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Searched defs:expectedGLStateMin (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp272 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
296 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
457 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
481 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
Des2fTextureStateQueryTests.cpp116 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp305 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
335 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
511 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
541 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local