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Searched defs:GL_COMPRESSED_RGBA8_ETC2_EAC (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h796 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl31.h991 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl32.h991 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1580 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GL/
Dglcorearb.h2265 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dglext.h2212 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GL/
Dglcorearb.h2265 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dglext.h2212 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro