Searched defs:cellCol (Results 1 – 5 of 5) sorted by relevance
/external/skqp/gm/ |
D | hardstop_gradients.cpp | 58 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() 70 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { in create_gradient_points() 143 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local
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D | analytic_gradients.cpp | 106 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() 141 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local
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/external/skia/gm/ |
D | hardstop_gradients.cpp | 58 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() 70 static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { in create_gradient_points() 143 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local
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D | analytic_gradients.cpp | 106 static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { in shade_rect() 141 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { in onDraw() local
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/external/dng_sdk/source/ |
D | dng_mosaic_info.cpp | 1282 for (uint32 cellCol = 0; cellCol < cellCols; cellCol++) in ProcessArea() local
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