/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.bubbles; import android.annotation.Nullable; import android.app.Notification; import android.content.Context; import android.graphics.Color; import android.graphics.drawable.AdaptiveIconDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.Icon; import android.graphics.drawable.InsetDrawable; import android.util.AttributeSet; import android.widget.FrameLayout; import com.android.internal.graphics.ColorUtils; import com.android.systemui.Interpolators; import com.android.systemui.R; import com.android.systemui.statusbar.notification.collection.NotificationEntry; import com.android.systemui.statusbar.notification.row.ExpandableNotificationRow; /** * A floating object on the screen that can post message updates. */ public class BubbleView extends FrameLayout { private static final String TAG = "BubbleView"; private static final int DARK_ICON_ALPHA = 180; private static final double ICON_MIN_CONTRAST = 4.1; private static final int DEFAULT_BACKGROUND_COLOR = Color.LTGRAY; // Same value as Launcher3 badge code private static final float WHITE_SCRIM_ALPHA = 0.54f; private Context mContext; private BadgedImageView mBadgedImageView; private int mBadgeColor; private int mPadding; private int mIconInset; private boolean mSuppressDot = false; private NotificationEntry mEntry; public BubbleView(Context context) { this(context, null); } public BubbleView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public BubbleView(Context context, AttributeSet attrs, int defStyleAttr) { this(context, attrs, defStyleAttr, 0); } public BubbleView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); mContext = context; // XXX: can this padding just be on the view and we look it up? mPadding = getResources().getDimensionPixelSize(R.dimen.bubble_view_padding); mIconInset = getResources().getDimensionPixelSize(R.dimen.bubble_icon_inset); } @Override protected void onFinishInflate() { super.onFinishInflate(); mBadgedImageView = findViewById(R.id.bubble_image); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); } /** * Populates this view with a notification. *
* This should only be called when a new notification is being set on the view, updates to the * current notification should use {@link #update(NotificationEntry)}. * * @param entry the notification to display as a bubble. */ public void setNotif(NotificationEntry entry) { mEntry = entry; updateViews(); } /** * The {@link NotificationEntry} associated with this view, if one exists. */ @Nullable public NotificationEntry getEntry() { return mEntry; } /** * The key for the {@link NotificationEntry} associated with this view, if one exists. */ @Nullable public String getKey() { return (mEntry != null) ? mEntry.key : null; } /** * Updates the UI based on the entry, updates badge and animates messages as needed. */ public void update(NotificationEntry entry) { mEntry = entry; updateViews(); } /** * @return the {@link ExpandableNotificationRow} view to display notification content when the * bubble is expanded. */ @Nullable public ExpandableNotificationRow getRowView() { return (mEntry != null) ? mEntry.getRow() : null; } /** Changes the dot's visibility to match the bubble view's state. */ void updateDotVisibility(boolean animate) { updateDotVisibility(animate, null /* after */); } /** * Sets whether or not to hide the dot even if we'd otherwise show it. This is used while the * flyout is visible or animating, to hide the dot until the flyout visually transforms into it. */ void setSuppressDot(boolean suppressDot, boolean animate) { mSuppressDot = suppressDot; updateDotVisibility(animate); } /** Sets the position of the 'new' dot, animating it out and back in if requested. */ void setDotPosition(boolean onLeft, boolean animate) { if (animate && onLeft != mBadgedImageView.getDotPosition() && !mSuppressDot) { animateDot(false /* showDot */, () -> { mBadgedImageView.setDotPosition(onLeft); animateDot(true /* showDot */, null); }); } else { mBadgedImageView.setDotPosition(onLeft); } } boolean getDotPositionOnLeft() { return mBadgedImageView.getDotPosition(); } /** * Changes the dot's visibility to match the bubble view's state, running the provided callback * after animation if requested. */ private void updateDotVisibility(boolean animate, Runnable after) { boolean showDot = getEntry().showInShadeWhenBubble() && !mSuppressDot; if (animate) { animateDot(showDot, after); } else { mBadgedImageView.setShowDot(showDot); } } /** * Animates the badge to show or hide. */ private void animateDot(boolean showDot, Runnable after) { if (mBadgedImageView.isShowingDot() != showDot) { if (showDot) { mBadgedImageView.setShowDot(true); } mBadgedImageView.clearAnimation(); mBadgedImageView.animate().setDuration(200) .setInterpolator(Interpolators.FAST_OUT_SLOW_IN) .setUpdateListener((valueAnimator) -> { float fraction = valueAnimator.getAnimatedFraction(); fraction = showDot ? fraction : 1f - fraction; mBadgedImageView.setDotScale(fraction); }).withEndAction(() -> { if (!showDot) { mBadgedImageView.setShowDot(false); } if (after != null) { after.run(); } }).start(); } } void updateViews() { if (mEntry == null) { return; } Notification.BubbleMetadata metadata = mEntry.getBubbleMetadata(); Notification n = mEntry.notification.getNotification(); Icon ic; boolean needsTint; if (metadata != null) { ic = metadata.getIcon(); needsTint = ic.getType() != Icon.TYPE_ADAPTIVE_BITMAP; } else { needsTint = n.getLargeIcon() == null; ic = needsTint ? n.getSmallIcon() : n.getLargeIcon(); } Drawable iconDrawable = ic.loadDrawable(mContext); if (needsTint) { mBadgedImageView.setImageDrawable(buildIconWithTint(iconDrawable, n.color)); } else { mBadgedImageView.setImageDrawable(iconDrawable); } int badgeColor = determineDominateColor(iconDrawable, n.color); mBadgeColor = badgeColor; mBadgedImageView.setDotColor(badgeColor); animateDot(mEntry.showInShadeWhenBubble() /* showDot */, null /* after */); } int getBadgeColor() { return mBadgeColor; } private Drawable buildIconWithTint(Drawable iconDrawable, int backgroundColor) { iconDrawable = checkTint(iconDrawable, backgroundColor); InsetDrawable foreground = new InsetDrawable(iconDrawable, mIconInset); ColorDrawable background = new ColorDrawable(backgroundColor); return new AdaptiveIconDrawable(background, foreground); } private Drawable checkTint(Drawable iconDrawable, int backgroundColor) { backgroundColor = ColorUtils.setAlphaComponent(backgroundColor, 255 /* alpha */); if (backgroundColor == Color.TRANSPARENT) { // ColorUtils throws exception when background is translucent. backgroundColor = DEFAULT_BACKGROUND_COLOR; } iconDrawable.setTint(Color.WHITE); double contrastRatio = ColorUtils.calculateContrast(Color.WHITE, backgroundColor); if (contrastRatio < ICON_MIN_CONTRAST) { int dark = ColorUtils.setAlphaComponent(Color.BLACK, DARK_ICON_ALPHA); iconDrawable.setTint(dark); } return iconDrawable; } private int determineDominateColor(Drawable d, int defaultTint) { // XXX: should we pull from the drawable, app icon, notif tint? return ColorUtils.blendARGB(defaultTint, Color.WHITE, WHITE_SCRIM_ALPHA); } }