/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _BOOTANIMATION_BOOTACTION_H #define _BOOTANIMATION_BOOTACTION_H #include #include #include "BootParameters.h" #include // libandroidthings native API. #include namespace android { class BootAction : public RefBase { public: ~BootAction(); // libraryPath is a fully qualified path to the target .so library. bool init(const std::string& libraryPath, const std::unique_ptr& bootParameters); // The animation is going to start playing partNumber for the playCount'th // time, update the action as needed. // This is run in the same thread as the boot animation, // you must not block here. void startPart(int partNumber, int playCount); // Shutdown the boot action, this will be called shortly before the // process is shut down to allow time for cleanup. void shutdown(); private: typedef bool (*libInit)(const ABootActionParameter* parameters, size_t numParameters); typedef void (*libStartPart)(int partNumber, int playNumber); typedef void (*libShutdown)(); bool loadSymbol(const char* symbol, void** loaded); void* mLibHandle = nullptr; libInit mLibInit = nullptr; libStartPart mLibStartPart = nullptr; libShutdown mLibShutdown = nullptr; // Called only if the boot is silent. libInit mLibSilentBoot = nullptr; }; } // namespace android #endif // _BOOTANIMATION_BOOTACTION_H