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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1390 static std::string string_descriptorTypes(const std::set<uint32_t> &descriptor_types) { in string_descriptorTypes()
2036 …std::set<uint32_t> descriptor_types = TypeToDescriptorTypeSet(module, use.second.type_id, required… in ValidatePipelineShaderStage() local