/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mock/system/window/MockNativeWindow.h" namespace android { namespace mock { namespace { int dispatch_setSwapInterval(struct ANativeWindow* window, int interval) { return static_cast(window)->setSwapInterval(interval); } int dispatch_dequeueBuffer_DEPRECATED(struct ANativeWindow* window, struct ANativeWindowBuffer** buffer) { return static_cast(window)->dequeueBuffer_DEPRECATED(buffer); } int dispatch_lockBuffer_DEPRECATED(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer) { return static_cast(window)->lockBuffer_DEPRECATED(buffer); } int dispatch_queueBuffer_DEPRECATED(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer) { return static_cast(window)->queueBuffer_DEPRECATED(buffer); } int dispatch_query(const struct ANativeWindow* window, int what, int* value) { return static_cast(window)->query(what, value); } int dispatch_perform(struct ANativeWindow* window, int operation, ...) { // TODO: Handle the various operations and their varargs better. return static_cast(window)->perform(operation); } int dispatch_cancelBuffer_DEPRECATED(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer) { return static_cast(window)->cancelBuffer_DEPRECATED(buffer); } int dispatch_dequeueBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer** buffer, int* fenceFd) { return static_cast(window)->dequeueBuffer(buffer, fenceFd); } int dispatch_queueBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer, int fenceFd) { return static_cast(window)->queueBuffer(buffer, fenceFd); } int dispatch_cancelBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer, int fenceFd) { return static_cast(window)->cancelBuffer(buffer, fenceFd); } } // namespace NativeWindow::NativeWindow() { // ANativeWindow is a structure with function pointers and not a C++ class. // Set all the pointers to dispatch functions, which will invoke the mock // interface functions. ANativeWindow::setSwapInterval = &dispatch_setSwapInterval; ANativeWindow::dequeueBuffer_DEPRECATED = &dispatch_dequeueBuffer_DEPRECATED; ANativeWindow::lockBuffer_DEPRECATED = &dispatch_lockBuffer_DEPRECATED; ANativeWindow::queueBuffer_DEPRECATED = &dispatch_queueBuffer_DEPRECATED; ANativeWindow::query = &dispatch_query; ANativeWindow::perform = &dispatch_perform; ANativeWindow::cancelBuffer_DEPRECATED = &dispatch_cancelBuffer_DEPRECATED; ANativeWindow::dequeueBuffer = &dispatch_dequeueBuffer; ANativeWindow::queueBuffer = &dispatch_queueBuffer; ANativeWindow::cancelBuffer = &dispatch_cancelBuffer; } // Explicit default instantiation is recommended. NativeWindow::~NativeWindow() = default; } // namespace mock } // namespace android