1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderProxy.h"
18 
19 #include "DeferredLayerUpdater.h"
20 #include "DisplayList.h"
21 #include "Properties.h"
22 #include "Readback.h"
23 #include "Rect.h"
24 #include "WebViewFunctorManager.h"
25 #include "pipeline/skia/SkiaOpenGLPipeline.h"
26 #include "pipeline/skia/VectorDrawableAtlas.h"
27 #include "renderstate/RenderState.h"
28 #include "renderthread/CanvasContext.h"
29 #include "renderthread/EglManager.h"
30 #include "renderthread/RenderTask.h"
31 #include "renderthread/RenderThread.h"
32 #include "utils/Macros.h"
33 #include "utils/TimeUtils.h"
34 #include "utils/TraceUtils.h"
35 
36 #include <ui/GraphicBuffer.h>
37 
38 namespace android {
39 namespace uirenderer {
40 namespace renderthread {
41 
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)42 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
43                          IContextFactory* contextFactory)
44         : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
45     mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
46         return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
47     });
48     mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
49 }
50 
~RenderProxy()51 RenderProxy::~RenderProxy() {
52     destroyContext();
53 }
54 
destroyContext()55 void RenderProxy::destroyContext() {
56     if (mContext) {
57         mDrawFrameTask.setContext(nullptr, nullptr, nullptr);
58         // This is also a fence as we need to be certain that there are no
59         // outstanding mDrawFrame tasks posted before it is destroyed
60         mRenderThread.queue().runSync([this]() { delete mContext; });
61         mContext = nullptr;
62     }
63 }
64 
setSwapBehavior(SwapBehavior swapBehavior)65 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
66     mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
67 }
68 
loadSystemProperties()69 bool RenderProxy::loadSystemProperties() {
70     return mRenderThread.queue().runSync([this]() -> bool {
71         bool needsRedraw = Properties::load();
72         if (mContext->profiler().consumeProperties()) {
73             needsRedraw = true;
74         }
75         return needsRedraw;
76     });
77 }
78 
setName(const char * name)79 void RenderProxy::setName(const char* name) {
80     // block since name/value pointers owned by caller
81     // TODO: Support move arguments
82     mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
83 }
84 
setSurface(const sp<Surface> & surface)85 void RenderProxy::setSurface(const sp<Surface>& surface) {
86     mRenderThread.queue().post(
87             [this, surf = surface]() mutable { mContext->setSurface(std::move(surf)); });
88 }
89 
allocateBuffers()90 void RenderProxy::allocateBuffers() {
91     mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
92 }
93 
pause()94 bool RenderProxy::pause() {
95     return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
96 }
97 
setStopped(bool stopped)98 void RenderProxy::setStopped(bool stopped) {
99     mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
100 }
101 
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)102 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
103     mRenderThread.queue().post(
104             [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
105 }
106 
setLightGeometry(const Vector3 & lightCenter,float lightRadius)107 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
108     mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
109 }
110 
setOpaque(bool opaque)111 void RenderProxy::setOpaque(bool opaque) {
112     mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
113 }
114 
setWideGamut(bool wideGamut)115 void RenderProxy::setWideGamut(bool wideGamut) {
116     mRenderThread.queue().post([=]() { mContext->setWideGamut(wideGamut); });
117 }
118 
frameInfo()119 int64_t* RenderProxy::frameInfo() {
120     return mDrawFrameTask.frameInfo();
121 }
122 
syncAndDrawFrame()123 int RenderProxy::syncAndDrawFrame() {
124     return mDrawFrameTask.drawFrame();
125 }
126 
destroy()127 void RenderProxy::destroy() {
128     // destroyCanvasAndSurface() needs a fence as when it returns the
129     // underlying BufferQueue is going to be released from under
130     // the render thread.
131     mRenderThread.queue().runSync([=]() { mContext->destroy(); });
132 }
133 
invokeFunctor(Functor * functor,bool waitForCompletion)134 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
135     ATRACE_CALL();
136     RenderThread& thread = RenderThread::getInstance();
137     auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
138     if (waitForCompletion) {
139         // waitForCompletion = true is expected to be fairly rare and only
140         // happen in destruction. Thus it should be fine to temporarily
141         // create a Mutex
142         thread.queue().runSync(std::move(invoke));
143     } else {
144         thread.queue().post(std::move(invoke));
145     }
146 }
147 
destroyFunctor(int functor)148 void RenderProxy::destroyFunctor(int functor) {
149     ATRACE_CALL();
150     RenderThread& thread = RenderThread::getInstance();
151     thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
152 }
153 
createTextureLayer()154 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
155     return mRenderThread.queue().runSync([this]() -> auto {
156         return mContext->createTextureLayer();
157     });
158 }
159 
buildLayer(RenderNode * node)160 void RenderProxy::buildLayer(RenderNode* node) {
161     mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
162 }
163 
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)164 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
165     ATRACE_NAME("TextureView#getBitmap");
166     auto& thread = RenderThread::getInstance();
167     return thread.queue().runSync([&]() -> bool {
168         return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
169     });
170 }
171 
pushLayerUpdate(DeferredLayerUpdater * layer)172 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
173     mDrawFrameTask.pushLayerUpdate(layer);
174 }
175 
cancelLayerUpdate(DeferredLayerUpdater * layer)176 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
177     mDrawFrameTask.removeLayerUpdate(layer);
178 }
179 
detachSurfaceTexture(DeferredLayerUpdater * layer)180 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
181     return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
182 }
183 
destroyHardwareResources()184 void RenderProxy::destroyHardwareResources() {
185     return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
186 }
187 
trimMemory(int level)188 void RenderProxy::trimMemory(int level) {
189     // Avoid creating a RenderThread to do a trimMemory.
190     if (RenderThread::hasInstance()) {
191         RenderThread& thread = RenderThread::getInstance();
192         thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
193     }
194 }
195 
overrideProperty(const char * name,const char * value)196 void RenderProxy::overrideProperty(const char* name, const char* value) {
197     // expensive, but block here since name/value pointers owned by caller
198     RenderThread::getInstance().queue().runSync(
199             [&]() { Properties::overrideProperty(name, value); });
200 }
201 
fence()202 void RenderProxy::fence() {
203     mRenderThread.queue().runSync([]() {});
204 }
205 
maxTextureSize()206 int RenderProxy::maxTextureSize() {
207     static int maxTextureSize = RenderThread::getInstance().queue().runSync(
208             []() { return DeviceInfo::get()->maxTextureSize(); });
209     return maxTextureSize;
210 }
211 
stopDrawing()212 void RenderProxy::stopDrawing() {
213     mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
214 }
215 
notifyFramePending()216 void RenderProxy::notifyFramePending() {
217     mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
218 }
219 
dumpProfileInfo(int fd,int dumpFlags)220 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
221     mRenderThread.queue().runSync([&]() {
222         mContext->profiler().dumpData(fd);
223         if (dumpFlags & DumpFlags::FrameStats) {
224             mContext->dumpFrames(fd);
225         }
226         if (dumpFlags & DumpFlags::JankStats) {
227             mRenderThread.globalProfileData()->dump(fd);
228         }
229         if (dumpFlags & DumpFlags::Reset) {
230             mContext->resetFrameStats();
231         }
232     });
233 }
234 
resetProfileInfo()235 void RenderProxy::resetProfileInfo() {
236     mRenderThread.queue().runSync([=]() { mContext->resetFrameStats(); });
237 }
238 
frameTimePercentile(int percentile)239 uint32_t RenderProxy::frameTimePercentile(int percentile) {
240     return mRenderThread.queue().runSync([&]() -> auto {
241         return mRenderThread.globalProfileData()->findPercentile(percentile);
242     });
243 }
244 
dumpGraphicsMemory(int fd)245 void RenderProxy::dumpGraphicsMemory(int fd) {
246     if (RenderThread::hasInstance()) {
247         auto& thread = RenderThread::getInstance();
248         thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd); });
249     }
250 }
251 
setProcessStatsBuffer(int fd)252 void RenderProxy::setProcessStatsBuffer(int fd) {
253     auto& rt = RenderThread::getInstance();
254     rt.queue().post([&rt, fd = dup(fd)]() {
255         rt.globalProfileData().switchStorageToAshmem(fd);
256         close(fd);
257     });
258 }
259 
rotateProcessStatsBuffer()260 void RenderProxy::rotateProcessStatsBuffer() {
261     auto& rt = RenderThread::getInstance();
262     rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
263 }
264 
getRenderThreadTid()265 int RenderProxy::getRenderThreadTid() {
266     return mRenderThread.getTid();
267 }
268 
addRenderNode(RenderNode * node,bool placeFront)269 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
270     mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
271 }
272 
removeRenderNode(RenderNode * node)273 void RenderProxy::removeRenderNode(RenderNode* node) {
274     mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
275 }
276 
drawRenderNode(RenderNode * node)277 void RenderProxy::drawRenderNode(RenderNode* node) {
278     mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
279 }
280 
setContentDrawBounds(int left,int top,int right,int bottom)281 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
282     mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
283 }
284 
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)285 void RenderProxy::setPictureCapturedCallback(
286         const std::function<void(sk_sp<SkPicture>&&)>& callback) {
287     mRenderThread.queue().post(
288             [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
289 }
290 
setFrameCallback(std::function<void (int64_t)> && callback)291 void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
292     mDrawFrameTask.setFrameCallback(std::move(callback));
293 }
294 
setFrameCompleteCallback(std::function<void (int64_t)> && callback)295 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
296     mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
297 }
298 
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)299 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
300     mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
301         mContext->addFrameMetricsObserver(observer.get());
302     });
303 }
304 
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)305 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
306     mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
307         mContext->removeFrameMetricsObserver(observer.get());
308     });
309 }
310 
setForceDark(bool enable)311 void RenderProxy::setForceDark(bool enable) {
312     mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
313 }
314 
setRenderAheadDepth(int renderAhead)315 void RenderProxy::setRenderAheadDepth(int renderAhead) {
316     mRenderThread.queue().post(
317             [context = mContext, renderAhead] { context->setRenderAheadDepth(renderAhead); });
318 }
319 
copySurfaceInto(sp<Surface> & surface,int left,int top,int right,int bottom,SkBitmap * bitmap)320 int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom,
321                                  SkBitmap* bitmap) {
322     auto& thread = RenderThread::getInstance();
323     return static_cast<int>(thread.queue().runSync([&]() -> auto {
324         return thread.readback().copySurfaceInto(*surface, Rect(left, top, right, bottom), bitmap);
325     }));
326 }
327 
prepareToDraw(Bitmap & bitmap)328 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
329     // If we haven't spun up a hardware accelerated window yet, there's no
330     // point in precaching these bitmaps as it can't impact jank.
331     // We also don't know if we even will spin up a hardware-accelerated
332     // window or not.
333     if (!RenderThread::hasInstance()) return;
334     RenderThread* renderThread = &RenderThread::getInstance();
335     bitmap.ref();
336     auto task = [renderThread, &bitmap]() {
337         CanvasContext::prepareToDraw(*renderThread, &bitmap);
338         bitmap.unref();
339     };
340     nsecs_t lastVsync = renderThread->timeLord().latestVsync();
341     nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
342     nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(CLOCK_MONOTONIC);
343     // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
344     // VSYNC+12ms or so, so aim for the gap during which RT is expected to
345     // be idle
346     // TODO: Make this concept a first-class supported thing? RT could use
347     // knowledge of pending draws to better schedule this task
348     if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
349         renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
350     } else {
351         renderThread->queue().post(task);
352     }
353 }
354 
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)355 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
356     ATRACE_NAME("HardwareBitmap readback");
357     RenderThread& thread = RenderThread::getInstance();
358     if (gettid() == thread.getTid()) {
359         // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
360         return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
361     } else {
362         return thread.queue().runSync(
363                 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
364     }
365 }
366 
disableVsync()367 void RenderProxy::disableVsync() {
368     Properties::disableVsync = true;
369 }
370 
repackVectorDrawableAtlas()371 void RenderProxy::repackVectorDrawableAtlas() {
372     RenderThread& thread = RenderThread::getInstance();
373     thread.queue().post([&thread]() {
374         // The context may be null if trimMemory executed, but then the atlas was deleted too.
375         if (thread.getGrContext() != nullptr) {
376             thread.cacheManager().acquireVectorDrawableAtlas()->repackIfNeeded(
377                     thread.getGrContext());
378         }
379     });
380 }
381 
releaseVDAtlasEntries()382 void RenderProxy::releaseVDAtlasEntries() {
383     RenderThread& thread = RenderThread::getInstance();
384     thread.queue().post([&thread]() {
385         // The context may be null if trimMemory executed, but then the atlas was deleted too.
386         if (thread.getGrContext() != nullptr) {
387             thread.cacheManager().acquireVectorDrawableAtlas()->delayedReleaseEntries();
388         }
389     });
390 }
391 
preload()392 void RenderProxy::preload() {
393     // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
394     auto& thread = RenderThread::getInstance();
395     thread.queue().post([&thread]() { thread.preload(); });
396 }
397 
398 } /* namespace renderthread */
399 } /* namespace uirenderer */
400 } /* namespace android */
401