/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDrawVerticesOp.h" #include "GrCaps.h" #include "GrDefaultGeoProcFactory.h" #include "GrOpFlushState.h" #include "GrSimpleMeshDrawOpHelper.h" #include "SkGr.h" #include "SkRectPriv.h" namespace { class DrawVerticesOp final : public GrMeshDrawOp { private: using Helper = GrSimpleMeshDrawOpHelper; public: DEFINE_OP_CLASS_ID DrawVerticesOp(const Helper::MakeArgs&, const SkPMColor4f&, sk_sp, const SkVertices::Bone bones[], int boneCount, GrPrimitiveType, GrAAType, sk_sp, const SkMatrix& viewMatrix); const char* name() const override { return "DrawVerticesOp"; } void visitProxies(const VisitProxyFunc& func, VisitorType) const override { fHelper.visitProxies(func); } #ifdef SK_DEBUG SkString dumpInfo() const override; #endif FixedFunctionFlags fixedFunctionFlags() const override; GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrFSAAType, GrClampType) override; private: enum class ColorArrayType { kPremulGrColor, kSkColor, }; void onPrepareDraws(Target*) override; void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; void drawVolatile(Target*); void drawNonVolatile(Target*); void fillBuffers(bool hasColorAttribute, bool hasLocalCoordsAttribute, size_t vertexStride, void* verts, uint16_t* indices) const; void drawVertices(Target*, sk_sp, sk_sp vertexBuffer, int firstVertex, sk_sp indexBuffer, int firstIndex); sk_sp makeGP(const GrShaderCaps* shaderCaps, bool* hasColorAttribute, bool* hasLocalCoordAttribute) const; GrPrimitiveType primitiveType() const { return fPrimitiveType; } bool combinablePrimitive() const { return GrPrimitiveType::kTriangles == fPrimitiveType || GrPrimitiveType::kLines == fPrimitiveType || GrPrimitiveType::kPoints == fPrimitiveType; } CombineResult onCombineIfPossible(GrOp* t, const GrCaps&) override; struct Mesh { SkPMColor4f fColor; // Used if this->hasPerVertexColors() is false. sk_sp fVertices; SkMatrix fViewMatrix; bool fIgnoreTexCoords; bool fIgnoreColors; bool hasExplicitLocalCoords() const { return fVertices->hasTexCoords() && !fIgnoreTexCoords; } bool hasPerVertexColors() const { return fVertices->hasColors() && !fIgnoreColors; } }; bool isIndexed() const { // Consistency enforced in onCombineIfPossible. return fMeshes[0].fVertices->hasIndices(); } bool requiresPerVertexColors() const { return SkToBool(kRequiresPerVertexColors_Flag & fFlags); } bool anyMeshHasExplicitLocalCoords() const { return SkToBool(kAnyMeshHasExplicitLocalCoords_Flag & fFlags); } bool hasMultipleViewMatrices() const { return SkToBool(kHasMultipleViewMatrices_Flag & fFlags); } enum Flags { kRequiresPerVertexColors_Flag = 0x1, kAnyMeshHasExplicitLocalCoords_Flag = 0x2, kHasMultipleViewMatrices_Flag = 0x4, }; Helper fHelper; SkSTArray<1, Mesh, true> fMeshes; // GrPrimitiveType is more expressive than fVertices.mode() so it is used instead and we ignore // the SkVertices mode (though fPrimitiveType may have been inferred from it). GrPrimitiveType fPrimitiveType; uint32_t fFlags; int fVertexCount; int fIndexCount; ColorArrayType fColorArrayType; sk_sp fColorSpaceXform; typedef GrMeshDrawOp INHERITED; }; DrawVerticesOp::DrawVerticesOp(const Helper::MakeArgs& helperArgs, const SkPMColor4f& color, sk_sp vertices, const SkVertices::Bone bones[], int boneCount, GrPrimitiveType primitiveType, GrAAType aaType, sk_sp colorSpaceXform, const SkMatrix& viewMatrix) : INHERITED(ClassID()) , fHelper(helperArgs, aaType) , fPrimitiveType(primitiveType) , fColorSpaceXform(std::move(colorSpaceXform)) { SkASSERT(vertices); fVertexCount = vertices->vertexCount(); fIndexCount = vertices->indexCount(); fColorArrayType = vertices->hasColors() ? ColorArrayType::kSkColor : ColorArrayType::kPremulGrColor; Mesh& mesh = fMeshes.push_back(); mesh.fColor = color; mesh.fViewMatrix = viewMatrix; mesh.fVertices = std::move(vertices); mesh.fIgnoreTexCoords = false; mesh.fIgnoreColors = false; if (mesh.fVertices->hasBones() && bones) { // Perform the transformations on the CPU instead of the GPU. mesh.fVertices = mesh.fVertices->applyBones(bones, boneCount); } else { SkASSERT(!bones || boneCount == 1); } fFlags = 0; if (mesh.hasPerVertexColors()) { fFlags |= kRequiresPerVertexColors_Flag; } if (mesh.hasExplicitLocalCoords()) { fFlags |= kAnyMeshHasExplicitLocalCoords_Flag; } // Special case for meshes with a world transform but no bone weights. // These will be considered normal vertices draws without bones. if (!mesh.fVertices->hasBones() && boneCount == 1) { SkMatrix worldTransform; worldTransform.setAffine(bones[0].values); mesh.fViewMatrix.preConcat(worldTransform); } IsZeroArea zeroArea; if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) { zeroArea = IsZeroArea::kYes; } else { zeroArea = IsZeroArea::kNo; } this->setTransformedBounds(mesh.fVertices->bounds(), mesh.fViewMatrix, HasAABloat::kNo, zeroArea); } #ifdef SK_DEBUG SkString DrawVerticesOp::dumpInfo() const { SkString string; string.appendf("PrimType: %d, MeshCount %d, VCount: %d, ICount: %d\n", (int)fPrimitiveType, fMeshes.count(), fVertexCount, fIndexCount); string += fHelper.dumpInfo(); string += INHERITED::dumpInfo(); return string; } #endif GrDrawOp::FixedFunctionFlags DrawVerticesOp::fixedFunctionFlags() const { return fHelper.fixedFunctionFlags(); } GrProcessorSet::Analysis DrawVerticesOp::finalize(const GrCaps& caps, const GrAppliedClip* clip, GrFSAAType fsaaType, GrClampType clampType) { GrProcessorAnalysisColor gpColor; if (this->requiresPerVertexColors()) { gpColor.setToUnknown(); } else { gpColor.setToConstant(fMeshes.front().fColor); } auto result = fHelper.finalizeProcessors( caps, clip, fsaaType, clampType, GrProcessorAnalysisCoverage::kNone, &gpColor); if (gpColor.isConstant(&fMeshes.front().fColor)) { fMeshes.front().fIgnoreColors = true; fFlags &= ~kRequiresPerVertexColors_Flag; fColorArrayType = ColorArrayType::kPremulGrColor; } if (!fHelper.usesLocalCoords()) { fMeshes[0].fIgnoreTexCoords = true; fFlags &= ~kAnyMeshHasExplicitLocalCoords_Flag; } return result; } sk_sp DrawVerticesOp::makeGP(const GrShaderCaps* shaderCaps, bool* hasColorAttribute, bool* hasLocalCoordAttribute) const { using namespace GrDefaultGeoProcFactory; LocalCoords::Type localCoordsType; if (fHelper.usesLocalCoords()) { // If we have multiple view matrices we will transform the positions into device space. We // must then also provide untransformed positions as local coords. if (this->anyMeshHasExplicitLocalCoords() || this->hasMultipleViewMatrices()) { *hasLocalCoordAttribute = true; localCoordsType = LocalCoords::kHasExplicit_Type; } else { *hasLocalCoordAttribute = false; localCoordsType = LocalCoords::kUsePosition_Type; } } else { localCoordsType = LocalCoords::kUnused_Type; *hasLocalCoordAttribute = false; } Color color(fMeshes[0].fColor); if (this->requiresPerVertexColors()) { if (fColorArrayType == ColorArrayType::kPremulGrColor) { color.fType = Color::kPremulGrColorAttribute_Type; } else { color.fType = Color::kUnpremulSkColorAttribute_Type; color.fColorSpaceXform = fColorSpaceXform; } *hasColorAttribute = true; } else { *hasColorAttribute = false; } const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix; return GrDefaultGeoProcFactory::Make(shaderCaps, color, Coverage::kSolid_Type, localCoordsType, vm); } void DrawVerticesOp::onPrepareDraws(Target* target) { bool hasMapBufferSupport = GrCaps::kNone_MapFlags != target->caps().mapBufferFlags(); if (fMeshes[0].fVertices->isVolatile() || !hasMapBufferSupport) { this->drawVolatile(target); } else { this->drawNonVolatile(target); } } void DrawVerticesOp::drawVolatile(Target* target) { bool hasColorAttribute; bool hasLocalCoordsAttribute; sk_sp gp = this->makeGP(target->caps().shaderCaps(), &hasColorAttribute, &hasLocalCoordsAttribute); // Allocate buffers. size_t vertexStride = gp->vertexStride(); sk_sp vertexBuffer; int firstVertex = 0; void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex); if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } sk_sp indexBuffer; int firstIndex = 0; uint16_t* indices = nullptr; if (this->isIndexed()) { indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex); if (!indices) { SkDebugf("Could not allocate indices\n"); return; } } // Fill the buffers. this->fillBuffers(hasColorAttribute, hasLocalCoordsAttribute, vertexStride, verts, indices); // Draw the vertices. this->drawVertices(target, std::move(gp), std::move(vertexBuffer), firstVertex, indexBuffer, firstIndex); } void DrawVerticesOp::drawNonVolatile(Target* target) { static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); bool hasColorAttribute; bool hasLocalCoordsAttribute; sk_sp gp = this->makeGP(target->caps().shaderCaps(), &hasColorAttribute, &hasLocalCoordsAttribute); SkASSERT(fMeshes.count() == 1); // Non-volatile meshes should never combine. // Get the resource provider. GrResourceProvider* rp = target->resourceProvider(); // Generate keys for the buffers. GrUniqueKey vertexKey, indexKey; GrUniqueKey::Builder vertexKeyBuilder(&vertexKey, kDomain, 2); GrUniqueKey::Builder indexKeyBuilder(&indexKey, kDomain, 2); vertexKeyBuilder[0] = indexKeyBuilder[0] = fMeshes[0].fVertices->uniqueID(); vertexKeyBuilder[1] = 0; indexKeyBuilder[1] = 1; vertexKeyBuilder.finish(); indexKeyBuilder.finish(); // Try to grab data from the cache. sk_sp vertexBuffer = rp->findByUniqueKey(vertexKey); sk_sp indexBuffer = this->isIndexed() ? rp->findByUniqueKey(indexKey) : nullptr; // Draw using the cached buffers if possible. if (vertexBuffer && (!this->isIndexed() || indexBuffer)) { this->drawVertices(target, std::move(gp), std::move(vertexBuffer), 0, std::move(indexBuffer), 0); return; } // Allocate vertex buffer. size_t vertexStride = gp->vertexStride(); vertexBuffer = rp->createBuffer( fVertexCount * vertexStride, GrGpuBufferType::kVertex, kStatic_GrAccessPattern); void* verts = vertexBuffer ? vertexBuffer->map() : nullptr; if (!verts) { SkDebugf("Could not allocate vertices\n"); return; } // Allocate index buffer. uint16_t* indices = nullptr; if (this->isIndexed()) { indexBuffer = rp->createBuffer( fIndexCount * sizeof(uint16_t), GrGpuBufferType::kIndex, kStatic_GrAccessPattern); indices = indexBuffer ? static_cast(indexBuffer->map()) : nullptr; if (!indices) { SkDebugf("Could not allocate indices\n"); return; } } // Fill the buffers. this->fillBuffers(hasColorAttribute, hasLocalCoordsAttribute, vertexStride, verts, indices); // Unmap the buffers. vertexBuffer->unmap(); if (indexBuffer) { indexBuffer->unmap(); } // Cache the buffers. rp->assignUniqueKeyToResource(vertexKey, vertexBuffer.get()); rp->assignUniqueKeyToResource(indexKey, indexBuffer.get()); // Draw the vertices. this->drawVertices(target, std::move(gp), std::move(vertexBuffer), 0, std::move(indexBuffer), 0); } void DrawVerticesOp::fillBuffers(bool hasColorAttribute, bool hasLocalCoordsAttribute, size_t vertexStride, void* verts, uint16_t* indices) const { int instanceCount = fMeshes.count(); // Copy data into the buffers. int vertexOffset = 0; // We have a fast case below for uploading the vertex data when the matrix is translate // only and there are colors but not local coords. bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute; for (int i = 0; i < instanceCount; i++) { // Get each mesh. const Mesh& mesh = fMeshes[i]; // Copy data into the index buffer. if (indices) { int indexCount = mesh.fVertices->indexCount(); for (int j = 0; j < indexCount; ++j) { *indices++ = mesh.fVertices->indices()[j] + vertexOffset; } } // Copy data into the vertex buffer. int vertexCount = mesh.fVertices->vertexCount(); const SkPoint* positions = mesh.fVertices->positions(); const SkColor* colors = mesh.fVertices->colors(); const SkPoint* localCoords = mesh.fVertices->texCoords(); bool fastMesh = (!this->hasMultipleViewMatrices() || mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) && mesh.hasPerVertexColors(); if (fastAttrs && fastMesh) { // Fast case. struct V { SkPoint fPos; uint32_t fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; Sk2f t(0, 0); if (this->hasMultipleViewMatrices()) { t = Sk2f(mesh.fViewMatrix.getTranslateX(), mesh.fViewMatrix.getTranslateY()); } for (int j = 0; j < vertexCount; ++j) { Sk2f p = Sk2f::Load(positions++) + t; p.store(&v[j].fPos); v[j].fColor = colors[j]; } verts = v + vertexCount; } else { // Normal case. static constexpr size_t kColorOffset = sizeof(SkPoint); size_t offset = kColorOffset; if (hasColorAttribute) { offset += sizeof(uint32_t); } size_t localCoordOffset = offset; if (hasLocalCoordsAttribute) { offset += sizeof(SkPoint); } // TODO4F: Preserve float colors GrColor color = mesh.fColor.toBytes_RGBA(); for (int j = 0; j < vertexCount; ++j) { if (this->hasMultipleViewMatrices()) { mesh.fViewMatrix.mapPoints(((SkPoint*)verts), &positions[j], 1); } else { *((SkPoint*)verts) = positions[j]; } if (hasColorAttribute) { if (mesh.hasPerVertexColors()) { *(uint32_t*)((intptr_t)verts + kColorOffset) = colors[j]; } else { *(uint32_t*)((intptr_t)verts + kColorOffset) = color; } } if (hasLocalCoordsAttribute) { if (mesh.hasExplicitLocalCoords()) { *(SkPoint*)((intptr_t)verts + localCoordOffset) = localCoords[j]; } else { *(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j]; } } verts = (void*)((intptr_t)verts + vertexStride); } } vertexOffset += vertexCount; } } void DrawVerticesOp::drawVertices(Target* target, sk_sp gp, sk_sp vertexBuffer, int firstVertex, sk_sp indexBuffer, int firstIndex) { GrMesh* mesh = target->allocMesh(this->primitiveType()); if (this->isIndexed()) { mesh->setIndexed(std::move(indexBuffer), fIndexCount, firstIndex, 0, fVertexCount - 1, GrPrimitiveRestart::kNo); } else { mesh->setNonIndexedNonInstanced(fVertexCount); } mesh->setVertexData(std::move(vertexBuffer), firstVertex); target->recordDraw(std::move(gp), mesh); } void DrawVerticesOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { fHelper.executeDrawsAndUploads(this, flushState, chainBounds); } GrOp::CombineResult DrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) { DrawVerticesOp* that = t->cast(); if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { return CombineResult::kCannotCombine; } // Non-volatile meshes cannot batch, because if a non-volatile mesh batches with another mesh, // then on the next frame, if that non-volatile mesh is drawn, it will draw the other mesh // that was saved in its vertex buffer, which is not necessarily there anymore. if (!this->fMeshes[0].fVertices->isVolatile() || !that->fMeshes[0].fVertices->isVolatile()) { return CombineResult::kCannotCombine; } if (!this->combinablePrimitive() || this->primitiveType() != that->primitiveType()) { return CombineResult::kCannotCombine; } if (fMeshes[0].fVertices->hasIndices() != that->fMeshes[0].fVertices->hasIndices()) { return CombineResult::kCannotCombine; } if (fColorArrayType != that->fColorArrayType) { return CombineResult::kCannotCombine; } if (fVertexCount + that->fVertexCount > SkTo(UINT16_MAX)) { return CombineResult::kCannotCombine; } // NOTE: For SkColor vertex colors, the source color space is always sRGB, and the destination // gamut is determined by the render target context. A mis-match should be impossible. SkASSERT(GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())); // If either op required explicit local coords or per-vertex colors the combined mesh does. Same // with multiple view matrices. fFlags |= that->fFlags; if (!this->requiresPerVertexColors() && this->fMeshes[0].fColor != that->fMeshes[0].fColor) { fFlags |= kRequiresPerVertexColors_Flag; } // Check whether we are about to acquire a mesh with a different view matrix. if (!this->hasMultipleViewMatrices() && !this->fMeshes[0].fViewMatrix.cheapEqualTo(that->fMeshes[0].fViewMatrix)) { fFlags |= kHasMultipleViewMatrices_Flag; } fMeshes.push_back_n(that->fMeshes.count(), that->fMeshes.begin()); fVertexCount += that->fVertexCount; fIndexCount += that->fIndexCount; return CombineResult::kMerged; } } // anonymous namespace std::unique_ptr GrDrawVerticesOp::Make(GrRecordingContext* context, GrPaint&& paint, sk_sp vertices, const SkVertices::Bone bones[], int boneCount, const SkMatrix& viewMatrix, GrAAType aaType, sk_sp colorSpaceXform, GrPrimitiveType* overridePrimType) { SkASSERT(vertices); GrPrimitiveType primType = overridePrimType ? *overridePrimType : SkVertexModeToGrPrimitiveType(vertices->mode()); return GrSimpleMeshDrawOpHelper::FactoryHelper(context, std::move(paint), std::move(vertices), bones, boneCount, primType, aaType, std::move(colorSpaceXform), viewMatrix); } /////////////////////////////////////////////////////////////////////////////////////////////////// #if GR_TEST_UTILS #include "GrDrawOpTest.h" static uint32_t seed_vertices(GrPrimitiveType type) { switch (type) { case GrPrimitiveType::kTriangles: case GrPrimitiveType::kTriangleStrip: return 3; case GrPrimitiveType::kPoints: return 1; case GrPrimitiveType::kLines: case GrPrimitiveType::kLineStrip: return 2; case GrPrimitiveType::kLinesAdjacency: return 4; } SK_ABORT("Incomplete switch\n"); return 0; } static uint32_t primitive_vertices(GrPrimitiveType type) { switch (type) { case GrPrimitiveType::kTriangles: return 3; case GrPrimitiveType::kLines: return 2; case GrPrimitiveType::kTriangleStrip: case GrPrimitiveType::kPoints: case GrPrimitiveType::kLineStrip: return 1; case GrPrimitiveType::kLinesAdjacency: return 4; } SK_ABORT("Incomplete switch\n"); return 0; } static SkPoint random_point(SkRandom* random, SkScalar min, SkScalar max) { SkPoint p; p.fX = random->nextRangeScalar(min, max); p.fY = random->nextRangeScalar(min, max); return p; } static void randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max, SkRandom* random, SkTArray* positions, SkTArray* texCoords, bool hasTexCoords, SkTArray* colors, bool hasColors, SkTArray* indices, bool hasIndices) { for (uint32_t v = 0; v < count; v++) { positions->push_back(random_point(random, min, max)); if (hasTexCoords) { texCoords->push_back(random_point(random, min, max)); } if (hasColors) { colors->push_back(GrRandomColor(random)); } if (hasIndices) { SkASSERT(maxVertex <= UINT16_MAX); indices->push_back(random->nextULessThan((uint16_t)maxVertex)); } } } GR_DRAW_OP_TEST_DEFINE(DrawVerticesOp) { GrPrimitiveType type; do { type = GrPrimitiveType(random->nextULessThan(kNumGrPrimitiveTypes)); } while (GrPrimTypeRequiresGeometryShaderSupport(type) && !context->priv().caps()->shaderCaps()->geometryShaderSupport()); uint32_t primitiveCount = random->nextRangeU(1, 100); // TODO make 'sensible' indexbuffers SkTArray positions; SkTArray texCoords; SkTArray colors; SkTArray indices; bool hasTexCoords = random->nextBool(); bool hasIndices = random->nextBool(); bool hasColors = random->nextBool(); uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type); static const SkScalar kMinVertExtent = -100.f; static const SkScalar kMaxVertExtent = 100.f; randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); for (uint32_t i = 1; i < primitiveCount; i++) { randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, hasIndices); } SkMatrix viewMatrix = GrTest::TestMatrix(random); sk_sp colorSpaceXform = GrTest::TestColorXform(random); static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode; sk_sp vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(), texCoords.begin(), colors.begin(), hasIndices ? indices.count() : 0, indices.begin()); GrAAType aaType = GrAAType::kNone; if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) { aaType = GrAAType::kMSAA; } return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), nullptr, 0, viewMatrix, aaType, std::move(colorSpaceXform), &type); } #endif