Debug
Win32
Profile
Win32
Release
Win32
{F18D5ABF-CA3A-4B74-BDB2-4A1956C86F18}
Win32Proj
10.0.16299.0
DynamicLibrary
NotSet
true
v141
DynamicLibrary
NotSet
true
v141
DynamicLibrary
NotSet
false
v141
<_ProjectFileVersion>10.0.30319.1
$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
true
$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
$(SolutionDir)bin\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
$(SolutionDir)obj\$(MSBuildProjectName)\$(Platform)\$(Configuration)\
false
false
$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)
$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)
$(SolutionDir)\include\Direct3D;$(DXSDK_DIR)\Include;$(IncludePath)
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
$(DXSDK_DIR)Lib\x86;$(LibraryPath)
Disabled
Default
true
Neither
false
..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
true
Default
MultiThreadedDebug
false
true
true
Level3
ProgramDatabase
%(ForcedIncludeFiles)
true
/permissive- %(AdditionalOptions)
dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)d3d8.dll
libci.lib;%(IgnoreSpecificDefaultLibraries)
d3d8.def
true
true
true
true
Windows
$(OutDir)D3D8.lib
MachineX86
mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
false
Full
AnySuitable
false
Size
true
true
..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)
false
MultiThreaded
false
true
false
Level3
%(ForcedIncludeFiles)
true
true
false
true
/permissive- %(AdditionalOptions)
dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)d3d8.dll
libci.lib;%(IgnoreSpecificDefaultLibraries)
d3d8.def
true
Windows
true
true
true
$(OutDir)D3D8.lib
MachineX86
UseLinkTimeCodeGeneration
mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
false
Full
AnySuitable
false
Size
false
false
..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)
false
MultiThreaded
false
true
false
Level3
ProgramDatabase
%(ForcedIncludeFiles)
true
true
false
/permissive- %(AdditionalOptions)
dxguid.lib;WS2_32.lib;comctl32.lib;user32.lib;gdi32.lib;%(AdditionalDependencies)
$(OutDir)d3d8.dll
libci.lib;%(IgnoreSpecificDefaultLibraries)
d3d8.def
true
Windows
true
true
true
$(OutDir)D3D8.lib
MachineX86
Default
mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)d3d8.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
false
AssemblyAndSourceCode
AssemblyAndMachineCode
AssemblyAndMachineCode
false
false
{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}
false
false
false
true
false