/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 767 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 880 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 997 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1119 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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D | es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
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D | es2fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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D | es2fDepthStencilClearTests.cpp | 279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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D | es2fClippingTests.cpp | 544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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D | es2fRasterizationTests.cpp | 197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local 636 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 770 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 883 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1000 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1122 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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D | es3fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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D | es3fPixelBufferObjectTests.cpp | 304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
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D | es3fDepthStencilClearTests.cpp | 282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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D | es3fClippingTests.cpp | 547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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D | es3fFragDepthTests.cpp | 371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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D | es3fRasterizationTests.cpp | 363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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D | es31fAdvancedBlendTests.cpp | 413 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
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D | es31fDrawTests.cpp | 1497 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 507 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local 631 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local
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