// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_SNAPSHOT_PARTIAL_SERIALIZER_H_ #define V8_SNAPSHOT_PARTIAL_SERIALIZER_H_ #include "src/address-map.h" #include "src/snapshot/serializer.h" namespace v8 { namespace internal { class StartupSerializer; class PartialSerializer : public Serializer<> { public: PartialSerializer(Isolate* isolate, StartupSerializer* startup_serializer, v8::SerializeEmbedderFieldsCallback callback); ~PartialSerializer() override; // Serialize the objects reachable from a single object pointer. void Serialize(Context** o, bool include_global_proxy); bool can_be_rehashed() const { return can_be_rehashed_; } private: void SerializeObject(HeapObject* o, HowToCode how_to_code, WhereToPoint where_to_point, int skip) override; bool ShouldBeInThePartialSnapshotCache(HeapObject* o); void SerializeEmbedderFields(); void CheckRehashability(HeapObject* obj); StartupSerializer* startup_serializer_; std::vector embedder_field_holders_; v8::SerializeEmbedderFieldsCallback serialize_embedder_fields_; // Indicates whether we only serialized hash tables that we can rehash. // TODO(yangguo): generalize rehashing, and remove this flag. bool can_be_rehashed_; Context* context_; DISALLOW_COPY_AND_ASSIGN(PartialSerializer); }; } // namespace internal } // namespace v8 #endif // V8_SNAPSHOT_PARTIAL_SERIALIZER_H_