// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event.h" #include #include #include "base/compiler_specific.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { TEST(WaitableEventTest, ManualBasics) { WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10))); event.Signal(); event.Wait(); EXPECT_TRUE(event.TimedWait(TimeDelta::FromMilliseconds(10))); } TEST(WaitableEventTest, ManualInitiallySignaled) { WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::SIGNALED); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Signal(); event.Wait(); EXPECT_TRUE(event.IsSignaled()); EXPECT_TRUE(event.IsSignaled()); } TEST(WaitableEventTest, AutoBasics) { WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Reset(); EXPECT_FALSE(event.IsSignaled()); EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10))); event.Signal(); event.Wait(); EXPECT_FALSE(event.TimedWait(TimeDelta::FromMilliseconds(10))); event.Signal(); EXPECT_TRUE(event.TimedWait(TimeDelta::FromMilliseconds(10))); } TEST(WaitableEventTest, AutoInitiallySignaled) { WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::SIGNALED); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); event.Signal(); EXPECT_TRUE(event.IsSignaled()); EXPECT_FALSE(event.IsSignaled()); } TEST(WaitableEventTest, WaitManyShortcut) { WaitableEvent* ev[5]; for (unsigned i = 0; i < 5; ++i) { ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } ev[3]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u); ev[3]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u); ev[4]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 4u); ev[0]->Signal(); EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 0u); for (unsigned i = 0; i < 5; ++i) delete ev[i]; } TEST(WaitableEventTest, WaitManyLeftToRight) { WaitableEvent* ev[5]; for (size_t i = 0; i < 5; ++i) { ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } // Test for consistent left-to-right return behavior across all permutations // of the input array. This is to verify that only the indices -- and not // the WaitableEvents' addresses -- are relevant in determining who wins when // multiple events are signaled. std::sort(ev, ev + 5); do { ev[0]->Signal(); ev[1]->Signal(); EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5)); ev[2]->Signal(); EXPECT_EQ(1u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5)); ev[3]->Signal(); ev[4]->Signal(); ev[0]->Signal(); EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(3u, WaitableEvent::WaitMany(ev, 5)); ev[2]->Signal(); EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5)); EXPECT_EQ(4u, WaitableEvent::WaitMany(ev, 5)); } while (std::next_permutation(ev, ev + 5)); for (size_t i = 0; i < 5; ++i) delete ev[i]; } class WaitableEventSignaler : public PlatformThread::Delegate { public: WaitableEventSignaler(TimeDelta delay, WaitableEvent* event) : delay_(delay), event_(event) { } void ThreadMain() override { PlatformThread::Sleep(delay_); event_->Signal(); } private: const TimeDelta delay_; WaitableEvent* event_; }; // Tests that a WaitableEvent can be safely deleted when |Wait| is done without // additional synchronization. TEST(WaitableEventTest, WaitAndDelete) { WaitableEvent* ev = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventSignaler signaler(TimeDelta::FromMilliseconds(10), ev); PlatformThreadHandle thread; PlatformThread::Create(0, &signaler, &thread); ev->Wait(); delete ev; PlatformThread::Join(thread); } // Tests that a WaitableEvent can be safely deleted when |WaitMany| is done // without additional synchronization. TEST(WaitableEventTest, WaitMany) { WaitableEvent* ev[5]; for (unsigned i = 0; i < 5; ++i) { ev[i] = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); } WaitableEventSignaler signaler(TimeDelta::FromMilliseconds(10), ev[2]); PlatformThreadHandle thread; PlatformThread::Create(0, &signaler, &thread); size_t index = WaitableEvent::WaitMany(ev, 5); for (unsigned i = 0; i < 5; ++i) delete ev[i]; PlatformThread::Join(thread); EXPECT_EQ(2u, index); } // Tests that using TimeDelta::Max() on TimedWait() is not the same as passing // a timeout of 0. (crbug.com/465948) TEST(WaitableEventTest, TimedWait) { WaitableEvent* ev = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); TimeDelta thread_delay = TimeDelta::FromMilliseconds(10); WaitableEventSignaler signaler(thread_delay, ev); PlatformThreadHandle thread; TimeTicks start = TimeTicks::Now(); PlatformThread::Create(0, &signaler, &thread); EXPECT_TRUE(ev->TimedWait(TimeDelta::Max())); EXPECT_GE(TimeTicks::Now() - start, thread_delay); delete ev; PlatformThread::Join(thread); } // Tests that a sub-ms TimedWait doesn't time out promptly. TEST(WaitableEventTest, SubMsTimedWait) { WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); TimeDelta delay = TimeDelta::FromMicroseconds(900); TimeTicks start_time = TimeTicks::Now(); ev.TimedWait(delay); EXPECT_GE(TimeTicks::Now() - start_time, delay); } // Tests that TimedWaitUntil can be safely used with various end_time deadline // values. TEST(WaitableEventTest, TimedWaitUntil) { WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); TimeTicks start_time(TimeTicks::Now()); TimeDelta delay = TimeDelta::FromMilliseconds(10); // Should be OK to wait for the current time or time in the past. // That should end promptly and be equivalent to IsSignalled. EXPECT_FALSE(ev.TimedWaitUntil(start_time)); EXPECT_FALSE(ev.TimedWaitUntil(start_time - delay)); // Should be OK to wait for zero TimeTicks(). EXPECT_FALSE(ev.TimedWaitUntil(TimeTicks())); // Waiting for a time in the future shouldn't end before the deadline // if the event isn't signalled. EXPECT_FALSE(ev.TimedWaitUntil(start_time + delay)); EXPECT_GE(TimeTicks::Now() - start_time, delay); // Test that passing TimeTicks::Max to TimedWaitUntil is valid and isn't // the same as passing TimeTicks(). Also verifies that signaling event // ends the wait promptly. WaitableEventSignaler signaler(delay, &ev); PlatformThreadHandle thread; start_time = TimeTicks::Now(); PlatformThread::Create(0, &signaler, &thread); EXPECT_TRUE(ev.TimedWaitUntil(TimeTicks::Max())); EXPECT_GE(TimeTicks::Now() - start_time, delay); PlatformThread::Join(thread); } } // namespace base