// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_CODE_REFERENCE_H_ #define V8_CODE_REFERENCE_H_ #include "src/handles.h" #include "src/objects/code.h" namespace v8 { namespace internal { class Code; namespace wasm { class WasmCode; } class CodeReference { public: CodeReference() : kind_(JS), js_code_() {} explicit CodeReference(const wasm::WasmCode* wasm_code) : kind_(WASM), wasm_code_(wasm_code) {} explicit CodeReference(Handle js_code) : kind_(JS), js_code_(js_code) {} Address constant_pool() const; Address instruction_start() const; Address instruction_end() const; int instruction_size() const; const byte* relocation_start() const; const byte* relocation_end() const; int relocation_size() const; bool is_null() const { return kind_ == JS ? js_code_.is_null() : wasm_code_ == nullptr; } Handle as_js_code() const { DCHECK_EQ(JS, kind_); return js_code_; } const wasm::WasmCode* as_wasm_code() const { DCHECK_EQ(WASM, kind_); return wasm_code_; } private: enum { JS, WASM } kind_; union { const wasm::WasmCode* wasm_code_; Handle js_code_; }; DISALLOW_NEW_AND_DELETE(); }; ASSERT_TRIVIALLY_COPYABLE(CodeReference); } // namespace internal } // namespace v8 #endif // V8_CODE_REFERENCE_H_