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Searched defs:accessible_ids (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp709 shader_module const *src, std::unordered_set<uint32_t> const &accessible_ids) { in CollectInterfaceByInputAttachmentIndex()
784 …data const *report_data, shader_module const *src, std::unordered_set<uint32_t> const &accessible_… in CollectInterfaceByDescriptorSlot()
1248std::unordered_set<uint32_t> accessible_ids, VkShaderStageFlagBits stage) { in ValidatePushConstantUsage()
2010 auto accessible_ids = MarkAccessibleIds(module, entrypoint); in ValidatePipelineShaderStage() local