Searched defs:IEI (Results 1 – 6 of 6) sorted by relevance
274 if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in CollectSingleShuffleElements() local341 } else if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in CollectShuffleElements() local
314 if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in collectSingleShuffleElements() local469 if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in collectShuffleElements() local737 } else if (auto *IEI = dyn_cast<InsertElementInst>(Inst)) { in foldConstantInsEltIntoShuffle() local
2327 if (InsertElementInst *IEI = in visitBitCast() local
321 if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in collectSingleShuffleElements() local468 if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) { in collectShuffleElements() local
1884 if (InsertElementInst *IEI = in visitBitCast() local
7219 InsertElementInst *IEI = cast<InsertElementInst>(VectorValue); in execute() local