Searched defs:accessible_ids (Results 1 – 1 of 1) sorted by relevance
709 shader_module const *src, std::unordered_set<uint32_t> const &accessible_ids) { in CollectInterfaceByInputAttachmentIndex()784 …data const *report_data, shader_module const *src, std::unordered_set<uint32_t> const &accessible_… in CollectInterfaceByDescriptorSlot()1248 … std::unordered_set<uint32_t> accessible_ids, VkShaderStageFlagBits stage) { in ValidatePushConstantUsage()2010 auto accessible_ids = MarkAccessibleIds(module, entrypoint); in ValidatePipelineShaderStage() local