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Searched defs:bitmapShader (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/shaders/
DSkPictureShader.cpp261 auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); in onAppendStages() local
280 sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, in onMakeContext() local
311 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, in PictureShaderContext()
344 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, in asFragmentProcessor() local
/external/skqp/src/shaders/
DSkPictureShader.cpp261 auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); in onAppendStages() local
280 sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, in onMakeContext() local
311 const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, in PictureShaderContext()
341 sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, in asFragmentProcessor() local
/external/skia/gm/
Dpictureshader.cpp166 auto bitmapShader = SkShader::MakeBitmapShader(fBitmap, in drawScene() local
/external/skqp/gm/
Dpictureshader.cpp166 auto bitmapShader = SkShader::MakeBitmapShader(fBitmap, in drawScene() local
/external/skia/src/xps/
DSkXPSDevice.cpp2087 auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, in drawBitmapRect() local
/external/skqp/src/xps/
DSkXPSDevice.cpp2161 auto bitmapShader = SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, in drawBitmapRect() local