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Searched defs:NextUniqueID (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DTargetLoweringObjectFileImpl.h34 mutable unsigned NextUniqueID = 1; // ID 0 is reserved for execute-only sections variable
138 mutable unsigned NextUniqueID = 0; variable
182 mutable unsigned NextUniqueID = 0; variable
/external/llvm/include/llvm/CodeGen/
DTargetLoweringObjectFileImpl.h36 mutable unsigned NextUniqueID = 0; variable
143 mutable unsigned NextUniqueID = 0; variable
/external/swiftshader/third_party/LLVM/include/llvm/MC/
DMCContext.h71 unsigned NextUniqueID; variable
/external/llvm/lib/MC/
DMCContext.cpp184 unsigned &NextUniqueID = NextID[Name]; in createSymbol() local
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DTargetLoweringObjectFileImpl.cpp452 unsigned *NextUniqueID, const MCSymbolELF *AssociatedSymbol) { in selectELFSectionForGlobal()
1498 const TargetMachine &TM, bool EmitUniqueSection, unsigned *NextUniqueID) { in selectWasmSectionForGlobal()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/MC/
DMCContext.cpp183 unsigned &NextUniqueID = NextID[Name]; in createSymbol() local
/external/llvm/lib/CodeGen/
DTargetLoweringObjectFileImpl.cpp249 unsigned Flags, unsigned *NextUniqueID) { in selectELFSectionForGlobal()