLevelArrayStride; curOffset += stride*type.getArraySize(); layout.bufferVars.push_back(entry); } else if (elemType.isBasicType() && glu::isDataTypeMatrix(elemType.getBasicType())) { // Array of matrices. const glu::DataType elemBasicType = elemType.getBasicType(); const bool isRowMajor = !!(layoutFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(elemBasicType) : glu::getDataTypeMatrixNumRows(elemBasicType); const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); const int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(elemBasicType) : glu::getDataTypeMatrixNumColumns(elemBasicType); const int vecStride = (layoutFlags & LAYOUT_SCALAR) ? getDataTypeByteSize(vecType) : baseAlignment; BufferVarLayoutEntry entry; entry.name = curPrefix + "[0]"; // Array variables are always postfixed with [0] entry.type = elemBasicType; entry.blockNdx = curBlockNdx; entry.offset = curOffset; entry.arraySize = type.getArraySize(); entry.arrayStride = vecStride*numVecs; entry.matrixStride = vecStride; entry.isRowMajor = isRowMajor; entry.topLevelArraySize = topLevelArraySize; entry.topLevelArrayStride = topLevelArrayStride; curOffset += entry.arrayStride*type.getArraySize(); layout.bufferVars.push_back(entry); } else { DE_ASSERT(elemType.isStructType() || elemType.isArrayType()); for (int elemNdx = 0; elemNdx < type.getArraySize(); elemNdx++) curOffset += computeReferenceLayout(layout, curBlockNdx, curOffset, curPrefix + "[" + de::toString(elemNdx) + "]", type.getElementType(), layoutFlags); } } else { DE_ASSERT(type.isStructType()); for (StructType::ConstIterator memberIter = type.getStructPtr()->begin(); memberIter != type.getStructPtr()->end(); memberIter++) curOffset += computeReferenceLayout(layout, curBlockNdx, curOffset, curPrefix + "." + memberIter->getName(), memberIter->getType(), layoutFlags); if (!(layoutFlags & LAYOUT_SCALAR)) curOffset = deAlign32(curOffset, baseAlignment); } return curOffset-baseOffset; } //! Appends all child elements to layout, returns offset increment. int computeReferenceLayout (BufferLayout& layout, int curBlockNdx, const std::string& blockPrefix, int baseOffset, const BufferVar& bufVar, deUint32 blockLayoutFlags) { const VarType& varType = bufVar.getType(); const deUint32 combinedFlags = mergeLayoutFlags(blockLayoutFlags, bufVar.getFlags()); if (varType.isArrayType()) { // Top-level arrays need special care. const int topLevelArraySize = varType.getArraySize() == VarType::UNSIZED_ARRAY ? 0 : varType.getArraySize(); const string prefix = blockPrefix + bufVar.getName() + "[0]"; const bool isStd140 = (blockLayoutFlags & LAYOUT_STD140) != 0; const int vec4Align = (int)sizeof(deUint32)*4; const int baseAlignment = (blockLayoutFlags & LAYOUT_SCALAR) != 0 ? computeScalarBlockAlignment(varType, combinedFlags) : isStd140 ? computeStd140BaseAlignment(varType, combinedFlags) : (blockLayoutFlags & LAYOUT_RELAXED) != 0 ? computeRelaxedBlockBaseAlignment(varType, combinedFlags) : computeStd430BaseAlignment(varType, combinedFlags); int curOffset = deAlign32(baseOffset, baseAlignment); const VarType& elemType = varType.getElementType(); if (elemType.isBasicType() && !glu::isDataTypeMatrix(elemType.getBasicType())) { // Array of scalars or vectors. const glu::DataType elemBasicType = elemType.getBasicType(); const int elemBaseAlign = getDataTypeByteAlignment(elemBasicType); const int stride = (blockLayoutFlags & LAYOUT_SCALAR) ? getDataTypeByteSize(elemBasicType) : isStd140 ? deAlign32(elemBaseAlign, vec4Align) : elemBaseAlign; BufferVarLayoutEntry entry; entry.name = prefix; entry.topLevelArraySize = 1; entry.topLevelArrayStride = 0; entry.type = elemBasicType; entry.blockNdx = curBlockNdx; entry.offset = curOffset; entry.arraySize = topLevelArraySize; entry.arrayStride = stride; entry.matrixStride = 0; layout.bufferVars.push_back(entry); curOffset += stride*topLevelArraySize; } else if (elemType.isBasicType() && glu::isDataTypeMatrix(elemType.getBasicType())) { // Array of matrices. const glu::DataType elemBasicType = elemType.getBasicType(); const bool isRowMajor = !!(combinedFlags & LAYOUT_ROW_MAJOR); const int vecSize = isRowMajor ? glu::getDataTypeMatrixNumColumns(elemBasicType) : glu::getDataTypeMatrixNumRows(elemBasicType); const int numVecs = isRowMajor ? glu::getDataTypeMatrixNumRows(elemBasicType) : glu::getDataTypeMatrixNumColumns(elemBasicType); const glu::DataType vecType = glu::getDataTypeFloatVec(vecSize); const int vecBaseAlign = getDataTypeByteAlignment(vecType); const int stride = (blockLayoutFlags & LAYOUT_SCALAR) ? getDataTypeByteSize(vecType) : isStd140 ? deAlign32(vecBaseAlign, vec4Align) : vecBaseAlign; BufferVarLayoutEntry entry; entry.name = prefix; entry.topLevelArraySize = 1; entry.topLevelArrayStride = 0; entry.type = elemBasicType; entry.blockNdx = curBlockNdx; entry.offset = curOffset; entry.arraySize = topLevelArraySize; entry.arrayStride = stride*numVecs; entry.matrixStride = stride; entry.isRowMajor = isRowMajor; layout.bufferVars.push_back(entry); curOffset += entry.arrayStride*topLevelArraySize; } else { DE_ASSERT(elemType.isStructType() || elemType.isArrayType()); // Struct base alignment is not added multiple times as curOffset supplied to computeReferenceLayout // was already aligned correctly. Thus computeReferenceLayout should not add any extra padding // before struct. Padding after struct will be added as it should. // // Stride could be computed prior to creating child elements, but it would essentially require running // the layout computation twice. Instead we fix stride to child elements afterwards. const int firstChildNdx = (int)layout.bufferVars.size(); const int size = computeReferenceLayout(layout, curBlockNdx, deAlign32(curOffset, baseAlignment), prefix, varType.getElementType(), combinedFlags); const int stride = deAlign32(size, baseAlignment); for (int childNdx = firstChildNdx; childNdx < (int)layout.bufferVars.size(); childNdx++) { layout.bufferVars[childNdx].topLevelArraySize = topLevelArraySize; layout.bufferVars[childNdx].topLevelArrayStride = stride; } if (topLevelArraySize != 0) curOffset += stride*(topLevelArraySize - 1) + size; } return curOffset-baseOffset; } else return computeReferenceLayout(layout, curBlockNdx, baseOffset, blockPrefix + bufVar.getName(), varType, combinedFlags); } void computeReferenceLayout (BufferLayout& layout, ShaderInterface& interface) { int numBlocks = interface.getNumBlocks(); for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { BufferBlock& block = interface.getBlock(blockNdx); bool hasInstanceName = block.getInstanceName() != DE_NULL; std::string blockPrefix = hasInstanceName ? (std::string(block.getBlockName()) + ".") : std::string(""); int curOffset = 0; int activeBlockNdx = (int)layout.blocks.size(); int firstVarNdx = (int)layout.bufferVars.size(); size_t oldSize = layout.bufferVars.size(); for (BufferBlock::iterator varIter = block.begin(); varIter != block.end(); varIter++) { BufferVar& bufVar = *varIter; curOffset += computeReferenceLayout(layout, activeBlockNdx, blockPrefix, curOffset, bufVar, block.getFlags()); if (block.getFlags() & LAYOUT_RELAXED) { DE_ASSERT(!(layout.bufferVars.size() <= oldSize)); bufVar.setOffset(layout.bufferVars[oldSize].offset); } oldSize = layout.bufferVars.size(); } int varIndicesEnd = (int)layout.bufferVars.size(); int blockSize = curOffset; int numInstances = block.isArray() ? block.getArraySize() : 1; // Create block layout entries for each instance. for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++) { // Allocate entry for instance. layout.blocks.push_back(BlockLayoutEntry()); BlockLayoutEntry& blockEntry = layout.blocks.back(); blockEntry.name = block.getBlockName(); blockEntry.size = blockSize; // Compute active variable set for block. for (int varNdx = firstVarNdx; varNdx < varIndicesEnd; varNdx++) blockEntry.activeVarIndices.push_back(varNdx); if (block.isArray()) blockEntry.name += "[" + de::toString(instanceNdx) + "]"; } } } // Value generator. void generateValue (const BufferVarLayoutEntry& entry, int unsizedArraySize, void* basePtr, de::Random& rnd) { const glu::DataType scalarType = glu::getDataTypeScalarType(entry.type); const int scalarSize = glu::getDataTypeScalarSize(entry.type); const int arraySize = entry.arraySize == 0 ? unsizedArraySize : entry.arraySize; const int arrayStride = entry.arrayStride; const int topLevelSize = entry.topLevelArraySize == 0 ? unsizedArraySize : entry.topLevelArraySize; const int topLevelStride = entry.topLevelArrayStride; const bool isMatrix = glu::isDataTypeMatrix(entry.type); const int numVecs = isMatrix ? (entry.isRowMajor ? glu::getDataTypeMatrixNumRows(entry.type) : glu::getDataTypeMatrixNumColumns(entry.type)) : 1; const int vecSize = scalarSize / numVecs; const size_t compSize = getDataTypeByteSize(scalarType); DE_ASSERT(scalarSize%numVecs == 0); DE_ASSERT(topLevelSize >= 0); DE_ASSERT(arraySize >= 0); for (int topElemNdx = 0; topElemNdx < topLevelSize; topElemNdx++) { deUint8* const topElemPtr = (deUint8*)basePtr + entry.offset + topElemNdx*topLevelStride; for (int elemNdx = 0; elemNdx < arraySize; elemNdx++) { deUint8* const elemPtr = topElemPtr + elemNdx*arrayStride; for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) { deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); for (int compNdx = 0; compNdx < vecSize; compNdx++) { deUint8* const compPtr = vecPtr + compSize*compNdx; switch (scalarType) { case glu::TYPE_FLOAT: *((float*)compPtr) = (float)rnd.getInt(-9, 9); break; case glu::TYPE_INT: *((int*)compPtr) = rnd.getInt(-9, 9); break; case glu::TYPE_UINT: *((deUint32*)compPtr) = (deUint32)rnd.getInt(0, 9); break; case glu::TYPE_INT8: *((deInt8*)compPtr) = (deInt8)rnd.getInt(-9, 9); break; case glu::TYPE_UINT8: *((deUint8*)compPtr) = (deUint8)rnd.getInt(0, 9); break; case glu::TYPE_INT16: *((deInt16*)compPtr) = (deInt16)rnd.getInt(-9, 9); break; case glu::TYPE_UINT16: *((deUint16*)compPtr) = (deUint16)rnd.getInt(0, 9); break; case glu::TYPE_FLOAT16: *((deFloat16*)compPtr) = deFloat32To16((float)rnd.getInt(-9, 9)); break; // \note Random bit pattern is used for true values. Spec states that all non-zero values are // interpreted as true but some implementations fail this. case glu::TYPE_BOOL: *((deUint32*)compPtr) = rnd.getBool() ? rnd.getUint32()|1u : 0u; break; default: DE_ASSERT(false); } } } } } } void generateValues (const BufferLayout& layout, const vector& blockPointers, deUint32 seed) { de::Random rnd (seed); const int numBlocks = (int)layout.blocks.size(); DE_ASSERT(numBlocks == (int)blockPointers.size()); for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { const BlockLayoutEntry& blockLayout = layout.blocks[blockNdx]; const BlockDataPtr& blockPtr = blockPointers[blockNdx]; const int numEntries = (int)layout.blocks[blockNdx].activeVarIndices.size(); for (int entryNdx = 0; entryNdx < numEntries; entryNdx++) { const int varNdx = blockLayout.activeVarIndices[entryNdx]; const BufferVarLayoutEntry& varEntry = layout.bufferVars[varNdx]; generateValue(varEntry, blockPtr.lastUnsizedArraySize, blockPtr.ptr, rnd); } } } // Shader generator. const char* getCompareFuncForType (glu::DataType type) { switch (type) { case glu::TYPE_FLOAT: return "bool compare_float (highp float a, highp float b) { return abs(a - b) < 0.05; }\n"; case glu::TYPE_FLOAT_VEC2: return "bool compare_vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y); }\n"; case glu::TYPE_FLOAT_VEC3: return "bool compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z); }\n"; case glu::TYPE_FLOAT_VEC4: return "bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n"; case glu::TYPE_FLOAT_MAT2: return "bool compare_mat2 (highp mat2 a, highp mat2 b) { return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1]); }\n"; case glu::TYPE_FLOAT_MAT2X3: return "bool compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1]); }\n"; case glu::TYPE_FLOAT_MAT2X4: return "bool compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1]); }\n"; case glu::TYPE_FLOAT_MAT3X2: return "bool compare_mat3x2 (highp mat3x2 a, highp mat3x2 b){ return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1])&&compare_vec2(a[2], b[2]); }\n"; case glu::TYPE_FLOAT_MAT3: return "bool compare_mat3 (highp mat3 a, highp mat3 b) { return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1])&&compare_vec3(a[2], b[2]); }\n"; case glu::TYPE_FLOAT_MAT3X4: return "bool compare_mat3x4 (highp mat3x4 a, highp mat3x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2]); }\n"; case glu::TYPE_FLOAT_MAT4X2: return "bool compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1])&&compare_vec2(a[2], b[2])&&compare_vec2(a[3], b[3]); }\n"; case glu::TYPE_FLOAT_MAT4X3: return "bool compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1])&&compare_vec3(a[2], b[2])&&compare_vec3(a[3], b[3]); }\n"; case glu::TYPE_FLOAT_MAT4: return "bool compare_mat4 (highp mat4 a, highp mat4 b) { return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1])&&compare_vec4(a[2], b[2])&&compare_vec4(a[3], b[3]); }\n"; case glu::TYPE_INT: return "bool compare_int (highp int a, highp int b) { return a == b; }\n"; case glu::TYPE_INT_VEC2: return "bool compare_ivec2 (highp ivec2 a, highp ivec2 b) { return a == b; }\n"; case glu::TYPE_INT_VEC3: return "bool compare_ivec3 (highp ivec3 a, highp ivec3 b) { return a == b; }\n"; case glu::TYPE_INT_VEC4: return "bool compare_ivec4 (highp ivec4 a, highp ivec4 b) { return a == b; }\n"; case glu::TYPE_UINT: return "bool compare_uint (highp uint a, highp uint b) { return a == b; }\n"; case glu::TYPE_UINT_VEC2: return "bool compare_uvec2 (highp uvec2 a, highp uvec2 b) { return a == b; }\n"; case glu::TYPE_UINT_VEC3: return "bool compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b; }\n"; case glu::TYPE_UINT_VEC4: return "bool compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b; }\n"; case glu::TYPE_BOOL: return "bool compare_bool (bool a, bool b) { return a == b; }\n"; case glu::TYPE_BOOL_VEC2: return "bool compare_bvec2 (bvec2 a, bvec2 b) { return a == b; }\n"; case glu::TYPE_BOOL_VEC3: return "bool compare_bvec3 (bvec3 a, bvec3 b) { return a == b; }\n"; case glu::TYPE_BOOL_VEC4: return "bool compare_bvec4 (bvec4 a, bvec4 b) { return a == b; }\n"; case glu::TYPE_FLOAT16: return "bool compare_float16_t(highp float a, highp float b) { return abs(a - b) < 0.05; }\n"; case glu::TYPE_FLOAT16_VEC2: return "bool compare_f16vec2 (highp vec2 a, highp vec2 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y); }\n"; case glu::TYPE_FLOAT16_VEC3: return "bool compare_f16vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z); }\n"; case glu::TYPE_FLOAT16_VEC4: return "bool compare_f16vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }\n"; case glu::TYPE_INT8: return "bool compare_int8_t (highp int a, highp int b) { return a == b; }\n"; case glu::TYPE_INT8_VEC2: return "bool compare_i8vec2 (highp ivec2 a, highp ivec2 b) { return a == b; }\n"; case glu::TYPE_INT8_VEC3: return "bool compare_i8vec3 (highp ivec3 a, highp ivec3 b) { return a == b; }\n"; case glu::TYPE_INT8_VEC4: return "bool compare_i8vec4 (highp ivec4 a, highp ivec4 b) { return a == b; }\n"; case glu::TYPE_UINT8: return "bool compare_uint8_t (highp uint a, highp uint b) { return a == b; }\n"; case glu::TYPE_UINT8_VEC2: return "bool compare_u8vec2 (highp uvec2 a, highp uvec2 b) { return a == b; }\n"; case glu::TYPE_UINT8_VEC3: return "bool compare_u8vec3 (highp uvec3 a, highp uvec3 b) { return a == b; }\n"; case glu::TYPE_UINT8_VEC4: return "bool compare_u8vec4 (highp uvec4 a, highp uvec4 b) { return a == b; }\n"; case glu::TYPE_INT16: return "bool compare_int16_t (highp int a, highp int b) { return a == b; }\n"; case glu::TYPE_INT16_VEC2: return "bool compare_i16vec2 (highp ivec2 a, highp ivec2 b) { return a == b; }\n"; case glu::TYPE_INT16_VEC3: return "bool compare_i16vec3 (highp ivec3 a, highp ivec3 b) { return a == b; }\n"; case glu::TYPE_INT16_VEC4: return "bool compare_i16vec4 (highp ivec4 a, highp ivec4 b) { return a == b; }\n"; case glu::TYPE_UINT16: return "bool compare_uint16_t (highp uint a, highp uint b) { return a == b; }\n"; case glu::TYPE_UINT16_VEC2: return "bool compare_u16vec2 (highp uvec2 a, highp uvec2 b) { return a == b; }\n"; case glu::TYPE_UINT16_VEC3: return "bool compare_u16vec3 (highp uvec3 a, highp uvec3 b) { return a == b; }\n"; case glu::TYPE_UINT16_VEC4: return "bool compare_u16vec4 (highp uvec4 a, highp uvec4 b) { return a == b; }\n"; default: DE_ASSERT(false); return DE_NULL; } } void getCompareDependencies (std::set& compareFuncs, glu::DataType basicType) { switch (basicType) { case glu::TYPE_FLOAT_VEC2: case glu::TYPE_FLOAT_VEC3: case glu::TYPE_FLOAT_VEC4: case glu::TYPE_FLOAT16_VEC2: case glu::TYPE_FLOAT16_VEC3: case glu::TYPE_FLOAT16_VEC4: compareFuncs.insert(glu::TYPE_FLOAT); compareFuncs.insert(basicType); break; case glu::TYPE_FLOAT_MAT2: case glu::TYPE_FLOAT_MAT2X3: case glu::TYPE_FLOAT_MAT2X4: case glu::TYPE_FLOAT_MAT3X2: case glu::TYPE_FLOAT_MAT3: case glu::TYPE_FLOAT_MAT3X4: case glu::TYPE_FLOAT_MAT4X2: case glu::TYPE_FLOAT_MAT4X3: case glu::TYPE_FLOAT_MAT4: compareFuncs.insert(glu::TYPE_FLOAT); compareFuncs.insert(glu::getDataTypeFloatVec(glu::getDataTypeMatrixNumRows(basicType))); compareFuncs.insert(basicType); break; default: compareFuncs.insert(basicType); break; } } void collectUniqueBasicTypes (std::set& basicTypes, const VarType& type) { if (type.isStructType()) { for (StructType::ConstIterator iter = type.getStructPtr()->begin(); iter != type.getStructPtr()->end(); ++iter) collectUniqueBasicTypes(basicTypes, iter->getType()); } else if (type.isArrayType()) collectUniqueBasicTypes(basicTypes, type.getElementType()); else { DE_ASSERT(type.isBasicType()); basicTypes.insert(type.getBasicType()); } } void collectUniqueBasicTypes (std::set& basicTypes, const BufferBlock& bufferBlock) { for (BufferBlock::const_iterator iter = bufferBlock.begin(); iter != bufferBlock.end(); ++iter) collectUniqueBasicTypes(basicTypes, iter->getType()); } void collectUniqueBasicTypes (std::set& basicTypes, const ShaderInterface& interface) { for (int ndx = 0; ndx < interface.getNumBlocks(); ++ndx) collectUniqueBasicTypes(basicTypes, interface.getBlock(ndx)); } void generateCompareFuncs (std::ostream& str, const ShaderInterface& interface) { std::set types; std::set compareFuncs; // Collect unique basic types collectUniqueBasicTypes(types, interface); // Set of compare functions required for (std::set::const_iterator iter = types.begin(); iter != types.end(); ++iter) { getCompareDependencies(compareFuncs, *iter); } for (int type = 0; type < glu::TYPE_LAST; ++type) { if (compareFuncs.find(glu::DataType(type)) != compareFuncs.end()) str << getCompareFuncForType(glu::DataType(type)); } } bool usesRelaxedLayout (const ShaderInterface& interface) { //If any of blocks has LAYOUT_RELAXED flag for (int ndx = 0; ndx < interface.getNumBlocks(); ++ndx) { if (interface.getBlock(ndx).getFlags() & LAYOUT_RELAXED) return true; } return false; } bool uses16BitStorage (const ShaderInterface& interface) { // If any of blocks has LAYOUT_16BIT_STORAGE flag for (int ndx = 0; ndx < interface.getNumBlocks(); ++ndx) { if (interface.getBlock(ndx).getFlags() & LAYOUT_16BIT_STORAGE) return true; } return false; } bool uses8BitStorage (const ShaderInterface& interface) { // If any of blocks has LAYOUT_8BIT_STORAGE flag for (int ndx = 0; ndx < interface.getNumBlocks(); ++ndx) { if (interface.getBlock(ndx).getFlags() & LAYOUT_8BIT_STORAGE) return true; } return false; } bool usesScalarLayout (const ShaderInterface& interface) { // If any of blocks has LAYOUT_SCALAR flag for (int ndx = 0; ndx < interface.getNumBlocks(); ++ndx) { if (interface.getBlock(ndx).getFlags() & LAYOUT_SCALAR) return true; } return false; } struct Indent { int level; Indent (int level_) : level(level_) {} }; std::ostream& operator<< (std::ostream& str, const Indent& indent) { for (int i = 0; i < indent.level; i++) str << "\t"; return str; } glu::DataType getPromoteType(glu::DataType type) { switch (type) { case glu::TYPE_UINT8: return glu::TYPE_UINT; case glu::TYPE_UINT8_VEC2: return glu::TYPE_UINT_VEC2; case glu::TYPE_UINT8_VEC3: return glu::TYPE_UINT_VEC3; case glu::TYPE_UINT8_VEC4: return glu::TYPE_UINT_VEC4; case glu::TYPE_INT8: return glu::TYPE_INT; case glu::TYPE_INT8_VEC2: return glu::TYPE_INT_VEC2; case glu::TYPE_INT8_VEC3: return glu::TYPE_INT_VEC3; case glu::TYPE_INT8_VEC4: return glu::TYPE_INT_VEC4; case glu::TYPE_UINT16: return glu::TYPE_UINT; case glu::TYPE_UINT16_VEC2: return glu::TYPE_UINT_VEC2; case glu::TYPE_UINT16_VEC3: return glu::TYPE_UINT_VEC3; case glu::TYPE_UINT16_VEC4: return glu::TYPE_UINT_VEC4; case glu::TYPE_INT16: return glu::TYPE_INT; case glu::TYPE_INT16_VEC2: return glu::TYPE_INT_VEC2; case glu::TYPE_INT16_VEC3: return glu::TYPE_INT_VEC3; case glu::TYPE_INT16_VEC4: return glu::TYPE_INT_VEC4; case glu::TYPE_FLOAT16: return glu::TYPE_FLOAT; case glu::TYPE_FLOAT16_VEC2: return glu::TYPE_FLOAT_VEC2; case glu::TYPE_FLOAT16_VEC3: return glu::TYPE_FLOAT_VEC3; case glu::TYPE_FLOAT16_VEC4: return glu::TYPE_FLOAT_VEC4; default: return type; } } void generateDeclaration (std::ostream& src, const BufferVar& bufferVar, int indentLevel) { // \todo [pyry] Qualifiers if ((bufferVar.getFlags() & LAYOUT_MASK) != 0) src << "layout(" << LayoutFlagsFmt(bufferVar.getFlags() & LAYOUT_MASK) << ") "; else if (bufferVar.getOffset()!= ~0u) src << "layout(offset = "< 0 || rowNdx > 0) src << ", "; src << de::floatToString(*((const float*)compPtr), 1); } } src << ")"; } void generateImmMatrixSrc (std::ostream& src, glu::DataType basicType, int matrixStride, bool isRowMajor, const void* valuePtr, const char* resultVar, const char* typeName, const string shaderName) { const int compSize = sizeof(deUint32); const int numRows = glu::getDataTypeMatrixNumRows(basicType); const int numCols = glu::getDataTypeMatrixNumColumns(basicType); typeName = "float"; for (int colNdex = 0; colNdex < numCols; colNdex++) { for (int rowNdex = 0; rowNdex < numRows; rowNdex++) { src << "\t" << resultVar << " = " << resultVar << " && compare_" << typeName << "(" << shaderName << "[" << colNdex << "][" << rowNdex << "], "; const deUint8* compPtr = (const deUint8*)valuePtr + (isRowMajor ? rowNdex*matrixStride + colNdex*compSize : colNdex*matrixStride + rowNdex*compSize); src << de::floatToString(*((const float*)compPtr), 1); src << ");\n"; } } typeName = "vec"; for (int colNdex = 0; colNdex < numCols; colNdex++) { src << "\t" << resultVar << " = " << resultVar << " && compare_" << typeName << numRows << "(" << shaderName << "[" << colNdex << "], " << typeName << numRows << "("; for (int rowNdex = 0; rowNdex < numRows; rowNdex++) { const deUint8* compPtr = (const deUint8*)valuePtr + (isRowMajor ? (rowNdex * matrixStride + colNdex * compSize) : (colNdex * matrixStride + rowNdex * compSize)); src << de::floatToString(*((const float*)compPtr), 1); if (rowNdex < numRows-1) src << ", "; } src << "));\n"; } } void generateImmScalarVectorSrc (std::ostream& src, glu::DataType basicType, const void* valuePtr) { DE_ASSERT(glu::isDataTypeFloatOrVec(basicType) || glu::isDataTypeIntOrIVec(basicType) || glu::isDataTypeUintOrUVec(basicType) || glu::isDataTypeBoolOrBVec(basicType) || glu::isDataTypeExplicitPrecision(basicType)); const glu::DataType scalarType = glu::getDataTypeScalarType(basicType); const int scalarSize = glu::getDataTypeScalarSize(basicType); const size_t compSize = getDataTypeByteSize(scalarType); if (scalarSize > 1) src << glu::getDataTypeName(getPromoteType(basicType)) << "("; for (int scalarNdx = 0; scalarNdx < scalarSize; scalarNdx++) { const deUint8* compPtr = (const deUint8*)valuePtr + scalarNdx*compSize; if (scalarNdx > 0) src << ", "; switch (scalarType) { case glu::TYPE_FLOAT16: src << de::floatToString(deFloat16To32(*((const deFloat16*)compPtr)), 1); break; case glu::TYPE_FLOAT: src << de::floatToString(*((const float*)compPtr), 1); break; case glu::TYPE_INT8: src << (deUint32)*((const deInt8*)compPtr); break; case glu::TYPE_INT16: src << *((const deInt16*)compPtr); break; case glu::TYPE_INT: src << *((const int*)compPtr); break; case glu::TYPE_UINT8: src << (deUint32)*((const deUint8*)compPtr) << "u"; break; case glu::TYPE_UINT16: src << *((const deUint16*)compPtr) << "u"; break; case glu::TYPE_UINT: src << *((const deUint32*)compPtr) << "u"; break; case glu::TYPE_BOOL: src << (*((const deUint32*)compPtr) != 0u ? "true" : "false"); break; default: DE_ASSERT(false); } } if (scalarSize > 1) src << ")"; } string getAPIName (const BufferBlock& block, const BufferVar& var, const glu::TypeComponentVector& accessPath) { std::ostringstream name; if (block.getInstanceName()) name << block.getBlockName() << "."; name << var.getName(); for (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.end(); pathComp++) { if (pathComp->type == glu::VarTypeComponent::STRUCT_MEMBER) { const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); const StructType* structPtr = curType.getStructPtr(); name << "." << structPtr->getMember(pathComp->index).getName(); } else if (pathComp->type == glu::VarTypeComponent::ARRAY_ELEMENT) { if (pathComp == accessPath.begin() || (pathComp+1) == accessPath.end()) name << "[0]"; // Top- / bottom-level array else name << "[" << pathComp->index << "]"; } else DE_ASSERT(false); } return name.str(); } string getShaderName (const BufferBlock& block, int instanceNdx, const BufferVar& var, const glu::TypeComponentVector& accessPath) { std::ostringstream name; if (block.getInstanceName()) { name << block.getInstanceName(); if (block.isArray()) name << "[" << instanceNdx << "]"; name << "."; } else DE_ASSERT(instanceNdx == 0); name << var.getName(); for (glu::TypeComponentVector::const_iterator pathComp = accessPath.begin(); pathComp != accessPath.end(); pathComp++) { if (pathComp->type == glu::VarTypeComponent::STRUCT_MEMBER) { const VarType curType = glu::getVarType(var.getType(), accessPath.begin(), pathComp); const StructType* structPtr = curType.getStructPtr(); name << "." << structPtr->getMember(pathComp->index).getName(); } else if (pathComp->type == glu::VarTypeComponent::ARRAY_ELEMENT) name << "[" << pathComp->index << "]"; else DE_ASSERT(false); } return name.str(); } int computeOffset (const BufferVarLayoutEntry& varLayout, const glu::TypeComponentVector& accessPath) { const int topLevelNdx = (accessPath.size() > 1 && accessPath.front().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.front().index : 0; const int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.back().index : 0; return varLayout.offset + varLayout.topLevelArrayStride*topLevelNdx + varLayout.arrayStride*bottomLevelNdx; } void generateCompareSrc ( std::ostream& src, const char* resultVar, const BufferLayout& bufferLayout, const BufferBlock& block, int instanceNdx, const BlockDataPtr& blockPtr, const BufferVar& bufVar, const glu::SubTypeAccess& accessPath, MatrixLoadFlags matrixLoadFlag) { const VarType curType = accessPath.getType(); if (curType.isArrayType()) { const int arraySize = curType.getArraySize() == VarType::UNSIZED_ARRAY ? block.getLastUnsizedArraySize(instanceNdx) : curType.getArraySize(); for (int elemNdx = 0; elemNdx < arraySize; elemNdx++) generateCompareSrc(src, resultVar, bufferLayout, block, instanceNdx, blockPtr, bufVar, accessPath.element(elemNdx), LOAD_FULL_MATRIX); } else if (curType.isStructType()) { const int numMembers = curType.getStructPtr()->getNumMembers(); for (int memberNdx = 0; memberNdx < numMembers; memberNdx++) generateCompareSrc(src, resultVar, bufferLayout, block, instanceNdx, blockPtr, bufVar, accessPath.member(memberNdx), LOAD_FULL_MATRIX); } else { DE_ASSERT(curType.isBasicType()); const string apiName = getAPIName(block, bufVar, accessPath.getPath()); const int varNdx = bufferLayout.getVariableIndex(apiName); DE_ASSERT(varNdx >= 0); { const BufferVarLayoutEntry& varLayout = bufferLayout.bufferVars[varNdx]; const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath()); const glu::DataType basicType = curType.getBasicType(); const bool isMatrix = glu::isDataTypeMatrix(basicType); const char* typeName = glu::getDataTypeName(basicType); const void* valuePtr = (const deUint8*)blockPtr.ptr + computeOffset(varLayout, accessPath.getPath()); if (isMatrix) { if (matrixLoadFlag == LOAD_MATRIX_COMPONENTS) generateImmMatrixSrc(src, basicType, varLayout.matrixStride, varLayout.isRowMajor, valuePtr, resultVar, typeName, shaderName); else { src << "\t" << resultVar << " = " << resultVar << " && compare_" << typeName << "(" << shaderName << ", "; generateImmMatrixSrc (src, basicType, varLayout.matrixStride, varLayout.isRowMajor, valuePtr); src << ");\n"; } } else { const char* castName = ""; glu::DataType promoteType = getPromoteType(basicType); if (basicType != promoteType) castName = glu::getDataTypeName(promoteType); src << "\t" << resultVar << " = " << resultVar << " && compare_" << typeName << "(" << castName << "(" << shaderName << "), "; generateImmScalarVectorSrc(src, basicType, valuePtr); src << ");\n"; } } } } void generateCompareSrc (std::ostream& src, const char* resultVar, const ShaderInterface& interface, const BufferLayout& layout, const vector& blockPointers, MatrixLoadFlags matrixLoadFlag) { for (int declNdx = 0; declNdx < interface.getNumBlocks(); declNdx++) { const BufferBlock& block = interface.getBlock(declNdx); const bool isArray = block.isArray(); const int numInstances = isArray ? block.getArraySize() : 1; DE_ASSERT(!isArray || block.getInstanceName()); for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++) { const string instanceName = block.getBlockName() + (isArray ? "[" + de::toString(instanceNdx) + "]" : string("")); const int blockNdx = layout.getBlockIndex(instanceName); const BlockDataPtr& blockPtr = blockPointers[blockNdx]; for (BufferBlock::const_iterator varIter = block.begin(); varIter != block.end(); varIter++) { const BufferVar& bufVar = *varIter; if ((bufVar.getFlags() & ACCESS_READ) == 0) continue; // Don't read from that variable. generateCompareSrc(src, resultVar, layout, block, instanceNdx, blockPtr, bufVar, glu::SubTypeAccess(bufVar.getType()), matrixLoadFlag); } } } } // \todo [2013-10-14 pyry] Almost identical to generateCompareSrc - unify? void generateWriteSrc ( std::ostream& src, const BufferLayout& bufferLayout, const BufferBlock& block, int instanceNdx, const BlockDataPtr& blockPtr, const BufferVar& bufVar, const glu::SubTypeAccess& accessPath) { const VarType curType = accessPath.getType(); if (curType.isArrayType()) { const int arraySize = curType.getArraySize() == VarType::UNSIZED_ARRAY ? block.getLastUnsizedArraySize(instanceNdx) : curType.getArraySize(); for (int elemNdx = 0; elemNdx < arraySize; elemNdx++) generateWriteSrc(src, bufferLayout, block, instanceNdx, blockPtr, bufVar, accessPath.element(elemNdx)); } else if (curType.isStructType()) { const int numMembers = curType.getStructPtr()->getNumMembers(); for (int memberNdx = 0; memberNdx < numMembers; memberNdx++) generateWriteSrc(src, bufferLayout, block, instanceNdx, blockPtr, bufVar, accessPath.member(memberNdx)); } else { DE_ASSERT(curType.isBasicType()); const string apiName = getAPIName(block, bufVar, accessPath.getPath()); const int varNdx = bufferLayout.getVariableIndex(apiName); DE_ASSERT(varNdx >= 0); { const BufferVarLayoutEntry& varLayout = bufferLayout.bufferVars[varNdx]; const string shaderName = getShaderName(block, instanceNdx, bufVar, accessPath.getPath()); const glu::DataType basicType = curType.getBasicType(); const bool isMatrix = glu::isDataTypeMatrix(basicType); const void* valuePtr = (const deUint8*)blockPtr.ptr + computeOffset(varLayout, accessPath.getPath()); const char* castName = ""; glu::DataType promoteType = getPromoteType(basicType); if (basicType != promoteType) castName = glu::getDataTypeName(basicType); src << "\t" << shaderName << " = " << castName << "("; if (isMatrix) generateImmMatrixSrc(src, basicType, varLayout.matrixStride, varLayout.isRowMajor, valuePtr); else generateImmScalarVectorSrc(src, basicType, valuePtr); src << ");\n"; } } } void generateWriteSrc (std::ostream& src, const ShaderInterface& interface, const BufferLayout& layout, const vector& blockPointers) { for (int declNdx = 0; declNdx < interface.getNumBlocks(); declNdx++) { const BufferBlock& block = interface.getBlock(declNdx); const bool isArray = block.isArray(); const int numInstances = isArray ? block.getArraySize() : 1; DE_ASSERT(!isArray || block.getInstanceName()); for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++) { const string instanceName = block.getBlockName() + (isArray ? "[" + de::toString(instanceNdx) + "]" : string("")); const int blockNdx = layout.getBlockIndex(instanceName); const BlockDataPtr& blockPtr = blockPointers[blockNdx]; for (BufferBlock::const_iterator varIter = block.begin(); varIter != block.end(); varIter++) { const BufferVar& bufVar = *varIter; if ((bufVar.getFlags() & ACCESS_WRITE) == 0) continue; // Don't write to that variable. generateWriteSrc(src, layout, block, instanceNdx, blockPtr, bufVar, glu::SubTypeAccess(bufVar.getType())); } } } } string generateComputeShader (const ShaderInterface& interface, const BufferLayout& layout, const vector& comparePtrs, const vector& writePtrs, MatrixLoadFlags matrixLoadFlag) { std::ostringstream src; if (uses16BitStorage(interface) || uses8BitStorage(interface) || usesRelaxedLayout(interface) || usesScalarLayout(interface)) src << "#version 450\n"; else src << "#version 310 es\n"; src << "#extension GL_EXT_shader_16bit_storage : enable\n"; src << "#extension GL_EXT_shader_8bit_storage : enable\n"; src << "#extension GL_EXT_scalar_block_layout : enable\n"; src << "layout(local_size_x = 1) in;\n"; src << "\n"; // Atomic counter for counting passed invocations. src << "layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };\n\n"; std::vector namedStructs; interface.getNamedStructs(namedStructs); for (std::vector::const_iterator structIter = namedStructs.begin(); structIter != namedStructs.end(); structIter++) src << glu::declare(*structIter) << ";\n"; { for (int blockNdx = 0; blockNdx < interface.getNumBlocks(); blockNdx++) { const BufferBlock& block = interface.getBlock(blockNdx); generateDeclaration(src, block, 1 + blockNdx); } } // Comparison utilities. src << "\n"; generateCompareFuncs(src, interface); src << "\n" "void main (void)\n" "{\n" " bool allOk = true;\n"; // Value compare. generateCompareSrc(src, "allOk", interface, layout, comparePtrs, matrixLoadFlag); src << " if (allOk)\n" << " ac_numPassed++;\n" << "\n"; // Value write. generateWriteSrc(src, interface, layout, writePtrs); src << "}\n"; return src.str(); } void copyBufferVarData (const BufferVarLayoutEntry& dstEntry, const BlockDataPtr& dstBlockPtr, const BufferVarLayoutEntry& srcEntry, const BlockDataPtr& srcBlockPtr) { DE_ASSERT(dstEntry.arraySize <= srcEntry.arraySize); DE_ASSERT(dstEntry.topLevelArraySize <= srcEntry.topLevelArraySize); DE_ASSERT(dstBlockPtr.lastUnsizedArraySize <= srcBlockPtr.lastUnsizedArraySize); DE_ASSERT(dstEntry.type == srcEntry.type); deUint8* const dstBasePtr = (deUint8*)dstBlockPtr.ptr + dstEntry.offset; const deUint8* const srcBasePtr = (const deUint8*)srcBlockPtr.ptr + srcEntry.offset; const int scalarSize = glu::getDataTypeScalarSize(dstEntry.type); const bool isMatrix = glu::isDataTypeMatrix(dstEntry.type); glu::DataType scalarType = glu::getDataTypeScalarType(dstEntry.type); const size_t compSize = getDataTypeByteSize(scalarType); const int dstArraySize = dstEntry.arraySize == 0 ? dstBlockPtr.lastUnsizedArraySize : dstEntry.arraySize; const int dstArrayStride = dstEntry.arrayStride; const int dstTopLevelSize = dstEntry.topLevelArraySize == 0 ? dstBlockPtr.lastUnsizedArraySize : dstEntry.topLevelArraySize; const int dstTopLevelStride = dstEntry.topLevelArrayStride; const int srcArraySize = srcEntry.arraySize == 0 ? srcBlockPtr.lastUnsizedArraySize : srcEntry.arraySize; const int srcArrayStride = srcEntry.arrayStride; const int srcTopLevelSize = srcEntry.topLevelArraySize == 0 ? srcBlockPtr.lastUnsizedArraySize : srcEntry.topLevelArraySize; const int srcTopLevelStride = srcEntry.topLevelArrayStride; DE_ASSERT(dstArraySize <= srcArraySize && dstTopLevelSize <= srcTopLevelSize); DE_UNREF(srcArraySize && srcTopLevelSize); for (int topElemNdx = 0; topElemNdx < dstTopLevelSize; topElemNdx++) { deUint8* const dstTopPtr = dstBasePtr + topElemNdx*dstTopLevelStride; const deUint8* const srcTopPtr = srcBasePtr + topElemNdx*srcTopLevelStride; for (int elementNdx = 0; elementNdx < dstArraySize; elementNdx++) { deUint8* const dstElemPtr = dstTopPtr + elementNdx*dstArrayStride; const deUint8* const srcElemPtr = srcTopPtr + elementNdx*srcArrayStride; if (isMatrix) { const int numRows = glu::getDataTypeMatrixNumRows(dstEntry.type); const int numCols = glu::getDataTypeMatrixNumColumns(dstEntry.type); for (int colNdx = 0; colNdx < numCols; colNdx++) { for (int rowNdx = 0; rowNdx < numRows; rowNdx++) { deUint8* dstCompPtr = dstElemPtr + (dstEntry.isRowMajor ? rowNdx*dstEntry.matrixStride + colNdx*compSize : colNdx*dstEntry.matrixStride + rowNdx*compSize); const deUint8* srcCompPtr = srcElemPtr + (srcEntry.isRowMajor ? rowNdx*srcEntry.matrixStride + colNdx*compSize : colNdx*srcEntry.matrixStride + rowNdx*compSize); DE_ASSERT((deIntptr)(srcCompPtr + compSize) - (deIntptr)srcBlockPtr.ptr <= (deIntptr)srcBlockPtr.size); DE_ASSERT((deIntptr)(dstCompPtr + compSize) - (deIntptr)dstBlockPtr.ptr <= (deIntptr)dstBlockPtr.size); deMemcpy(dstCompPtr, srcCompPtr, compSize); } } } else { DE_ASSERT((deIntptr)(srcElemPtr + scalarSize*compSize) - (deIntptr)srcBlockPtr.ptr <= (deIntptr)srcBlockPtr.size); DE_ASSERT((deIntptr)(dstElemPtr + scalarSize*compSize) - (deIntptr)dstBlockPtr.ptr <= (deIntptr)dstBlockPtr.size); deMemcpy(dstElemPtr, srcElemPtr, scalarSize*compSize); } } } } void copyData (const BufferLayout& dstLayout, const vector& dstBlockPointers, const BufferLayout& srcLayout, const vector& srcBlockPointers) { // \note Src layout is used as reference in case of activeVarIndices happens to be incorrect in dstLayout blocks. int numBlocks = (int)srcLayout.blocks.size(); for (int srcBlockNdx = 0; srcBlockNdx < numBlocks; srcBlockNdx++) { const BlockLayoutEntry& srcBlock = srcLayout.blocks[srcBlockNdx]; const BlockDataPtr& srcBlockPtr = srcBlockPointers[srcBlockNdx]; int dstBlockNdx = dstLayout.getBlockIndex(srcBlock.name.c_str()); if (dstBlockNdx >= 0) { DE_ASSERT(de::inBounds(dstBlockNdx, 0, (int)dstBlockPointers.size())); const BlockDataPtr& dstBlockPtr = dstBlockPointers[dstBlockNdx]; for (vector::const_iterator srcVarNdxIter = srcBlock.activeVarIndices.begin(); srcVarNdxIter != srcBlock.activeVarIndices.end(); srcVarNdxIter++) { const BufferVarLayoutEntry& srcEntry = srcLayout.bufferVars[*srcVarNdxIter]; int dstVarNdx = dstLayout.getVariableIndex(srcEntry.name.c_str()); if (dstVarNdx >= 0) copyBufferVarData(dstLayout.bufferVars[dstVarNdx], dstBlockPtr, srcEntry, srcBlockPtr); } } } } void copyNonWrittenData ( const BufferLayout& layout, const BufferBlock& block, int instanceNdx, const BlockDataPtr& srcBlockPtr, const BlockDataPtr& dstBlockPtr, const BufferVar& bufVar, const glu::SubTypeAccess& accessPath) { const VarType curType = accessPath.getType(); if (curType.isArrayType()) { const int arraySize = curType.getArraySize() == VarType::UNSIZED_ARRAY ? block.getLastUnsizedArraySize(instanceNdx) : curType.getArraySize(); for (int elemNdx = 0; elemNdx < arraySize; elemNdx++) copyNonWrittenData(layout, block, instanceNdx, srcBlockPtr, dstBlockPtr, bufVar, accessPath.element(elemNdx)); } else if (curType.isStructType()) { const int numMembers = curType.getStructPtr()->getNumMembers(); for (int memberNdx = 0; memberNdx < numMembers; memberNdx++) copyNonWrittenData(layout, block, instanceNdx, srcBlockPtr, dstBlockPtr, bufVar, accessPath.member(memberNdx)); } else { DE_ASSERT(curType.isBasicType()); const string apiName = getAPIName(block, bufVar, accessPath.getPath()); const int varNdx = layout.getVariableIndex(apiName); DE_ASSERT(varNdx >= 0); { const BufferVarLayoutEntry& varLayout = layout.bufferVars[varNdx]; copyBufferVarData(varLayout, dstBlockPtr, varLayout, srcBlockPtr); } } } void copyNonWrittenData (const ShaderInterface& interface, const BufferLayout& layout, const vector& srcPtrs, const vector& dstPtrs) { for (int declNdx = 0; declNdx < interface.getNumBlocks(); declNdx++) { const BufferBlock& block = interface.getBlock(declNdx); const bool isArray = block.isArray(); const int numInstances = isArray ? block.getArraySize() : 1; DE_ASSERT(!isArray || block.getInstanceName()); for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++) { const string instanceName = block.getBlockName() + (isArray ? "[" + de::toString(instanceNdx) + "]" : string("")); const int blockNdx = layout.getBlockIndex(instanceName); const BlockDataPtr& srcBlockPtr = srcPtrs[blockNdx]; const BlockDataPtr& dstBlockPtr = dstPtrs[blockNdx]; for (BufferBlock::const_iterator varIter = block.begin(); varIter != block.end(); varIter++) { const BufferVar& bufVar = *varIter; if (bufVar.getFlags() & ACCESS_WRITE) continue; copyNonWrittenData(layout, block, instanceNdx, srcBlockPtr, dstBlockPtr, bufVar, glu::SubTypeAccess(bufVar.getType())); } } } } bool compareComponents (glu::DataType scalarType, const void* ref, const void* res, int numComps) { if (scalarType == glu::TYPE_FLOAT) { const float threshold = 0.05f; // Same as used in shaders - should be fine for values being used. for (int ndx = 0; ndx < numComps; ndx++) { const float refVal = *((const float*)ref + ndx); const float resVal = *((const float*)res + ndx); if (deFloatAbs(resVal - refVal) >= threshold) return false; } } else if (scalarType == glu::TYPE_BOOL) { for (int ndx = 0; ndx < numComps; ndx++) { const deUint32 refVal = *((const deUint32*)ref + ndx); const deUint32 resVal = *((const deUint32*)res + ndx); if ((refVal != 0) != (resVal != 0)) return false; } } else if (scalarType == glu::TYPE_INT8 || scalarType == glu::TYPE_UINT8) { return deMemCmp(ref, res, numComps*sizeof(deUint8)) == 0; } else if (scalarType == glu::TYPE_INT16 || scalarType == glu::TYPE_UINT16 || scalarType == glu::TYPE_FLOAT16) { return deMemCmp(ref, res, numComps*sizeof(deUint16)) == 0; } else { DE_ASSERT(scalarType == glu::TYPE_INT || scalarType == glu::TYPE_UINT); return deMemCmp(ref, res, numComps*sizeof(deUint32)) == 0; } return true; } bool compareBufferVarData (tcu::TestLog& log, const BufferVarLayoutEntry& refEntry, const BlockDataPtr& refBlockPtr, const BufferVarLayoutEntry& resEntry, const BlockDataPtr& resBlockPtr) { DE_ASSERT(resEntry.arraySize <= refEntry.arraySize); DE_ASSERT(resEntry.topLevelArraySize <= refEntry.topLevelArraySize); DE_ASSERT(resBlockPtr.lastUnsizedArraySize <= refBlockPtr.lastUnsizedArraySize); DE_ASSERT(resEntry.type == refEntry.type); deUint8* const resBasePtr = (deUint8*)resBlockPtr.ptr + resEntry.offset; const deUint8* const refBasePtr = (const deUint8*)refBlockPtr.ptr + refEntry.offset; const glu::DataType scalarType = glu::getDataTypeScalarType(refEntry.type); const int scalarSize = glu::getDataTypeScalarSize(resEntry.type); const bool isMatrix = glu::isDataTypeMatrix(resEntry.type); const size_t compSize = getDataTypeByteSize(scalarType); const int maxPrints = 3; int numFailed = 0; const int resArraySize = resEntry.arraySize == 0 ? resBlockPtr.lastUnsizedArraySize : resEntry.arraySize; const int resArrayStride = resEntry.arrayStride; const int resTopLevelSize = resEntry.topLevelArraySize == 0 ? resBlockPtr.lastUnsizedArraySize : resEntry.topLevelArraySize; const int resTopLevelStride = resEntry.topLevelArrayStride; const int refArraySize = refEntry.arraySize == 0 ? refBlockPtr.lastUnsizedArraySize : refEntry.arraySize; const int refArrayStride = refEntry.arrayStride; const int refTopLevelSize = refEntry.topLevelArraySize == 0 ? refBlockPtr.lastUnsizedArraySize : refEntry.topLevelArraySize; const int refTopLevelStride = refEntry.topLevelArrayStride; DE_ASSERT(resArraySize <= refArraySize && resTopLevelSize <= refTopLevelSize); DE_UNREF(refArraySize && refTopLevelSize); for (int topElemNdx = 0; topElemNdx < resTopLevelSize; topElemNdx++) { deUint8* const resTopPtr = resBasePtr + topElemNdx*resTopLevelStride; const deUint8* const refTopPtr = refBasePtr + topElemNdx*refTopLevelStride; for (int elementNdx = 0; elementNdx < resArraySize; elementNdx++) { deUint8* const resElemPtr = resTopPtr + elementNdx*resArrayStride; const deUint8* const refElemPtr = refTopPtr + elementNdx*refArrayStride; if (isMatrix) { const int numRows = glu::getDataTypeMatrixNumRows(resEntry.type); const int numCols = glu::getDataTypeMatrixNumColumns(resEntry.type); bool isOk = true; for (int colNdx = 0; colNdx < numCols; colNdx++) { for (int rowNdx = 0; rowNdx < numRows; rowNdx++) { deUint8* resCompPtr = resElemPtr + (resEntry.isRowMajor ? rowNdx*resEntry.matrixStride + colNdx*compSize : colNdx*resEntry.matrixStride + rowNdx*compSize); const deUint8* refCompPtr = refElemPtr + (refEntry.isRowMajor ? rowNdx*refEntry.matrixStride + colNdx*compSize : colNdx*refEntry.matrixStride + rowNdx*compSize); DE_ASSERT((deIntptr)(refCompPtr + compSize) - (deIntptr)refBlockPtr.ptr <= (deIntptr)refBlockPtr.size); DE_ASSERT((deIntptr)(resCompPtr + compSize) - (deIntptr)resBlockPtr.ptr <= (deIntptr)resBlockPtr.size); isOk = isOk && compareComponents(scalarType, resCompPtr, refCompPtr, 1); } } if (!isOk) { numFailed += 1; if (numFailed < maxPrints) { std::ostringstream expected, got; generateImmMatrixSrc(expected, refEntry.type, refEntry.matrixStride, refEntry.isRowMajor, refElemPtr); generateImmMatrixSrc(got, resEntry.type, resEntry.matrixStride, resEntry.isRowMajor, resElemPtr); log << TestLog::Message << "ERROR: mismatch in " << refEntry.name << ", top-level ndx " << topElemNdx << ", bottom-level ndx " << elementNdx << ":\n" << " expected " << expected.str() << "\n" << " got " << got.str() << TestLog::EndMessage; } } } else { DE_ASSERT((deIntptr)(refElemPtr + scalarSize*compSize) - (deIntptr)refBlockPtr.ptr <= (deIntptr)refBlockPtr.size); DE_ASSERT((deIntptr)(resElemPtr + scalarSize*compSize) - (deIntptr)resBlockPtr.ptr <= (deIntptr)resBlockPtr.size); const bool isOk = compareComponents(scalarType, resElemPtr, refElemPtr, scalarSize); if (!isOk) { numFailed += 1; if (numFailed < maxPrints) { std::ostringstream expected, got; generateImmScalarVectorSrc(expected, refEntry.type, refElemPtr); generateImmScalarVectorSrc(got, resEntry.type, resElemPtr); log << TestLog::Message << "ERROR: mismatch in " << refEntry.name << ", top-level ndx " << topElemNdx << ", bottom-level ndx " << elementNdx << ":\n" << " expected " << expected.str() << "\n" << " got " << got.str() << TestLog::EndMessage; } } } } } if (numFailed >= maxPrints) log << TestLog::Message << "... (" << numFailed << " failures for " << refEntry.name << " in total)" << TestLog::EndMessage; return numFailed == 0; } bool compareData (tcu::TestLog& log, const BufferLayout& refLayout, const vector& refBlockPointers, const BufferLayout& resLayout, const vector& resBlockPointers) { const int numBlocks = (int)refLayout.blocks.size(); bool allOk = true; for (int refBlockNdx = 0; refBlockNdx < numBlocks; refBlockNdx++) { const BlockLayoutEntry& refBlock = refLayout.blocks[refBlockNdx]; const BlockDataPtr& refBlockPtr = refBlockPointers[refBlockNdx]; int resBlockNdx = resLayout.getBlockIndex(refBlock.name.c_str()); if (resBlockNdx >= 0) { DE_ASSERT(de::inBounds(resBlockNdx, 0, (int)resBlockPointers.size())); const BlockDataPtr& resBlockPtr = resBlockPointers[resBlockNdx]; for (vector::const_iterator refVarNdxIter = refBlock.activeVarIndices.begin(); refVarNdxIter != refBlock.activeVarIndices.end(); refVarNdxIter++) { const BufferVarLayoutEntry& refEntry = refLayout.bufferVars[*refVarNdxIter]; int resVarNdx = resLayout.getVariableIndex(refEntry.name.c_str()); if (resVarNdx >= 0) { const BufferVarLayoutEntry& resEntry = resLayout.bufferVars[resVarNdx]; allOk = compareBufferVarData(log, refEntry, refBlockPtr, resEntry, resBlockPtr) && allOk; } } } } return allOk; } string getBlockAPIName (const BufferBlock& block, int instanceNdx) { DE_ASSERT(block.isArray() || instanceNdx == 0); return block.getBlockName() + (block.isArray() ? ("[" + de::toString(instanceNdx) + "]") : string()); } // \note Some implementations don't report block members in the order they are declared. // For checking whether size has to be adjusted by some top-level array actual size, // we only need to know a) whether there is a unsized top-level array, and b) // what is stride of that array. static bool hasUnsizedArray (const BufferLayout& layout, const BlockLayoutEntry& entry) { for (vector::const_iterator varNdx = entry.activeVarIndices.begin(); varNdx != entry.activeVarIndices.end(); ++varNdx) { if (isUnsizedArray(layout.bufferVars[*varNdx])) return true; } return false; } static int getUnsizedArrayStride (const BufferLayout& layout, const BlockLayoutEntry& entry) { for (vector::const_iterator varNdx = entry.activeVarIndices.begin(); varNdx != entry.activeVarIndices.end(); ++varNdx) { const BufferVarLayoutEntry& varEntry = layout.bufferVars[*varNdx]; if (varEntry.arraySize == 0) return varEntry.arrayStride; else if (varEntry.topLevelArraySize == 0) return varEntry.topLevelArrayStride; } return 0; } vector computeBufferSizes (const ShaderInterface& interface, const BufferLayout& layout) { vector sizes(layout.blocks.size()); for (int declNdx = 0; declNdx < interface.getNumBlocks(); declNdx++) { const BufferBlock& block = interface.getBlock(declNdx); const bool isArray = block.isArray(); const int numInstances = isArray ? block.getArraySize() : 1; for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++) { const string apiName = getBlockAPIName(block, instanceNdx); const int blockNdx = layout.getBlockIndex(apiName); if (blockNdx >= 0) { const BlockLayoutEntry& blockLayout = layout.blocks[blockNdx]; const int baseSize = blockLayout.size; const bool isLastUnsized = hasUnsizedArray(layout, blockLayout); const int lastArraySize = isLastUnsized ? block.getLastUnsizedArraySize(instanceNdx) : 0; const int stride = isLastUnsized ? getUnsizedArrayStride(layout, blockLayout) : 0; sizes[blockNdx] = baseSize + lastArraySize*stride; } } } return sizes; } BlockDataPtr getBlockDataPtr (const BufferLayout& layout, const BlockLayoutEntry& blockLayout, void* ptr, int bufferSize) { const bool isLastUnsized = hasUnsizedArray(layout, blockLayout); const int baseSize = blockLayout.size; if (isLastUnsized) { const int lastArrayStride = getUnsizedArrayStride(layout, blockLayout); const int lastArraySize = (bufferSize-baseSize) / (lastArrayStride ? lastArrayStride : 1); DE_ASSERT(baseSize + lastArraySize*lastArrayStride == bufferSize); return BlockDataPtr(ptr, bufferSize, lastArraySize); } else return BlockDataPtr(ptr, bufferSize, 0); } struct Buffer { deUint32 buffer; int size; Buffer (deUint32 buffer_, int size_) : buffer(buffer_), size(size_) {} Buffer (void) : buffer(0), size(0) {} }; struct BlockLocation { int index; int offset; int size; BlockLocation (int index_, int offset_, int size_) : index(index_), offset(offset_), size(size_) {} BlockLocation (void) : index(0), offset(0), size(0) {} }; void initRefDataStorage (const ShaderInterface& interface, const BufferLayout& layout, RefDataStorage& storage) { DE_ASSERT(storage.data.empty() && storage.pointers.empty()); const vector bufferSizes = computeBufferSizes(interface, layout); int totalSize = 0; const int vec4Alignment = (int)sizeof(deUint32)*4; for (vector::const_iterator sizeIter = bufferSizes.begin(); sizeIter != bufferSizes.end(); ++sizeIter) { // Include enough space for alignment of individual blocks totalSize += deRoundUp32(*sizeIter, vec4Alignment); } storage.data.resize(totalSize); // Pointers for each block. { deUint8* basePtr = storage.data.empty() ? DE_NULL : &storage.data[0]; int curOffset = 0; DE_ASSERT(bufferSizes.size() == layout.blocks.size()); DE_ASSERT(totalSize == 0 || basePtr); storage.pointers.resize(layout.blocks.size()); for (int blockNdx = 0; blockNdx < (int)layout.blocks.size(); blockNdx++) { const BlockLayoutEntry& blockLayout = layout.blocks[blockNdx]; const int bufferSize = bufferSizes[blockNdx]; storage.pointers[blockNdx] = getBlockDataPtr(layout, blockLayout, basePtr + curOffset, bufferSize); // Ensure each new block starts fully aligned to avoid unaligned host accesses curOffset += deRoundUp32(bufferSize, vec4Alignment); } } } vector blockLocationsToPtrs (const BufferLayout& layout, const vector& blockLocations, const vector& bufPtrs) { vector blockPtrs(blockLocations.size()); DE_ASSERT(layout.blocks.size() == blockLocations.size()); for (int blockNdx = 0; blockNdx < (int)layout.blocks.size(); blockNdx++) { const BlockLayoutEntry& blockLayout = layout.blocks[blockNdx]; const BlockLocation& location = blockLocations[blockNdx]; blockPtrs[blockNdx] = getBlockDataPtr(layout, blockLayout, (deUint8*)bufPtrs[location.index] + location.offset, location.size); } return blockPtrs; } } // anonymous (utilities) de::MovePtr allocateAndBindMemory (Context& context, vk::VkBuffer buffer, vk::MemoryRequirement memReqs) { const vk::DeviceInterface& vkd = context.getDeviceInterface(); const vk::VkMemoryRequirements bufReqs = vk::getBufferMemoryRequirements(vkd, context.getDevice(), buffer); de::MovePtr memory = context.getDefaultAllocator().allocate(bufReqs, memReqs); vkd.bindBufferMemory(context.getDevice(), buffer, memory->getMemory(), memory->getOffset()); return memory; } vk::Move createBuffer (Context& context, vk::VkDeviceSize bufferSize, vk::VkBufferUsageFlags usageFlags) { const vk::VkDevice vkDevice = context.getDevice(); const vk::DeviceInterface& vk = context.getDeviceInterface(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); const vk::VkBufferCreateInfo bufferInfo = { vk::VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; 0u, // VkBufferCreateFlags flags; bufferSize, // VkDeviceSize size; usageFlags, // VkBufferUsageFlags usage; vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; 1u, // deUint32 queueFamilyCount; &queueFamilyIndex // const deUint32* pQueueFamilyIndices; }; return vk::createBuffer(vk, vkDevice, &bufferInfo); } // SSBOLayoutCaseInstance class SSBOLayoutCaseInstance : public TestInstance { public: SSBOLayoutCaseInstance (Context& context, SSBOLayoutCase::BufferMode bufferMode, const ShaderInterface& interface, const BufferLayout& refLayout, const RefDataStorage& initialData, const RefDataStorage& writeData); virtual ~SSBOLayoutCaseInstance (void); virtual tcu::TestStatus iterate (void); private: SSBOLayoutCase::BufferMode m_bufferMode; const ShaderInterface& m_interface; const BufferLayout& m_refLayout; const RefDataStorage& m_initialData; // Initial data stored in buffer. const RefDataStorage& m_writeData; // Data written by compute shader. typedef de::SharedPtr > VkBufferSp; typedef de::SharedPtr AllocationSp; std::vector m_uniformBuffers; std::vector m_uniformAllocs; }; SSBOLayoutCaseInstance::SSBOLayoutCaseInstance (Context& context, SSBOLayoutCase::BufferMode bufferMode, const ShaderInterface& interface, const BufferLayout& refLayout, const RefDataStorage& initialData, const RefDataStorage& writeData) : TestInstance (context) , m_bufferMode (bufferMode) , m_interface (interface) , m_refLayout (refLayout) , m_initialData (initialData) , m_writeData (writeData) { } SSBOLayoutCaseInstance::~SSBOLayoutCaseInstance (void) { } tcu::TestStatus SSBOLayoutCaseInstance::iterate (void) { // todo: add compute stage availability check const vk::DeviceInterface& vk = m_context.getDeviceInterface(); const vk::VkDevice device = m_context.getDevice(); const vk::VkQueue queue = m_context.getUniversalQueue(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); // Create descriptor set const deUint32 acBufferSize = 1024; vk::Move acBuffer (createBuffer(m_context, acBufferSize, vk:: VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)); de::UniquePtr acBufferAlloc (allocateAndBindMemory(m_context, *acBuffer, vk::MemoryRequirement::HostVisible)); deMemset(acBufferAlloc->getHostPtr(), 0, acBufferSize); flushMappedMemoryRange(vk, device, acBufferAlloc->getMemory(), acBufferAlloc->getOffset(), acBufferSize); vk::DescriptorSetLayoutBuilder setLayoutBuilder; vk::DescriptorPoolBuilder poolBuilder; setLayoutBuilder .addSingleBinding(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vk::VK_SHADER_STAGE_COMPUTE_BIT); int numBlocks = 0; const int numBindings = m_interface.getNumBlocks(); for (int bindingNdx = 0; bindingNdx < numBindings; bindingNdx++) { const BufferBlock& block = m_interface.getBlock(bindingNdx); if (block.isArray()) { setLayoutBuilder .addArrayBinding(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, block.getArraySize(), vk::VK_SHADER_STAGE_COMPUTE_BIT); numBlocks += block.getArraySize(); } else { setLayoutBuilder .addSingleBinding(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vk::VK_SHADER_STAGE_COMPUTE_BIT); numBlocks += 1; } } poolBuilder .addType(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, (deUint32)(1 + numBlocks)); const vk::Unique descriptorSetLayout(setLayoutBuilder.build(vk, device)); const vk::Unique descriptorPool(poolBuilder.build(vk, device, vk::VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u)); const vk::VkDescriptorSetAllocateInfo allocInfo = { vk::VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, DE_NULL, *descriptorPool, 1u, &descriptorSetLayout.get(), }; const vk::Unique descriptorSet(allocateDescriptorSet(vk, device, &allocInfo)); const vk::VkDescriptorBufferInfo descriptorInfo = makeDescriptorBufferInfo(*acBuffer, 0ull, acBufferSize); vk::DescriptorSetUpdateBuilder setUpdateBuilder; std::vector descriptors(numBlocks); setUpdateBuilder .writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(0u), vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorInfo); vector mappedBlockPtrs; // Upload base buffers const std::vector bufferSizes = computeBufferSizes(m_interface, m_refLayout); { std::vector mapPtrs; std::vector blockLocations (numBlocks); DE_ASSERT(bufferSizes.size() == m_refLayout.blocks.size()); if (m_bufferMode == SSBOLayoutCase::BUFFERMODE_PER_BLOCK) { mapPtrs.resize(numBlocks); for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { const deUint32 bufferSize = bufferSizes[blockNdx]; DE_ASSERT(bufferSize > 0); blockLocations[blockNdx] = BlockLocation(blockNdx, 0, bufferSize); vk::Move buffer = createBuffer(m_context, bufferSize, vk::VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); de::MovePtr alloc = allocateAndBindMemory(m_context, *buffer, vk::MemoryRequirement::HostVisible); descriptors[blockNdx] = makeDescriptorBufferInfo(*buffer, 0ull, bufferSize); mapPtrs[blockNdx] = alloc->getHostPtr(); m_uniformBuffers.push_back(VkBufferSp(new vk::Unique(buffer))); m_uniformAllocs.push_back(AllocationSp(alloc.release())); } } else { DE_ASSERT(m_bufferMode == SSBOLayoutCase::BUFFERMODE_SINGLE); vk::VkPhysicalDeviceProperties properties; m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &properties); const int bindingAlignment = (int)properties.limits.minStorageBufferOffsetAlignment; int curOffset = 0; for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { const int bufferSize = bufferSizes[blockNdx]; DE_ASSERT(bufferSize > 0); if (bindingAlignment > 0) curOffset = deRoundUp32(curOffset, bindingAlignment); blockLocations[blockNdx] = BlockLocation(0, curOffset, bufferSize); curOffset += bufferSize; } const int totalBufferSize = curOffset; vk::Move buffer = createBuffer(m_context, totalBufferSize, vk::VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); de::MovePtr alloc = allocateAndBindMemory(m_context, *buffer, vk::MemoryRequirement::HostVisible); mapPtrs.push_back(alloc->getHostPtr()); for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { const deUint32 bufferSize = bufferSizes[blockNdx]; const deUint32 offset = blockLocations[blockNdx].offset; descriptors[blockNdx] = makeDescriptorBufferInfo(*buffer, offset, bufferSize); } m_uniformBuffers.push_back(VkBufferSp(new vk::Unique(buffer))); m_uniformAllocs.push_back(AllocationSp(alloc.release())); } // Update remaining bindings { int blockNdx = 0; for (int bindingNdx = 0; bindingNdx < numBindings; ++bindingNdx) { const BufferBlock& block = m_interface.getBlock(bindingNdx); const int numBlocksInBinding = (block.isArray() ? block.getArraySize() : 1); setUpdateBuilder.writeArray(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding(bindingNdx + 1), vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, numBlocksInBinding, &descriptors[blockNdx]); blockNdx += numBlocksInBinding; } } // Copy the initial data to the storage buffers { mappedBlockPtrs = blockLocationsToPtrs(m_refLayout, blockLocations, mapPtrs); copyData(m_refLayout, mappedBlockPtrs, m_refLayout, m_initialData.pointers); for (size_t allocNdx = 0; allocNdx < m_uniformAllocs.size(); allocNdx++) { vk::Allocation* alloc = m_uniformAllocs[allocNdx].get(); flushMappedMemoryRange(vk, device, alloc->getMemory(), alloc->getOffset(), VK_WHOLE_SIZE); } } } setUpdateBuilder.update(vk, device); const vk::VkPipelineLayoutCreateInfo pipelineLayoutParams = { vk::VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (vk::VkPipelineLayoutCreateFlags)0, 1u, // deUint32 descriptorSetCount; &*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts; 0u, // deUint32 pushConstantRangeCount; DE_NULL, // const VkPushConstantRange* pPushConstantRanges; }; vk::Move pipelineLayout(createPipelineLayout(vk, device, &pipelineLayoutParams)); vk::Move shaderModule (createShaderModule(vk, device, m_context.getBinaryCollection().get("compute"), 0)); const vk::VkPipelineShaderStageCreateInfo pipelineShaderStageParams = { vk::VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,// VkStructureType sType; DE_NULL, // const void* pNext; (vk::VkPipelineShaderStageCreateFlags)0, vk::VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStage stage; *shaderModule, // VkShader shader; "main", // DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; }; const vk::VkComputePipelineCreateInfo pipelineCreateInfo = { vk::VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; 0, // VkPipelineCreateFlags flags; pipelineShaderStageParams, // VkPipelineShaderStageCreateInfo stage; *pipelineLayout, // VkPipelineLayout layout; DE_NULL, // VkPipeline basePipelineHandle; 0, // deInt32 basePipelineIndex; }; vk::Move pipeline(createComputePipeline(vk, device, DE_NULL, &pipelineCreateInfo)); vk::Move cmdPool (createCommandPool(vk, device, vk::VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); vk::Move cmdBuffer (allocateCommandBuffer(vk, device, *cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY)); beginCommandBuffer(vk, *cmdBuffer, 0u); vk.cmdBindPipeline(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); vk.cmdBindDescriptorSets(*cmdBuffer, vk::VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL); vk.cmdDispatch(*cmdBuffer, 1, 1, 1); // Add barriers for shader writes to storage buffers before host access std::vector barriers; if (m_bufferMode == SSBOLayoutCase::BUFFERMODE_PER_BLOCK) { for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++) { const vk::VkBuffer uniformBuffer = m_uniformBuffers[blockNdx].get()->get(); const vk::VkBufferMemoryBarrier barrier = { vk::VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, DE_NULL, vk::VK_ACCESS_SHADER_WRITE_BIT, vk::VK_ACCESS_HOST_READ_BIT, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, uniformBuffer, 0u, static_cast(bufferSizes[blockNdx]) }; barriers.push_back(barrier); } } else { const vk::VkBuffer uniformBuffer = m_uniformBuffers[0].get()->get(); vk::VkDeviceSize totalSize = 0; for (size_t bufferNdx = 0; bufferNdx < bufferSizes.size(); bufferNdx++) totalSize += bufferSizes[bufferNdx]; const vk::VkBufferMemoryBarrier barrier = { vk::VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, DE_NULL, vk::VK_ACCESS_SHADER_WRITE_BIT, vk::VK_ACCESS_HOST_READ_BIT, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, uniformBuffer, 0u, totalSize }; barriers.push_back(barrier); } vk.cmdPipelineBarrier(*cmdBuffer, vk::VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, vk::VK_PIPELINE_STAGE_HOST_BIT, (vk::VkDependencyFlags)0, 0u, DE_NULL, static_cast(barriers.size()), &barriers[0], 0u, DE_NULL); endCommandBuffer(vk, *cmdBuffer); submitCommandsAndWait(vk, device, queue, cmdBuffer.get()); // Read back ac_numPassed data bool counterOk; { const int refCount = 1; int resCount = 0; invalidateMappedMemoryRange(vk, device, acBufferAlloc->getMemory(), acBufferAlloc->getOffset(), acBufferSize); resCount = *((const int*)acBufferAlloc->getHostPtr()); counterOk = (refCount == resCount); if (!counterOk) { m_context.getTestContext().getLog() << TestLog::Message << "Error: ac_numPassed = " << resCount << ", expected " << refCount << TestLog::EndMessage; } } for (size_t allocNdx = 0; allocNdx < m_uniformAllocs.size(); allocNdx++) { vk::Allocation *alloc = m_uniformAllocs[allocNdx].get(); invalidateMappedMemoryRange(vk, device, alloc->getMemory(), alloc->getOffset(), VK_WHOLE_SIZE); } // Validate result const bool compareOk = compareData(m_context.getTestContext().getLog(), m_refLayout, m_writeData.pointers, m_refLayout, mappedBlockPtrs); if (compareOk && counterOk) return tcu::TestStatus::pass("Result comparison and counter values are OK"); else if (!compareOk && counterOk) return tcu::TestStatus::fail("Result comparison failed"); else if (compareOk && !counterOk) return tcu::TestStatus::fail("Counter value incorrect"); else return tcu::TestStatus::fail("Result comparison and counter values are incorrect"); } // SSBOLayoutCase. SSBOLayoutCase::SSBOLayoutCase (tcu::TestContext& testCtx, const char* name, const char* description, BufferMode bufferMode, MatrixLoadFlags matrixLoadFlag) : TestCase (testCtx, name, description) , m_bufferMode (bufferMode) , m_matrixLoadFlag (matrixLoadFlag) { } SSBOLayoutCase::~SSBOLayoutCase (void) { } void SSBOLayoutCase::initPrograms (vk::SourceCollections& programCollection) const { DE_ASSERT(!m_computeShaderSrc.empty()); // Valid scalar layouts are a superset of valid relaxed layouts. So check scalar layout first. if (usesScalarLayout(m_interface)) { programCollection.glslSources.add("compute") << glu::ComputeSource(m_computeShaderSrc) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_0, vk::ShaderBuildOptions::FLAG_ALLOW_SCALAR_OFFSETS); } else if (usesRelaxedLayout(m_interface)) { programCollection.glslSources.add("compute") << glu::ComputeSource(m_computeShaderSrc) << vk::ShaderBuildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_0, vk::ShaderBuildOptions::FLAG_ALLOW_RELAXED_OFFSETS); } else programCollection.glslSources.add("compute") << glu::ComputeSource(m_computeShaderSrc); } TestInstance* SSBOLayoutCase::createInstance (Context& context) const { if (!vk::isDeviceExtensionSupported(context.getUsedApiVersion(), context.getDeviceExtensions(), "VK_KHR_relaxed_block_layout") && usesRelaxedLayout(m_interface)) TCU_THROW(NotSupportedError, "VK_KHR_relaxed_block_layout not supported"); if (!context.get16BitStorageFeatures().storageBuffer16BitAccess && uses16BitStorage(m_interface)) TCU_THROW(NotSupportedError, "storageBuffer16BitAccess not supported"); if (!context.get8BitStorageFeatures().storageBuffer8BitAccess && uses8BitStorage(m_interface)) TCU_THROW(NotSupportedError, "storageBuffer8BitAccess not supported"); if (!context.getScalarBlockLayoutFeatures().scalarBlockLayout && usesScalarLayout(m_interface)) TCU_THROW(NotSupportedError, "scalarBlockLayout not supported"); return new SSBOLayoutCaseInstance(context, m_bufferMode, m_interface, m_refLayout, m_initialData, m_writeData); } void SSBOLayoutCase::init () { computeReferenceLayout (m_refLayout, m_interface); initRefDataStorage (m_interface, m_refLayout, m_initialData); initRefDataStorage (m_interface, m_refLayout, m_writeData); generateValues (m_refLayout, m_initialData.pointers, deStringHash(getName()) ^ 0xad2f7214); generateValues (m_refLayout, m_writeData.pointers, deStringHash(getName()) ^ 0x25ca4e7); copyNonWrittenData (m_interface, m_refLayout, m_initialData.pointers, m_writeData.pointers); m_computeShaderSrc = generateComputeShader(m_interface, m_refLayout, m_initialData.pointers, m_writeData.pointers, m_matrixLoadFlag); } } // ssbo } // vkt