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2  *
3  * Copyright 2007 VMware, Inc.
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27 
28 /**
29  * AA line stage:  AA lines are converted to texture mapped triangles.
30  *
31  * Authors:  Brian Paul
32  */
33 
34 
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39 
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44 
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47 
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51 
52 
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 53
55 
56 
57 /**
58  * Size for the alpha texture used for antialiasing
59  */
60 #define TEXTURE_SIZE_LOG2  5   /* 32 x 32 */
61 
62 /**
63  * Max texture level for the alpha texture used for antialiasing
64  *
65  * Don't use the 1x1 and 2x2 mipmap levels.
66  */
67 #define MAX_TEXTURE_LEVEL  (TEXTURE_SIZE_LOG2 - 2)
68 
69 
70 /**
71  * Subclass of pipe_shader_state to carry extra fragment shader info.
72  */
73 struct aaline_fragment_shader
74 {
75    struct pipe_shader_state state;
76    void *driver_fs;
77    void *aaline_fs;
78    uint sampler_unit;
79    int generic_attrib;  /**< texcoord/generic used for texture */
80 };
81 
82 
83 /**
84  * Subclass of draw_stage
85  */
86 struct aaline_stage
87 {
88    struct draw_stage stage;
89 
90    float half_line_width;
91 
92    /** For AA lines, this is the vertex attrib slot for the new texcoords */
93    uint tex_slot;
94    /** position, not necessarily output zero */
95    uint pos_slot;
96 
97    void *sampler_cso;
98    struct pipe_resource *texture;
99    struct pipe_sampler_view *sampler_view;
100    uint num_samplers;
101    uint num_sampler_views;
102 
103 
104    /*
105     * Currently bound state
106     */
107    struct aaline_fragment_shader *fs;
108    struct {
109       void *sampler[PIPE_MAX_SAMPLERS];
110       struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
111    } state;
112 
113    /*
114     * Driver interface/override functions
115     */
116    void * (*driver_create_fs_state)(struct pipe_context *,
117                                     const struct pipe_shader_state *);
118    void (*driver_bind_fs_state)(struct pipe_context *, void *);
119    void (*driver_delete_fs_state)(struct pipe_context *, void *);
120 
121    void (*driver_bind_sampler_states)(struct pipe_context *,
122                                       enum pipe_shader_type, unsigned,
123                                       unsigned, void **);
124 
125    void (*driver_set_sampler_views)(struct pipe_context *,
126                                     enum pipe_shader_type shader,
127                                     unsigned start, unsigned count,
128                                     struct pipe_sampler_view **);
129 };
130 
131 
132 
133 /**
134  * Subclass of tgsi_transform_context, used for transforming the
135  * user's fragment shader to add the special AA instructions.
136  */
137 struct aa_transform_context {
138    struct tgsi_transform_context base;
139    uint tempsUsed;  /**< bitmask */
140    int colorOutput; /**< which output is the primary color */
141    uint samplersUsed;  /**< bitfield of samplers used */
142    bool hasSview;
143    int freeSampler;  /** an available sampler for the pstipple */
144    int maxInput, maxGeneric;  /**< max input index found */
145    int colorTemp, texTemp;  /**< temp registers */
146 };
147 
148 
149 /**
150  * TGSI declaration transform callback.
151  * Look for a free sampler, a free input attrib, and two free temp regs.
152  */
153 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)154 aa_transform_decl(struct tgsi_transform_context *ctx,
155                   struct tgsi_full_declaration *decl)
156 {
157    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
158 
159    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
160        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
161        decl->Semantic.Index == 0) {
162       aactx->colorOutput = decl->Range.First;
163    }
164    else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
165       uint i;
166       for (i = decl->Range.First;
167            i <= decl->Range.Last; i++) {
168          aactx->samplersUsed |= 1u << i;
169       }
170    }
171    else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
172       aactx->hasSview = true;
173    }
174    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
175       if ((int) decl->Range.Last > aactx->maxInput)
176          aactx->maxInput = decl->Range.Last;
177       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
178            (int) decl->Semantic.Index > aactx->maxGeneric) {
179          aactx->maxGeneric = decl->Semantic.Index;
180       }
181    }
182    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
183       uint i;
184       for (i = decl->Range.First;
185            i <= decl->Range.Last; i++) {
186          aactx->tempsUsed |= (1 << i);
187       }
188    }
189 
190    ctx->emit_declaration(ctx, decl);
191 }
192 
193 
194 /**
195  * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
196  */
197 static int
free_bit(uint bitfield)198 free_bit(uint bitfield)
199 {
200    return ffs(~bitfield) - 1;
201 }
202 
203 
204 /**
205  * TGSI transform prolog callback.
206  */
207 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)208 aa_transform_prolog(struct tgsi_transform_context *ctx)
209 {
210    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
211    uint i;
212 
213    STATIC_ASSERT(sizeof(aactx->samplersUsed) * 8 >= PIPE_MAX_SAMPLERS);
214 
215    /* find free sampler */
216    aactx->freeSampler = free_bit(aactx->samplersUsed);
217    if (aactx->freeSampler < 0 || aactx->freeSampler >= PIPE_MAX_SAMPLERS)
218       aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
219 
220    /* find two free temp regs */
221    for (i = 0; i < 32; i++) {
222       if ((aactx->tempsUsed & (1 << i)) == 0) {
223       /* found a free temp */
224       if (aactx->colorTemp < 0)
225          aactx->colorTemp  = i;
226       else if (aactx->texTemp < 0)
227          aactx->texTemp  = i;
228       else
229          break;
230       }
231    }
232    assert(aactx->colorTemp >= 0);
233    assert(aactx->texTemp >= 0);
234 
235    /* declare new generic input/texcoord */
236    tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
237                              TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
238                              TGSI_INTERPOLATE_LINEAR);
239 
240    /* declare new sampler */
241    tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
242 
243    /* if the src shader has SVIEW decl's for each SAMP decl, we
244     * need to continue the trend and ensure there is a matching
245     * SVIEW for the new SAMP we just created
246     */
247    if (aactx->hasSview) {
248       tgsi_transform_sampler_view_decl(ctx,
249                                        aactx->freeSampler,
250                                        TGSI_TEXTURE_2D,
251                                        TGSI_RETURN_TYPE_FLOAT);
252    }
253 
254    /* declare new temp regs */
255    tgsi_transform_temp_decl(ctx, aactx->texTemp);
256    tgsi_transform_temp_decl(ctx, aactx->colorTemp);
257 }
258 
259 
260 /**
261  * TGSI transform epilog callback.
262  */
263 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)264 aa_transform_epilog(struct tgsi_transform_context *ctx)
265 {
266    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
267 
268    if (aactx->colorOutput != -1) {
269       /* insert texture sampling code for antialiasing. */
270 
271       /* TEX texTemp, input_coord, sampler, 2D */
272       tgsi_transform_tex_inst(ctx,
273                               TGSI_FILE_TEMPORARY, aactx->texTemp,
274                               TGSI_FILE_INPUT, aactx->maxInput + 1,
275                               TGSI_TEXTURE_2D, aactx->freeSampler);
276 
277       /* MOV rgb */
278       tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
279                               TGSI_FILE_OUTPUT, aactx->colorOutput,
280                               TGSI_WRITEMASK_XYZ,
281                               TGSI_FILE_TEMPORARY, aactx->colorTemp);
282 
283       /* MUL alpha */
284       tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
285                               TGSI_FILE_OUTPUT, aactx->colorOutput,
286                               TGSI_WRITEMASK_W,
287                               TGSI_FILE_TEMPORARY, aactx->colorTemp,
288                               TGSI_FILE_TEMPORARY, aactx->texTemp, false);
289    }
290 }
291 
292 
293 /**
294  * TGSI instruction transform callback.
295  * Replace writes to result.color w/ a temp reg.
296  */
297 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)298 aa_transform_inst(struct tgsi_transform_context *ctx,
299                   struct tgsi_full_instruction *inst)
300 {
301    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
302    uint i;
303 
304    /*
305     * Look for writes to result.color and replace with colorTemp reg.
306     */
307    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
308       struct tgsi_full_dst_register *dst = &inst->Dst[i];
309       if (dst->Register.File == TGSI_FILE_OUTPUT &&
310           dst->Register.Index == aactx->colorOutput) {
311          dst->Register.File = TGSI_FILE_TEMPORARY;
312          dst->Register.Index = aactx->colorTemp;
313       }
314    }
315 
316    ctx->emit_instruction(ctx, inst);
317 }
318 
319 
320 /**
321  * Generate the frag shader we'll use for drawing AA lines.
322  * This will be the user's shader plus some texture/modulate instructions.
323  */
324 static boolean
generate_aaline_fs(struct aaline_stage * aaline)325 generate_aaline_fs(struct aaline_stage *aaline)
326 {
327    struct pipe_context *pipe = aaline->stage.draw->pipe;
328    const struct pipe_shader_state *orig_fs = &aaline->fs->state;
329    struct pipe_shader_state aaline_fs;
330    struct aa_transform_context transform;
331    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
332 
333    aaline_fs = *orig_fs; /* copy to init */
334    aaline_fs.tokens = tgsi_alloc_tokens(newLen);
335    if (aaline_fs.tokens == NULL)
336       return FALSE;
337 
338    memset(&transform, 0, sizeof(transform));
339    transform.colorOutput = -1;
340    transform.maxInput = -1;
341    transform.maxGeneric = -1;
342    transform.colorTemp = -1;
343    transform.texTemp = -1;
344    transform.base.prolog = aa_transform_prolog;
345    transform.base.epilog = aa_transform_epilog;
346    transform.base.transform_instruction = aa_transform_inst;
347    transform.base.transform_declaration = aa_transform_decl;
348 
349    tgsi_transform_shader(orig_fs->tokens,
350                          (struct tgsi_token *) aaline_fs.tokens,
351                          newLen, &transform.base);
352 
353 #if 0 /* DEBUG */
354    debug_printf("draw_aaline, orig shader:\n");
355    tgsi_dump(orig_fs->tokens, 0);
356    debug_printf("draw_aaline, new shader:\n");
357    tgsi_dump(aaline_fs.tokens, 0);
358 #endif
359 
360    aaline->fs->sampler_unit = transform.freeSampler;
361 
362    aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
363    if (aaline->fs->aaline_fs == NULL)
364       goto fail;
365 
366    aaline->fs->generic_attrib = transform.maxGeneric + 1;
367    FREE((void *)aaline_fs.tokens);
368    return TRUE;
369 
370 fail:
371    FREE((void *)aaline_fs.tokens);
372    return FALSE;
373 }
374 
375 
376 /**
377  * Create the texture map we'll use for antialiasing the lines.
378  */
379 static boolean
aaline_create_texture(struct aaline_stage * aaline)380 aaline_create_texture(struct aaline_stage *aaline)
381 {
382    struct pipe_context *pipe = aaline->stage.draw->pipe;
383    struct pipe_screen *screen = pipe->screen;
384    struct pipe_resource texTemp;
385    struct pipe_sampler_view viewTempl;
386    uint level;
387 
388    memset(&texTemp, 0, sizeof(texTemp));
389    texTemp.target = PIPE_TEXTURE_2D;
390    texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
391    texTemp.last_level = MAX_TEXTURE_LEVEL;
392    texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
393    texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
394    texTemp.depth0 = 1;
395    texTemp.array_size = 1;
396    texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
397 
398    aaline->texture = screen->resource_create(screen, &texTemp);
399    if (!aaline->texture)
400       return FALSE;
401 
402    u_sampler_view_default_template(&viewTempl,
403                                    aaline->texture,
404                                    aaline->texture->format);
405    aaline->sampler_view = pipe->create_sampler_view(pipe,
406                                                     aaline->texture,
407                                                     &viewTempl);
408    if (!aaline->sampler_view) {
409       return FALSE;
410    }
411 
412    /* Fill in mipmap images.
413     * Basically each level is solid opaque, except for the outermost
414     * texels which are zero.  Special case the 1x1 and 2x2 levels
415     * (though, those levels shouldn't be used - see the max_lod setting).
416     */
417    for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
418       struct pipe_transfer *transfer;
419       struct pipe_box box;
420       const uint size = u_minify(aaline->texture->width0, level);
421       ubyte *data;
422       uint i, j;
423 
424       assert(aaline->texture->width0 == aaline->texture->height0);
425 
426       u_box_origin_2d(size, size, &box);
427 
428       /* This texture is new, no need to flush.
429        */
430       data = pipe->transfer_map(pipe,
431                                 aaline->texture,
432                                 level,
433                                 PIPE_TRANSFER_WRITE,
434                                 &box, &transfer);
435 
436       if (!data)
437          return FALSE;
438 
439       for (i = 0; i < size; i++) {
440          for (j = 0; j < size; j++) {
441             ubyte d;
442             if (size == 1) {
443                d = 255;
444             }
445             else if (size == 2) {
446                d = 200; /* tuneable */
447             }
448             else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
449                d = 35;  /* edge texel */
450             }
451             else {
452                d = 255;
453             }
454             data[i * transfer->stride + j] = d;
455          }
456       }
457 
458       /* unmap */
459       pipe->transfer_unmap(pipe, transfer);
460    }
461    return TRUE;
462 }
463 
464 
465 /**
466  * Create the sampler CSO that'll be used for antialiasing.
467  * By using a mipmapped texture, we don't have to generate a different
468  * texture image for each line size.
469  */
470 static boolean
aaline_create_sampler(struct aaline_stage * aaline)471 aaline_create_sampler(struct aaline_stage *aaline)
472 {
473    struct pipe_sampler_state sampler;
474    struct pipe_context *pipe = aaline->stage.draw->pipe;
475 
476    memset(&sampler, 0, sizeof(sampler));
477    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
478    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
479    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
480    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
481    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
482    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
483    sampler.normalized_coords = 1;
484    sampler.min_lod = 0.0f;
485    sampler.max_lod = MAX_TEXTURE_LEVEL;
486 
487    aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
488    if (aaline->sampler_cso == NULL)
489       return FALSE;
490 
491    return TRUE;
492 }
493 
494 
495 /**
496  * When we're about to draw our first AA line in a batch, this function is
497  * called to tell the driver to bind our modified fragment shader.
498  */
499 static boolean
bind_aaline_fragment_shader(struct aaline_stage * aaline)500 bind_aaline_fragment_shader(struct aaline_stage *aaline)
501 {
502    struct draw_context *draw = aaline->stage.draw;
503    struct pipe_context *pipe = draw->pipe;
504 
505    if (!aaline->fs->aaline_fs && !generate_aaline_fs(aaline))
506       return FALSE;
507 
508    draw->suspend_flushing = TRUE;
509    aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
510    draw->suspend_flushing = FALSE;
511 
512    return TRUE;
513 }
514 
515 
516 
517 static inline struct aaline_stage *
aaline_stage(struct draw_stage * stage)518 aaline_stage(struct draw_stage *stage)
519 {
520    return (struct aaline_stage *) stage;
521 }
522 
523 
524 /**
525  * Draw a wide line by drawing a quad, using geometry which will
526  * fullfill GL's antialiased line requirements.
527  */
528 static void
aaline_line(struct draw_stage * stage,struct prim_header * header)529 aaline_line(struct draw_stage *stage, struct prim_header *header)
530 {
531    const struct aaline_stage *aaline = aaline_stage(stage);
532    const float half_width = aaline->half_line_width;
533    struct prim_header tri;
534    struct vertex_header *v[8];
535    uint texPos = aaline->tex_slot;
536    uint posPos = aaline->pos_slot;
537    float *pos, *tex;
538    float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
539    float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
540    double a = atan2(dy, dx);
541    float c_a = (float) cos(a), s_a = (float) sin(a);
542    uint i;
543 
544    /* XXX the ends of lines aren't quite perfect yet, but probably passable */
545    dx = 0.5F * half_width;
546    dy = half_width;
547 
548    /* allocate/dup new verts */
549    for (i = 0; i < 8; i++) {
550       v[i] = dup_vert(stage, header->v[i/4], i);
551    }
552 
553    /*
554     * Quad strip for line from v0 to v1 (*=endpoints):
555     *
556     *  1   3                     5   7
557     *  +---+---------------------+---+
558     *  |                             |
559     *  | *v0                     v1* |
560     *  |                             |
561     *  +---+---------------------+---+
562     *  0   2                     4   6
563     */
564 
565    /* new verts */
566    pos = v[0]->data[posPos];
567    pos[0] += (-dx * c_a -  dy * s_a);
568    pos[1] += (-dx * s_a +  dy * c_a);
569 
570    pos = v[1]->data[posPos];
571    pos[0] += (-dx * c_a - -dy * s_a);
572    pos[1] += (-dx * s_a + -dy * c_a);
573 
574    pos = v[2]->data[posPos];
575    pos[0] += (dx * c_a -  dy * s_a);
576    pos[1] += (dx * s_a +  dy * c_a);
577 
578    pos = v[3]->data[posPos];
579    pos[0] += (dx * c_a - -dy * s_a);
580    pos[1] += (dx * s_a + -dy * c_a);
581 
582    pos = v[4]->data[posPos];
583    pos[0] += (-dx * c_a -  dy * s_a);
584    pos[1] += (-dx * s_a +  dy * c_a);
585 
586    pos = v[5]->data[posPos];
587    pos[0] += (-dx * c_a - -dy * s_a);
588    pos[1] += (-dx * s_a + -dy * c_a);
589 
590    pos = v[6]->data[posPos];
591    pos[0] += (dx * c_a -  dy * s_a);
592    pos[1] += (dx * s_a +  dy * c_a);
593 
594    pos = v[7]->data[posPos];
595    pos[0] += (dx * c_a - -dy * s_a);
596    pos[1] += (dx * s_a + -dy * c_a);
597 
598    /* new texcoords */
599    tex = v[0]->data[texPos];
600    ASSIGN_4V(tex, 0, 0, 0, 1);
601 
602    tex = v[1]->data[texPos];
603    ASSIGN_4V(tex, 0, 1, 0, 1);
604 
605    tex = v[2]->data[texPos];
606    ASSIGN_4V(tex, .5, 0, 0, 1);
607 
608    tex = v[3]->data[texPos];
609    ASSIGN_4V(tex, .5, 1, 0, 1);
610 
611    tex = v[4]->data[texPos];
612    ASSIGN_4V(tex, .5, 0, 0, 1);
613 
614    tex = v[5]->data[texPos];
615    ASSIGN_4V(tex, .5, 1, 0, 1);
616 
617    tex = v[6]->data[texPos];
618    ASSIGN_4V(tex, 1, 0, 0, 1);
619 
620    tex = v[7]->data[texPos];
621    ASSIGN_4V(tex, 1, 1, 0, 1);
622 
623    /* emit 6 tris for the quad strip */
624    tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
625    stage->next->tri(stage->next, &tri);
626 
627    tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
628    stage->next->tri(stage->next, &tri);
629 
630    tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
631    stage->next->tri(stage->next, &tri);
632 
633    tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
634    stage->next->tri(stage->next, &tri);
635 
636    tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
637    stage->next->tri(stage->next, &tri);
638 
639    tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
640    stage->next->tri(stage->next, &tri);
641 }
642 
643 
644 static void
aaline_first_line(struct draw_stage * stage,struct prim_header * header)645 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
646 {
647    auto struct aaline_stage *aaline = aaline_stage(stage);
648    struct draw_context *draw = stage->draw;
649    struct pipe_context *pipe = draw->pipe;
650    const struct pipe_rasterizer_state *rast = draw->rasterizer;
651    uint num_samplers;
652    uint num_sampler_views;
653    void *r;
654 
655    assert(draw->rasterizer->line_smooth);
656 
657    if (draw->rasterizer->line_width <= 2.2)
658       aaline->half_line_width = 1.1f;
659    else
660       aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
661 
662    /*
663     * Bind (generate) our fragprog, sampler and texture
664     */
665    if (!bind_aaline_fragment_shader(aaline)) {
666       stage->line = draw_pipe_passthrough_line;
667       stage->line(stage, header);
668       return;
669    }
670 
671    draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
672 
673    /* how many samplers? */
674    /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
675    num_samplers = MAX2(aaline->num_samplers, aaline->fs->sampler_unit + 1);
676    num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views);
677 
678    aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
679    pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
680                                aaline->sampler_view);
681 
682    draw->suspend_flushing = TRUE;
683 
684    aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
685                                       num_samplers, aaline->state.sampler);
686 
687    aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
688                                     num_sampler_views, aaline->state.sampler_views);
689 
690    /* Disable triangle culling, stippling, unfilled mode etc. */
691    r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
692    pipe->bind_rasterizer_state(pipe, r);
693 
694    draw->suspend_flushing = FALSE;
695 
696    /* now really draw first line */
697    stage->line = aaline_line;
698    stage->line(stage, header);
699 }
700 
701 
702 static void
aaline_flush(struct draw_stage * stage,unsigned flags)703 aaline_flush(struct draw_stage *stage, unsigned flags)
704 {
705    struct draw_context *draw = stage->draw;
706    struct aaline_stage *aaline = aaline_stage(stage);
707    struct pipe_context *pipe = draw->pipe;
708 
709    stage->line = aaline_first_line;
710    stage->next->flush(stage->next, flags);
711 
712    /* restore original frag shader, texture, sampler state */
713    draw->suspend_flushing = TRUE;
714    aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
715 
716    aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
717                                       aaline->num_samplers,
718                                       aaline->state.sampler);
719 
720    aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
721                                     aaline->num_samplers,
722                                     aaline->state.sampler_views);
723 
724    /* restore original rasterizer state */
725    if (draw->rast_handle) {
726       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
727    }
728 
729    draw->suspend_flushing = FALSE;
730 
731    draw_remove_extra_vertex_attribs(draw);
732 }
733 
734 
735 static void
aaline_reset_stipple_counter(struct draw_stage * stage)736 aaline_reset_stipple_counter(struct draw_stage *stage)
737 {
738    stage->next->reset_stipple_counter(stage->next);
739 }
740 
741 
742 static void
aaline_destroy(struct draw_stage * stage)743 aaline_destroy(struct draw_stage *stage)
744 {
745    struct aaline_stage *aaline = aaline_stage(stage);
746    struct pipe_context *pipe = stage->draw->pipe;
747    uint i;
748 
749    for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
750       pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
751    }
752 
753    if (aaline->sampler_cso)
754       pipe->delete_sampler_state(pipe, aaline->sampler_cso);
755 
756    if (aaline->texture)
757       pipe_resource_reference(&aaline->texture, NULL);
758 
759    if (aaline->sampler_view) {
760       pipe_sampler_view_reference(&aaline->sampler_view, NULL);
761    }
762 
763    draw_free_temp_verts(stage);
764 
765    /* restore the old entry points */
766    pipe->create_fs_state = aaline->driver_create_fs_state;
767    pipe->bind_fs_state = aaline->driver_bind_fs_state;
768    pipe->delete_fs_state = aaline->driver_delete_fs_state;
769 
770    pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
771    pipe->set_sampler_views = aaline->driver_set_sampler_views;
772 
773    FREE(stage);
774 }
775 
776 
777 static struct aaline_stage *
draw_aaline_stage(struct draw_context * draw)778 draw_aaline_stage(struct draw_context *draw)
779 {
780    struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
781    if (!aaline)
782       return NULL;
783 
784    aaline->stage.draw = draw;
785    aaline->stage.name = "aaline";
786    aaline->stage.next = NULL;
787    aaline->stage.point = draw_pipe_passthrough_point;
788    aaline->stage.line = aaline_first_line;
789    aaline->stage.tri = draw_pipe_passthrough_tri;
790    aaline->stage.flush = aaline_flush;
791    aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
792    aaline->stage.destroy = aaline_destroy;
793 
794    if (!draw_alloc_temp_verts(&aaline->stage, 8))
795       goto fail;
796 
797    return aaline;
798 
799  fail:
800    aaline->stage.destroy(&aaline->stage);
801 
802    return NULL;
803 }
804 
805 
806 static struct aaline_stage *
aaline_stage_from_pipe(struct pipe_context * pipe)807 aaline_stage_from_pipe(struct pipe_context *pipe)
808 {
809    struct draw_context *draw = (struct draw_context *) pipe->draw;
810 
811    if (draw) {
812       return aaline_stage(draw->pipeline.aaline);
813    } else {
814       return NULL;
815    }
816 }
817 
818 
819 /**
820  * This function overrides the driver's create_fs_state() function and
821  * will typically be called by the state tracker.
822  */
823 static void *
aaline_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)824 aaline_create_fs_state(struct pipe_context *pipe,
825                        const struct pipe_shader_state *fs)
826 {
827    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
828    struct aaline_fragment_shader *aafs = NULL;
829 
830    if (!aaline)
831       return NULL;
832 
833    aafs = CALLOC_STRUCT(aaline_fragment_shader);
834 
835    if (!aafs)
836       return NULL;
837 
838    aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
839 
840    /* pass-through */
841    aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
842 
843    return aafs;
844 }
845 
846 
847 static void
aaline_bind_fs_state(struct pipe_context * pipe,void * fs)848 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
849 {
850    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
851    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
852 
853    if (!aaline) {
854       return;
855    }
856 
857    /* save current */
858    aaline->fs = aafs;
859    /* pass-through */
860    aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
861 }
862 
863 
864 static void
aaline_delete_fs_state(struct pipe_context * pipe,void * fs)865 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
866 {
867    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
868    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
869 
870    if (!aafs) {
871       return;
872    }
873 
874    if (aaline) {
875       /* pass-through */
876       aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
877 
878       if (aafs->aaline_fs)
879          aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
880    }
881 
882    FREE((void*)aafs->state.tokens);
883    FREE(aafs);
884 }
885 
886 
887 static void
aaline_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** sampler)888 aaline_bind_sampler_states(struct pipe_context *pipe,
889                            enum pipe_shader_type shader,
890                            unsigned start, unsigned num, void **sampler)
891 {
892    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
893 
894    assert(start == 0);
895 
896    if (!aaline) {
897       return;
898    }
899 
900    if (shader == PIPE_SHADER_FRAGMENT) {
901       /* save current */
902       memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
903       aaline->num_samplers = num;
904    }
905 
906    /* pass-through */
907    aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
908 }
909 
910 
911 static void
aaline_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)912 aaline_set_sampler_views(struct pipe_context *pipe,
913                          enum pipe_shader_type shader,
914                          unsigned start, unsigned num,
915                          struct pipe_sampler_view **views)
916 {
917    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
918    uint i;
919 
920    if (!aaline) {
921       return;
922    }
923 
924    if (shader == PIPE_SHADER_FRAGMENT) {
925       /* save current */
926       for (i = 0; i < num; i++) {
927          pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
928                                      views[i]);
929       }
930       aaline->num_sampler_views = num;
931    }
932 
933    /* pass-through */
934    aaline->driver_set_sampler_views(pipe, shader, start, num, views);
935 }
936 
937 
938 void
draw_aaline_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)939 draw_aaline_prepare_outputs(struct draw_context *draw,
940                             struct draw_stage *stage)
941 {
942    struct aaline_stage *aaline = aaline_stage(stage);
943    const struct pipe_rasterizer_state *rast = draw->rasterizer;
944 
945    /* update vertex attrib info */
946    aaline->pos_slot = draw_current_shader_position_output(draw);
947 
948    if (!rast->line_smooth)
949       return;
950 
951    /* allocate the extra post-transformed vertex attribute */
952    aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
953                                                      TGSI_SEMANTIC_GENERIC,
954                                                      aaline->fs->generic_attrib);
955 }
956 
957 /**
958  * Called by drivers that want to install this AA line prim stage
959  * into the draw module's pipeline.  This will not be used if the
960  * hardware has native support for AA lines.
961  */
962 boolean
draw_install_aaline_stage(struct draw_context * draw,struct pipe_context * pipe)963 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
964 {
965    struct aaline_stage *aaline;
966 
967    pipe->draw = (void *) draw;
968 
969    /*
970     * Create / install AA line drawing / prim stage
971     */
972    aaline = draw_aaline_stage(draw);
973    if (!aaline)
974       goto fail;
975 
976    /* save original driver functions */
977    aaline->driver_create_fs_state = pipe->create_fs_state;
978    aaline->driver_bind_fs_state = pipe->bind_fs_state;
979    aaline->driver_delete_fs_state = pipe->delete_fs_state;
980 
981    aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
982    aaline->driver_set_sampler_views = pipe->set_sampler_views;
983 
984    /* create special texture, sampler state */
985    if (!aaline_create_texture(aaline))
986       goto fail;
987 
988    if (!aaline_create_sampler(aaline))
989       goto fail;
990 
991    /* override the driver's functions */
992    pipe->create_fs_state = aaline_create_fs_state;
993    pipe->bind_fs_state = aaline_bind_fs_state;
994    pipe->delete_fs_state = aaline_delete_fs_state;
995 
996    pipe->bind_sampler_states = aaline_bind_sampler_states;
997    pipe->set_sampler_views = aaline_set_sampler_views;
998 
999    /* Install once everything is known to be OK:
1000     */
1001    draw->pipeline.aaline = &aaline->stage;
1002 
1003    return TRUE;
1004 
1005 fail:
1006    if (aaline)
1007       aaline->stage.destroy(&aaline->stage);
1008 
1009    return FALSE;
1010 }
1011