1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 53
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *,
122 enum pipe_shader_type, unsigned,
123 unsigned, void **);
124
125 void (*driver_set_sampler_views)(struct pipe_context *,
126 enum pipe_shader_type shader,
127 unsigned start, unsigned count,
128 struct pipe_sampler_view **);
129 };
130
131
132
133 /**
134 * Subclass of tgsi_transform_context, used for transforming the
135 * user's fragment shader to add the special AA instructions.
136 */
137 struct aa_transform_context {
138 struct tgsi_transform_context base;
139 uint tempsUsed; /**< bitmask */
140 int colorOutput; /**< which output is the primary color */
141 uint samplersUsed; /**< bitfield of samplers used */
142 bool hasSview;
143 int freeSampler; /** an available sampler for the pstipple */
144 int maxInput, maxGeneric; /**< max input index found */
145 int colorTemp, texTemp; /**< temp registers */
146 };
147
148
149 /**
150 * TGSI declaration transform callback.
151 * Look for a free sampler, a free input attrib, and two free temp regs.
152 */
153 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)154 aa_transform_decl(struct tgsi_transform_context *ctx,
155 struct tgsi_full_declaration *decl)
156 {
157 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
158
159 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
160 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
161 decl->Semantic.Index == 0) {
162 aactx->colorOutput = decl->Range.First;
163 }
164 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
165 uint i;
166 for (i = decl->Range.First;
167 i <= decl->Range.Last; i++) {
168 aactx->samplersUsed |= 1u << i;
169 }
170 }
171 else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
172 aactx->hasSview = true;
173 }
174 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
175 if ((int) decl->Range.Last > aactx->maxInput)
176 aactx->maxInput = decl->Range.Last;
177 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
178 (int) decl->Semantic.Index > aactx->maxGeneric) {
179 aactx->maxGeneric = decl->Semantic.Index;
180 }
181 }
182 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
183 uint i;
184 for (i = decl->Range.First;
185 i <= decl->Range.Last; i++) {
186 aactx->tempsUsed |= (1 << i);
187 }
188 }
189
190 ctx->emit_declaration(ctx, decl);
191 }
192
193
194 /**
195 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
196 */
197 static int
free_bit(uint bitfield)198 free_bit(uint bitfield)
199 {
200 return ffs(~bitfield) - 1;
201 }
202
203
204 /**
205 * TGSI transform prolog callback.
206 */
207 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)208 aa_transform_prolog(struct tgsi_transform_context *ctx)
209 {
210 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
211 uint i;
212
213 STATIC_ASSERT(sizeof(aactx->samplersUsed) * 8 >= PIPE_MAX_SAMPLERS);
214
215 /* find free sampler */
216 aactx->freeSampler = free_bit(aactx->samplersUsed);
217 if (aactx->freeSampler < 0 || aactx->freeSampler >= PIPE_MAX_SAMPLERS)
218 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
219
220 /* find two free temp regs */
221 for (i = 0; i < 32; i++) {
222 if ((aactx->tempsUsed & (1 << i)) == 0) {
223 /* found a free temp */
224 if (aactx->colorTemp < 0)
225 aactx->colorTemp = i;
226 else if (aactx->texTemp < 0)
227 aactx->texTemp = i;
228 else
229 break;
230 }
231 }
232 assert(aactx->colorTemp >= 0);
233 assert(aactx->texTemp >= 0);
234
235 /* declare new generic input/texcoord */
236 tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
237 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
238 TGSI_INTERPOLATE_LINEAR);
239
240 /* declare new sampler */
241 tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
242
243 /* if the src shader has SVIEW decl's for each SAMP decl, we
244 * need to continue the trend and ensure there is a matching
245 * SVIEW for the new SAMP we just created
246 */
247 if (aactx->hasSview) {
248 tgsi_transform_sampler_view_decl(ctx,
249 aactx->freeSampler,
250 TGSI_TEXTURE_2D,
251 TGSI_RETURN_TYPE_FLOAT);
252 }
253
254 /* declare new temp regs */
255 tgsi_transform_temp_decl(ctx, aactx->texTemp);
256 tgsi_transform_temp_decl(ctx, aactx->colorTemp);
257 }
258
259
260 /**
261 * TGSI transform epilog callback.
262 */
263 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)264 aa_transform_epilog(struct tgsi_transform_context *ctx)
265 {
266 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
267
268 if (aactx->colorOutput != -1) {
269 /* insert texture sampling code for antialiasing. */
270
271 /* TEX texTemp, input_coord, sampler, 2D */
272 tgsi_transform_tex_inst(ctx,
273 TGSI_FILE_TEMPORARY, aactx->texTemp,
274 TGSI_FILE_INPUT, aactx->maxInput + 1,
275 TGSI_TEXTURE_2D, aactx->freeSampler);
276
277 /* MOV rgb */
278 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
279 TGSI_FILE_OUTPUT, aactx->colorOutput,
280 TGSI_WRITEMASK_XYZ,
281 TGSI_FILE_TEMPORARY, aactx->colorTemp);
282
283 /* MUL alpha */
284 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
285 TGSI_FILE_OUTPUT, aactx->colorOutput,
286 TGSI_WRITEMASK_W,
287 TGSI_FILE_TEMPORARY, aactx->colorTemp,
288 TGSI_FILE_TEMPORARY, aactx->texTemp, false);
289 }
290 }
291
292
293 /**
294 * TGSI instruction transform callback.
295 * Replace writes to result.color w/ a temp reg.
296 */
297 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)298 aa_transform_inst(struct tgsi_transform_context *ctx,
299 struct tgsi_full_instruction *inst)
300 {
301 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
302 uint i;
303
304 /*
305 * Look for writes to result.color and replace with colorTemp reg.
306 */
307 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
308 struct tgsi_full_dst_register *dst = &inst->Dst[i];
309 if (dst->Register.File == TGSI_FILE_OUTPUT &&
310 dst->Register.Index == aactx->colorOutput) {
311 dst->Register.File = TGSI_FILE_TEMPORARY;
312 dst->Register.Index = aactx->colorTemp;
313 }
314 }
315
316 ctx->emit_instruction(ctx, inst);
317 }
318
319
320 /**
321 * Generate the frag shader we'll use for drawing AA lines.
322 * This will be the user's shader plus some texture/modulate instructions.
323 */
324 static boolean
generate_aaline_fs(struct aaline_stage * aaline)325 generate_aaline_fs(struct aaline_stage *aaline)
326 {
327 struct pipe_context *pipe = aaline->stage.draw->pipe;
328 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
329 struct pipe_shader_state aaline_fs;
330 struct aa_transform_context transform;
331 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
332
333 aaline_fs = *orig_fs; /* copy to init */
334 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
335 if (aaline_fs.tokens == NULL)
336 return FALSE;
337
338 memset(&transform, 0, sizeof(transform));
339 transform.colorOutput = -1;
340 transform.maxInput = -1;
341 transform.maxGeneric = -1;
342 transform.colorTemp = -1;
343 transform.texTemp = -1;
344 transform.base.prolog = aa_transform_prolog;
345 transform.base.epilog = aa_transform_epilog;
346 transform.base.transform_instruction = aa_transform_inst;
347 transform.base.transform_declaration = aa_transform_decl;
348
349 tgsi_transform_shader(orig_fs->tokens,
350 (struct tgsi_token *) aaline_fs.tokens,
351 newLen, &transform.base);
352
353 #if 0 /* DEBUG */
354 debug_printf("draw_aaline, orig shader:\n");
355 tgsi_dump(orig_fs->tokens, 0);
356 debug_printf("draw_aaline, new shader:\n");
357 tgsi_dump(aaline_fs.tokens, 0);
358 #endif
359
360 aaline->fs->sampler_unit = transform.freeSampler;
361
362 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
363 if (aaline->fs->aaline_fs == NULL)
364 goto fail;
365
366 aaline->fs->generic_attrib = transform.maxGeneric + 1;
367 FREE((void *)aaline_fs.tokens);
368 return TRUE;
369
370 fail:
371 FREE((void *)aaline_fs.tokens);
372 return FALSE;
373 }
374
375
376 /**
377 * Create the texture map we'll use for antialiasing the lines.
378 */
379 static boolean
aaline_create_texture(struct aaline_stage * aaline)380 aaline_create_texture(struct aaline_stage *aaline)
381 {
382 struct pipe_context *pipe = aaline->stage.draw->pipe;
383 struct pipe_screen *screen = pipe->screen;
384 struct pipe_resource texTemp;
385 struct pipe_sampler_view viewTempl;
386 uint level;
387
388 memset(&texTemp, 0, sizeof(texTemp));
389 texTemp.target = PIPE_TEXTURE_2D;
390 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
391 texTemp.last_level = MAX_TEXTURE_LEVEL;
392 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
393 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
394 texTemp.depth0 = 1;
395 texTemp.array_size = 1;
396 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
397
398 aaline->texture = screen->resource_create(screen, &texTemp);
399 if (!aaline->texture)
400 return FALSE;
401
402 u_sampler_view_default_template(&viewTempl,
403 aaline->texture,
404 aaline->texture->format);
405 aaline->sampler_view = pipe->create_sampler_view(pipe,
406 aaline->texture,
407 &viewTempl);
408 if (!aaline->sampler_view) {
409 return FALSE;
410 }
411
412 /* Fill in mipmap images.
413 * Basically each level is solid opaque, except for the outermost
414 * texels which are zero. Special case the 1x1 and 2x2 levels
415 * (though, those levels shouldn't be used - see the max_lod setting).
416 */
417 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
418 struct pipe_transfer *transfer;
419 struct pipe_box box;
420 const uint size = u_minify(aaline->texture->width0, level);
421 ubyte *data;
422 uint i, j;
423
424 assert(aaline->texture->width0 == aaline->texture->height0);
425
426 u_box_origin_2d(size, size, &box);
427
428 /* This texture is new, no need to flush.
429 */
430 data = pipe->transfer_map(pipe,
431 aaline->texture,
432 level,
433 PIPE_TRANSFER_WRITE,
434 &box, &transfer);
435
436 if (!data)
437 return FALSE;
438
439 for (i = 0; i < size; i++) {
440 for (j = 0; j < size; j++) {
441 ubyte d;
442 if (size == 1) {
443 d = 255;
444 }
445 else if (size == 2) {
446 d = 200; /* tuneable */
447 }
448 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
449 d = 35; /* edge texel */
450 }
451 else {
452 d = 255;
453 }
454 data[i * transfer->stride + j] = d;
455 }
456 }
457
458 /* unmap */
459 pipe->transfer_unmap(pipe, transfer);
460 }
461 return TRUE;
462 }
463
464
465 /**
466 * Create the sampler CSO that'll be used for antialiasing.
467 * By using a mipmapped texture, we don't have to generate a different
468 * texture image for each line size.
469 */
470 static boolean
aaline_create_sampler(struct aaline_stage * aaline)471 aaline_create_sampler(struct aaline_stage *aaline)
472 {
473 struct pipe_sampler_state sampler;
474 struct pipe_context *pipe = aaline->stage.draw->pipe;
475
476 memset(&sampler, 0, sizeof(sampler));
477 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
478 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
479 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
480 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
481 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
482 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
483 sampler.normalized_coords = 1;
484 sampler.min_lod = 0.0f;
485 sampler.max_lod = MAX_TEXTURE_LEVEL;
486
487 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
488 if (aaline->sampler_cso == NULL)
489 return FALSE;
490
491 return TRUE;
492 }
493
494
495 /**
496 * When we're about to draw our first AA line in a batch, this function is
497 * called to tell the driver to bind our modified fragment shader.
498 */
499 static boolean
bind_aaline_fragment_shader(struct aaline_stage * aaline)500 bind_aaline_fragment_shader(struct aaline_stage *aaline)
501 {
502 struct draw_context *draw = aaline->stage.draw;
503 struct pipe_context *pipe = draw->pipe;
504
505 if (!aaline->fs->aaline_fs && !generate_aaline_fs(aaline))
506 return FALSE;
507
508 draw->suspend_flushing = TRUE;
509 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
510 draw->suspend_flushing = FALSE;
511
512 return TRUE;
513 }
514
515
516
517 static inline struct aaline_stage *
aaline_stage(struct draw_stage * stage)518 aaline_stage(struct draw_stage *stage)
519 {
520 return (struct aaline_stage *) stage;
521 }
522
523
524 /**
525 * Draw a wide line by drawing a quad, using geometry which will
526 * fullfill GL's antialiased line requirements.
527 */
528 static void
aaline_line(struct draw_stage * stage,struct prim_header * header)529 aaline_line(struct draw_stage *stage, struct prim_header *header)
530 {
531 const struct aaline_stage *aaline = aaline_stage(stage);
532 const float half_width = aaline->half_line_width;
533 struct prim_header tri;
534 struct vertex_header *v[8];
535 uint texPos = aaline->tex_slot;
536 uint posPos = aaline->pos_slot;
537 float *pos, *tex;
538 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
539 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
540 double a = atan2(dy, dx);
541 float c_a = (float) cos(a), s_a = (float) sin(a);
542 uint i;
543
544 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
545 dx = 0.5F * half_width;
546 dy = half_width;
547
548 /* allocate/dup new verts */
549 for (i = 0; i < 8; i++) {
550 v[i] = dup_vert(stage, header->v[i/4], i);
551 }
552
553 /*
554 * Quad strip for line from v0 to v1 (*=endpoints):
555 *
556 * 1 3 5 7
557 * +---+---------------------+---+
558 * | |
559 * | *v0 v1* |
560 * | |
561 * +---+---------------------+---+
562 * 0 2 4 6
563 */
564
565 /* new verts */
566 pos = v[0]->data[posPos];
567 pos[0] += (-dx * c_a - dy * s_a);
568 pos[1] += (-dx * s_a + dy * c_a);
569
570 pos = v[1]->data[posPos];
571 pos[0] += (-dx * c_a - -dy * s_a);
572 pos[1] += (-dx * s_a + -dy * c_a);
573
574 pos = v[2]->data[posPos];
575 pos[0] += (dx * c_a - dy * s_a);
576 pos[1] += (dx * s_a + dy * c_a);
577
578 pos = v[3]->data[posPos];
579 pos[0] += (dx * c_a - -dy * s_a);
580 pos[1] += (dx * s_a + -dy * c_a);
581
582 pos = v[4]->data[posPos];
583 pos[0] += (-dx * c_a - dy * s_a);
584 pos[1] += (-dx * s_a + dy * c_a);
585
586 pos = v[5]->data[posPos];
587 pos[0] += (-dx * c_a - -dy * s_a);
588 pos[1] += (-dx * s_a + -dy * c_a);
589
590 pos = v[6]->data[posPos];
591 pos[0] += (dx * c_a - dy * s_a);
592 pos[1] += (dx * s_a + dy * c_a);
593
594 pos = v[7]->data[posPos];
595 pos[0] += (dx * c_a - -dy * s_a);
596 pos[1] += (dx * s_a + -dy * c_a);
597
598 /* new texcoords */
599 tex = v[0]->data[texPos];
600 ASSIGN_4V(tex, 0, 0, 0, 1);
601
602 tex = v[1]->data[texPos];
603 ASSIGN_4V(tex, 0, 1, 0, 1);
604
605 tex = v[2]->data[texPos];
606 ASSIGN_4V(tex, .5, 0, 0, 1);
607
608 tex = v[3]->data[texPos];
609 ASSIGN_4V(tex, .5, 1, 0, 1);
610
611 tex = v[4]->data[texPos];
612 ASSIGN_4V(tex, .5, 0, 0, 1);
613
614 tex = v[5]->data[texPos];
615 ASSIGN_4V(tex, .5, 1, 0, 1);
616
617 tex = v[6]->data[texPos];
618 ASSIGN_4V(tex, 1, 0, 0, 1);
619
620 tex = v[7]->data[texPos];
621 ASSIGN_4V(tex, 1, 1, 0, 1);
622
623 /* emit 6 tris for the quad strip */
624 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
625 stage->next->tri(stage->next, &tri);
626
627 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
628 stage->next->tri(stage->next, &tri);
629
630 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
631 stage->next->tri(stage->next, &tri);
632
633 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
634 stage->next->tri(stage->next, &tri);
635
636 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
637 stage->next->tri(stage->next, &tri);
638
639 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
640 stage->next->tri(stage->next, &tri);
641 }
642
643
644 static void
aaline_first_line(struct draw_stage * stage,struct prim_header * header)645 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
646 {
647 auto struct aaline_stage *aaline = aaline_stage(stage);
648 struct draw_context *draw = stage->draw;
649 struct pipe_context *pipe = draw->pipe;
650 const struct pipe_rasterizer_state *rast = draw->rasterizer;
651 uint num_samplers;
652 uint num_sampler_views;
653 void *r;
654
655 assert(draw->rasterizer->line_smooth);
656
657 if (draw->rasterizer->line_width <= 2.2)
658 aaline->half_line_width = 1.1f;
659 else
660 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
661
662 /*
663 * Bind (generate) our fragprog, sampler and texture
664 */
665 if (!bind_aaline_fragment_shader(aaline)) {
666 stage->line = draw_pipe_passthrough_line;
667 stage->line(stage, header);
668 return;
669 }
670
671 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
672
673 /* how many samplers? */
674 /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
675 num_samplers = MAX2(aaline->num_samplers, aaline->fs->sampler_unit + 1);
676 num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views);
677
678 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
679 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
680 aaline->sampler_view);
681
682 draw->suspend_flushing = TRUE;
683
684 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
685 num_samplers, aaline->state.sampler);
686
687 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
688 num_sampler_views, aaline->state.sampler_views);
689
690 /* Disable triangle culling, stippling, unfilled mode etc. */
691 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
692 pipe->bind_rasterizer_state(pipe, r);
693
694 draw->suspend_flushing = FALSE;
695
696 /* now really draw first line */
697 stage->line = aaline_line;
698 stage->line(stage, header);
699 }
700
701
702 static void
aaline_flush(struct draw_stage * stage,unsigned flags)703 aaline_flush(struct draw_stage *stage, unsigned flags)
704 {
705 struct draw_context *draw = stage->draw;
706 struct aaline_stage *aaline = aaline_stage(stage);
707 struct pipe_context *pipe = draw->pipe;
708
709 stage->line = aaline_first_line;
710 stage->next->flush(stage->next, flags);
711
712 /* restore original frag shader, texture, sampler state */
713 draw->suspend_flushing = TRUE;
714 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
715
716 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
717 aaline->num_samplers,
718 aaline->state.sampler);
719
720 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
721 aaline->num_samplers,
722 aaline->state.sampler_views);
723
724 /* restore original rasterizer state */
725 if (draw->rast_handle) {
726 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
727 }
728
729 draw->suspend_flushing = FALSE;
730
731 draw_remove_extra_vertex_attribs(draw);
732 }
733
734
735 static void
aaline_reset_stipple_counter(struct draw_stage * stage)736 aaline_reset_stipple_counter(struct draw_stage *stage)
737 {
738 stage->next->reset_stipple_counter(stage->next);
739 }
740
741
742 static void
aaline_destroy(struct draw_stage * stage)743 aaline_destroy(struct draw_stage *stage)
744 {
745 struct aaline_stage *aaline = aaline_stage(stage);
746 struct pipe_context *pipe = stage->draw->pipe;
747 uint i;
748
749 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
750 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
751 }
752
753 if (aaline->sampler_cso)
754 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
755
756 if (aaline->texture)
757 pipe_resource_reference(&aaline->texture, NULL);
758
759 if (aaline->sampler_view) {
760 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
761 }
762
763 draw_free_temp_verts(stage);
764
765 /* restore the old entry points */
766 pipe->create_fs_state = aaline->driver_create_fs_state;
767 pipe->bind_fs_state = aaline->driver_bind_fs_state;
768 pipe->delete_fs_state = aaline->driver_delete_fs_state;
769
770 pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
771 pipe->set_sampler_views = aaline->driver_set_sampler_views;
772
773 FREE(stage);
774 }
775
776
777 static struct aaline_stage *
draw_aaline_stage(struct draw_context * draw)778 draw_aaline_stage(struct draw_context *draw)
779 {
780 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
781 if (!aaline)
782 return NULL;
783
784 aaline->stage.draw = draw;
785 aaline->stage.name = "aaline";
786 aaline->stage.next = NULL;
787 aaline->stage.point = draw_pipe_passthrough_point;
788 aaline->stage.line = aaline_first_line;
789 aaline->stage.tri = draw_pipe_passthrough_tri;
790 aaline->stage.flush = aaline_flush;
791 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
792 aaline->stage.destroy = aaline_destroy;
793
794 if (!draw_alloc_temp_verts(&aaline->stage, 8))
795 goto fail;
796
797 return aaline;
798
799 fail:
800 aaline->stage.destroy(&aaline->stage);
801
802 return NULL;
803 }
804
805
806 static struct aaline_stage *
aaline_stage_from_pipe(struct pipe_context * pipe)807 aaline_stage_from_pipe(struct pipe_context *pipe)
808 {
809 struct draw_context *draw = (struct draw_context *) pipe->draw;
810
811 if (draw) {
812 return aaline_stage(draw->pipeline.aaline);
813 } else {
814 return NULL;
815 }
816 }
817
818
819 /**
820 * This function overrides the driver's create_fs_state() function and
821 * will typically be called by the state tracker.
822 */
823 static void *
aaline_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)824 aaline_create_fs_state(struct pipe_context *pipe,
825 const struct pipe_shader_state *fs)
826 {
827 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
828 struct aaline_fragment_shader *aafs = NULL;
829
830 if (!aaline)
831 return NULL;
832
833 aafs = CALLOC_STRUCT(aaline_fragment_shader);
834
835 if (!aafs)
836 return NULL;
837
838 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
839
840 /* pass-through */
841 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
842
843 return aafs;
844 }
845
846
847 static void
aaline_bind_fs_state(struct pipe_context * pipe,void * fs)848 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
849 {
850 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
851 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
852
853 if (!aaline) {
854 return;
855 }
856
857 /* save current */
858 aaline->fs = aafs;
859 /* pass-through */
860 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
861 }
862
863
864 static void
aaline_delete_fs_state(struct pipe_context * pipe,void * fs)865 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
866 {
867 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
868 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
869
870 if (!aafs) {
871 return;
872 }
873
874 if (aaline) {
875 /* pass-through */
876 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
877
878 if (aafs->aaline_fs)
879 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
880 }
881
882 FREE((void*)aafs->state.tokens);
883 FREE(aafs);
884 }
885
886
887 static void
aaline_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** sampler)888 aaline_bind_sampler_states(struct pipe_context *pipe,
889 enum pipe_shader_type shader,
890 unsigned start, unsigned num, void **sampler)
891 {
892 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
893
894 assert(start == 0);
895
896 if (!aaline) {
897 return;
898 }
899
900 if (shader == PIPE_SHADER_FRAGMENT) {
901 /* save current */
902 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
903 aaline->num_samplers = num;
904 }
905
906 /* pass-through */
907 aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
908 }
909
910
911 static void
aaline_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)912 aaline_set_sampler_views(struct pipe_context *pipe,
913 enum pipe_shader_type shader,
914 unsigned start, unsigned num,
915 struct pipe_sampler_view **views)
916 {
917 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
918 uint i;
919
920 if (!aaline) {
921 return;
922 }
923
924 if (shader == PIPE_SHADER_FRAGMENT) {
925 /* save current */
926 for (i = 0; i < num; i++) {
927 pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
928 views[i]);
929 }
930 aaline->num_sampler_views = num;
931 }
932
933 /* pass-through */
934 aaline->driver_set_sampler_views(pipe, shader, start, num, views);
935 }
936
937
938 void
draw_aaline_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)939 draw_aaline_prepare_outputs(struct draw_context *draw,
940 struct draw_stage *stage)
941 {
942 struct aaline_stage *aaline = aaline_stage(stage);
943 const struct pipe_rasterizer_state *rast = draw->rasterizer;
944
945 /* update vertex attrib info */
946 aaline->pos_slot = draw_current_shader_position_output(draw);
947
948 if (!rast->line_smooth)
949 return;
950
951 /* allocate the extra post-transformed vertex attribute */
952 aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
953 TGSI_SEMANTIC_GENERIC,
954 aaline->fs->generic_attrib);
955 }
956
957 /**
958 * Called by drivers that want to install this AA line prim stage
959 * into the draw module's pipeline. This will not be used if the
960 * hardware has native support for AA lines.
961 */
962 boolean
draw_install_aaline_stage(struct draw_context * draw,struct pipe_context * pipe)963 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
964 {
965 struct aaline_stage *aaline;
966
967 pipe->draw = (void *) draw;
968
969 /*
970 * Create / install AA line drawing / prim stage
971 */
972 aaline = draw_aaline_stage(draw);
973 if (!aaline)
974 goto fail;
975
976 /* save original driver functions */
977 aaline->driver_create_fs_state = pipe->create_fs_state;
978 aaline->driver_bind_fs_state = pipe->bind_fs_state;
979 aaline->driver_delete_fs_state = pipe->delete_fs_state;
980
981 aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
982 aaline->driver_set_sampler_views = pipe->set_sampler_views;
983
984 /* create special texture, sampler state */
985 if (!aaline_create_texture(aaline))
986 goto fail;
987
988 if (!aaline_create_sampler(aaline))
989 goto fail;
990
991 /* override the driver's functions */
992 pipe->create_fs_state = aaline_create_fs_state;
993 pipe->bind_fs_state = aaline_bind_fs_state;
994 pipe->delete_fs_state = aaline_delete_fs_state;
995
996 pipe->bind_sampler_states = aaline_bind_sampler_states;
997 pipe->set_sampler_views = aaline_set_sampler_views;
998
999 /* Install once everything is known to be OK:
1000 */
1001 draw->pipeline.aaline = &aaline->stage;
1002
1003 return TRUE;
1004
1005 fail:
1006 if (aaline)
1007 aaline->stage.destroy(&aaline->stage);
1008
1009 return FALSE;
1010 }
1011