Searched defs:destination_type (Results 1 – 4 of 4) sorted by relevance
580 std::string GPUShader5ImplicitConversionsTest::getVertexShader(const glw::GLchar* destination_type, in getVertexShader()
421 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer() local
1936 const Type* destination_type, VisitResult source) { in GenerateImplicitConvert()
3370 InstanceType destination_type = in CopyElementsFromTypedArray() local