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Searched defs:colorLoc (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
767 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
880 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
997 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1119 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
Des2fDepthStencilClearTests.cpp279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
Des2fClippingTests.cpp544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
Des2fRasterizationTests.cpp197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
636 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
770 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
883 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1000 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
1122 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
Des3fPixelBufferObjectTests.cpp304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
Des3fDepthStencilClearTests.cpp282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
Des3fClippingTests.cpp547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local
1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
Des3fFragDepthTests.cpp371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
Des3fRasterizationTests.cpp363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
Des31fAdvancedBlendTests.cpp413 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
Des31fDrawTests.cpp1497 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
/external/deqp/modules/egl/
DteglImageFormatTests.cpp507 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local
631 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES2() local