1 /*
2 * Copyright (c) 2016 The WebM project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include <arm_neon.h>
12 #include <assert.h>
13
14 #include "./vpx_dsp_rtcd.h"
15 #include "vpx/vpx_integer.h"
16 #include "vpx_dsp/arm/transpose_neon.h"
17
18 extern const int16_t vpx_rv[];
19
average_k_out(const uint8x8_t a2,const uint8x8_t a1,const uint8x8_t v0,const uint8x8_t b1,const uint8x8_t b2)20 static uint8x8_t average_k_out(const uint8x8_t a2, const uint8x8_t a1,
21 const uint8x8_t v0, const uint8x8_t b1,
22 const uint8x8_t b2) {
23 const uint8x8_t k1 = vrhadd_u8(a2, a1);
24 const uint8x8_t k2 = vrhadd_u8(b2, b1);
25 const uint8x8_t k3 = vrhadd_u8(k1, k2);
26 return vrhadd_u8(k3, v0);
27 }
28
generate_mask(const uint8x8_t a2,const uint8x8_t a1,const uint8x8_t v0,const uint8x8_t b1,const uint8x8_t b2,const uint8x8_t filter)29 static uint8x8_t generate_mask(const uint8x8_t a2, const uint8x8_t a1,
30 const uint8x8_t v0, const uint8x8_t b1,
31 const uint8x8_t b2, const uint8x8_t filter) {
32 const uint8x8_t a2_v0 = vabd_u8(a2, v0);
33 const uint8x8_t a1_v0 = vabd_u8(a1, v0);
34 const uint8x8_t b1_v0 = vabd_u8(b1, v0);
35 const uint8x8_t b2_v0 = vabd_u8(b2, v0);
36
37 uint8x8_t max = vmax_u8(a2_v0, a1_v0);
38 max = vmax_u8(b1_v0, max);
39 max = vmax_u8(b2_v0, max);
40 return vclt_u8(max, filter);
41 }
42
generate_output(const uint8x8_t a2,const uint8x8_t a1,const uint8x8_t v0,const uint8x8_t b1,const uint8x8_t b2,const uint8x8_t filter)43 static uint8x8_t generate_output(const uint8x8_t a2, const uint8x8_t a1,
44 const uint8x8_t v0, const uint8x8_t b1,
45 const uint8x8_t b2, const uint8x8_t filter) {
46 const uint8x8_t k_out = average_k_out(a2, a1, v0, b1, b2);
47 const uint8x8_t mask = generate_mask(a2, a1, v0, b1, b2, filter);
48
49 return vbsl_u8(mask, k_out, v0);
50 }
51
52 // Same functions but for uint8x16_t.
average_k_outq(const uint8x16_t a2,const uint8x16_t a1,const uint8x16_t v0,const uint8x16_t b1,const uint8x16_t b2)53 static uint8x16_t average_k_outq(const uint8x16_t a2, const uint8x16_t a1,
54 const uint8x16_t v0, const uint8x16_t b1,
55 const uint8x16_t b2) {
56 const uint8x16_t k1 = vrhaddq_u8(a2, a1);
57 const uint8x16_t k2 = vrhaddq_u8(b2, b1);
58 const uint8x16_t k3 = vrhaddq_u8(k1, k2);
59 return vrhaddq_u8(k3, v0);
60 }
61
generate_maskq(const uint8x16_t a2,const uint8x16_t a1,const uint8x16_t v0,const uint8x16_t b1,const uint8x16_t b2,const uint8x16_t filter)62 static uint8x16_t generate_maskq(const uint8x16_t a2, const uint8x16_t a1,
63 const uint8x16_t v0, const uint8x16_t b1,
64 const uint8x16_t b2, const uint8x16_t filter) {
65 const uint8x16_t a2_v0 = vabdq_u8(a2, v0);
66 const uint8x16_t a1_v0 = vabdq_u8(a1, v0);
67 const uint8x16_t b1_v0 = vabdq_u8(b1, v0);
68 const uint8x16_t b2_v0 = vabdq_u8(b2, v0);
69
70 uint8x16_t max = vmaxq_u8(a2_v0, a1_v0);
71 max = vmaxq_u8(b1_v0, max);
72 max = vmaxq_u8(b2_v0, max);
73 return vcltq_u8(max, filter);
74 }
75
generate_outputq(const uint8x16_t a2,const uint8x16_t a1,const uint8x16_t v0,const uint8x16_t b1,const uint8x16_t b2,const uint8x16_t filter)76 static uint8x16_t generate_outputq(const uint8x16_t a2, const uint8x16_t a1,
77 const uint8x16_t v0, const uint8x16_t b1,
78 const uint8x16_t b2,
79 const uint8x16_t filter) {
80 const uint8x16_t k_out = average_k_outq(a2, a1, v0, b1, b2);
81 const uint8x16_t mask = generate_maskq(a2, a1, v0, b1, b2, filter);
82
83 return vbslq_u8(mask, k_out, v0);
84 }
85
vpx_post_proc_down_and_across_mb_row_neon(uint8_t * src_ptr,uint8_t * dst_ptr,int src_stride,int dst_stride,int cols,uint8_t * f,int size)86 void vpx_post_proc_down_and_across_mb_row_neon(uint8_t *src_ptr,
87 uint8_t *dst_ptr, int src_stride,
88 int dst_stride, int cols,
89 uint8_t *f, int size) {
90 uint8_t *src, *dst;
91 int row;
92 int col;
93
94 // Process a stripe of macroblocks. The stripe will be a multiple of 16 (for
95 // Y) or 8 (for U/V) wide (cols) and the height (size) will be 16 (for Y) or 8
96 // (for U/V).
97 assert((size == 8 || size == 16) && cols % 8 == 0);
98
99 // While columns of length 16 can be processed, load them.
100 for (col = 0; col < cols - 8; col += 16) {
101 uint8x16_t a0, a1, a2, a3, a4, a5, a6, a7;
102 src = src_ptr - 2 * src_stride;
103 dst = dst_ptr;
104
105 a0 = vld1q_u8(src);
106 src += src_stride;
107 a1 = vld1q_u8(src);
108 src += src_stride;
109 a2 = vld1q_u8(src);
110 src += src_stride;
111 a3 = vld1q_u8(src);
112 src += src_stride;
113
114 for (row = 0; row < size; row += 4) {
115 uint8x16_t v_out_0, v_out_1, v_out_2, v_out_3;
116 const uint8x16_t filterq = vld1q_u8(f + col);
117
118 a4 = vld1q_u8(src);
119 src += src_stride;
120 a5 = vld1q_u8(src);
121 src += src_stride;
122 a6 = vld1q_u8(src);
123 src += src_stride;
124 a7 = vld1q_u8(src);
125 src += src_stride;
126
127 v_out_0 = generate_outputq(a0, a1, a2, a3, a4, filterq);
128 v_out_1 = generate_outputq(a1, a2, a3, a4, a5, filterq);
129 v_out_2 = generate_outputq(a2, a3, a4, a5, a6, filterq);
130 v_out_3 = generate_outputq(a3, a4, a5, a6, a7, filterq);
131
132 vst1q_u8(dst, v_out_0);
133 dst += dst_stride;
134 vst1q_u8(dst, v_out_1);
135 dst += dst_stride;
136 vst1q_u8(dst, v_out_2);
137 dst += dst_stride;
138 vst1q_u8(dst, v_out_3);
139 dst += dst_stride;
140
141 // Rotate over to the next slot.
142 a0 = a4;
143 a1 = a5;
144 a2 = a6;
145 a3 = a7;
146 }
147
148 src_ptr += 16;
149 dst_ptr += 16;
150 }
151
152 // Clean up any left over column of length 8.
153 if (col != cols) {
154 uint8x8_t a0, a1, a2, a3, a4, a5, a6, a7;
155 src = src_ptr - 2 * src_stride;
156 dst = dst_ptr;
157
158 a0 = vld1_u8(src);
159 src += src_stride;
160 a1 = vld1_u8(src);
161 src += src_stride;
162 a2 = vld1_u8(src);
163 src += src_stride;
164 a3 = vld1_u8(src);
165 src += src_stride;
166
167 for (row = 0; row < size; row += 4) {
168 uint8x8_t v_out_0, v_out_1, v_out_2, v_out_3;
169 const uint8x8_t filter = vld1_u8(f + col);
170
171 a4 = vld1_u8(src);
172 src += src_stride;
173 a5 = vld1_u8(src);
174 src += src_stride;
175 a6 = vld1_u8(src);
176 src += src_stride;
177 a7 = vld1_u8(src);
178 src += src_stride;
179
180 v_out_0 = generate_output(a0, a1, a2, a3, a4, filter);
181 v_out_1 = generate_output(a1, a2, a3, a4, a5, filter);
182 v_out_2 = generate_output(a2, a3, a4, a5, a6, filter);
183 v_out_3 = generate_output(a3, a4, a5, a6, a7, filter);
184
185 vst1_u8(dst, v_out_0);
186 dst += dst_stride;
187 vst1_u8(dst, v_out_1);
188 dst += dst_stride;
189 vst1_u8(dst, v_out_2);
190 dst += dst_stride;
191 vst1_u8(dst, v_out_3);
192 dst += dst_stride;
193
194 // Rotate over to the next slot.
195 a0 = a4;
196 a1 = a5;
197 a2 = a6;
198 a3 = a7;
199 }
200
201 // Not strictly necessary but makes resetting dst_ptr easier.
202 dst_ptr += 8;
203 }
204
205 dst_ptr -= cols;
206
207 for (row = 0; row < size; row += 8) {
208 uint8x8_t a0, a1, a2, a3;
209 uint8x8_t b0, b1, b2, b3, b4, b5, b6, b7;
210
211 src = dst_ptr;
212 dst = dst_ptr;
213
214 // Load 8 values, transpose 4 of them, and discard 2 because they will be
215 // reloaded later.
216 load_and_transpose_u8_4x8(src, dst_stride, &a0, &a1, &a2, &a3);
217 a3 = a1;
218 a2 = a1 = a0; // Extend left border.
219
220 src += 2;
221
222 for (col = 0; col < cols; col += 8) {
223 uint8x8_t v_out_0, v_out_1, v_out_2, v_out_3, v_out_4, v_out_5, v_out_6,
224 v_out_7;
225 // Although the filter is meant to be applied vertically and is instead
226 // being applied horizontally here it's OK because it's set in blocks of 8
227 // (or 16).
228 const uint8x8_t filter = vld1_u8(f + col);
229
230 load_and_transpose_u8_8x8(src, dst_stride, &b0, &b1, &b2, &b3, &b4, &b5,
231 &b6, &b7);
232
233 if (col + 8 == cols) {
234 // Last row. Extend border (b5).
235 b6 = b7 = b5;
236 }
237
238 v_out_0 = generate_output(a0, a1, a2, a3, b0, filter);
239 v_out_1 = generate_output(a1, a2, a3, b0, b1, filter);
240 v_out_2 = generate_output(a2, a3, b0, b1, b2, filter);
241 v_out_3 = generate_output(a3, b0, b1, b2, b3, filter);
242 v_out_4 = generate_output(b0, b1, b2, b3, b4, filter);
243 v_out_5 = generate_output(b1, b2, b3, b4, b5, filter);
244 v_out_6 = generate_output(b2, b3, b4, b5, b6, filter);
245 v_out_7 = generate_output(b3, b4, b5, b6, b7, filter);
246
247 transpose_and_store_u8_8x8(dst, dst_stride, v_out_0, v_out_1, v_out_2,
248 v_out_3, v_out_4, v_out_5, v_out_6, v_out_7);
249
250 a0 = b4;
251 a1 = b5;
252 a2 = b6;
253 a3 = b7;
254
255 src += 8;
256 dst += 8;
257 }
258
259 dst_ptr += 8 * dst_stride;
260 }
261 }
262
263 // sum += x;
264 // sumsq += x * y;
accumulate_sum_sumsq(const int16x4_t x,const int32x4_t xy,int16x4_t * const sum,int32x4_t * const sumsq)265 static void accumulate_sum_sumsq(const int16x4_t x, const int32x4_t xy,
266 int16x4_t *const sum, int32x4_t *const sumsq) {
267 const int16x4_t zero = vdup_n_s16(0);
268 const int32x4_t zeroq = vdupq_n_s32(0);
269
270 // Add in the first set because vext doesn't work with '0'.
271 *sum = vadd_s16(*sum, x);
272 *sumsq = vaddq_s32(*sumsq, xy);
273
274 // Shift x and xy to the right and sum. vext requires an immediate.
275 *sum = vadd_s16(*sum, vext_s16(zero, x, 1));
276 *sumsq = vaddq_s32(*sumsq, vextq_s32(zeroq, xy, 1));
277
278 *sum = vadd_s16(*sum, vext_s16(zero, x, 2));
279 *sumsq = vaddq_s32(*sumsq, vextq_s32(zeroq, xy, 2));
280
281 *sum = vadd_s16(*sum, vext_s16(zero, x, 3));
282 *sumsq = vaddq_s32(*sumsq, vextq_s32(zeroq, xy, 3));
283 }
284
285 // Generate mask based on (sumsq * 15 - sum * sum < flimit)
calculate_mask(const int16x4_t sum,const int32x4_t sumsq,const int32x4_t f,const int32x4_t fifteen)286 static uint16x4_t calculate_mask(const int16x4_t sum, const int32x4_t sumsq,
287 const int32x4_t f, const int32x4_t fifteen) {
288 const int32x4_t a = vmulq_s32(sumsq, fifteen);
289 const int32x4_t b = vmlsl_s16(a, sum, sum);
290 const uint32x4_t mask32 = vcltq_s32(b, f);
291 return vmovn_u32(mask32);
292 }
293
combine_mask(const int16x4_t sum_low,const int16x4_t sum_high,const int32x4_t sumsq_low,const int32x4_t sumsq_high,const int32x4_t f)294 static uint8x8_t combine_mask(const int16x4_t sum_low, const int16x4_t sum_high,
295 const int32x4_t sumsq_low,
296 const int32x4_t sumsq_high, const int32x4_t f) {
297 const int32x4_t fifteen = vdupq_n_s32(15);
298 const uint16x4_t mask16_low = calculate_mask(sum_low, sumsq_low, f, fifteen);
299 const uint16x4_t mask16_high =
300 calculate_mask(sum_high, sumsq_high, f, fifteen);
301 return vmovn_u16(vcombine_u16(mask16_low, mask16_high));
302 }
303
304 // Apply filter of (8 + sum + s[c]) >> 4.
filter_pixels(const int16x8_t sum,const uint8x8_t s)305 static uint8x8_t filter_pixels(const int16x8_t sum, const uint8x8_t s) {
306 const int16x8_t s16 = vreinterpretq_s16_u16(vmovl_u8(s));
307 const int16x8_t sum_s = vaddq_s16(sum, s16);
308
309 return vqrshrun_n_s16(sum_s, 4);
310 }
311
vpx_mbpost_proc_across_ip_neon(uint8_t * src,int pitch,int rows,int cols,int flimit)312 void vpx_mbpost_proc_across_ip_neon(uint8_t *src, int pitch, int rows, int cols,
313 int flimit) {
314 int row, col;
315 const int32x4_t f = vdupq_n_s32(flimit);
316
317 assert(cols % 8 == 0);
318
319 for (row = 0; row < rows; ++row) {
320 // Sum the first 8 elements, which are extended from s[0].
321 // sumsq gets primed with +16.
322 int sumsq = src[0] * src[0] * 9 + 16;
323 int sum = src[0] * 9;
324
325 uint8x8_t left_context, s, right_context;
326 int16x4_t sum_low, sum_high;
327 int32x4_t sumsq_low, sumsq_high;
328
329 // Sum (+square) the next 6 elements.
330 // Skip [0] because it's included above.
331 for (col = 1; col <= 6; ++col) {
332 sumsq += src[col] * src[col];
333 sum += src[col];
334 }
335
336 // Prime the sums. Later the loop uses the _high values to prime the new
337 // vectors.
338 sumsq_high = vdupq_n_s32(sumsq);
339 sum_high = vdup_n_s16(sum);
340
341 // Manually extend the left border.
342 left_context = vdup_n_u8(src[0]);
343
344 for (col = 0; col < cols; col += 8) {
345 uint8x8_t mask, output;
346 int16x8_t x, y;
347 int32x4_t xy_low, xy_high;
348
349 s = vld1_u8(src + col);
350
351 if (col + 8 == cols) {
352 // Last row. Extend border.
353 right_context = vdup_n_u8(src[col + 7]);
354 } else {
355 right_context = vld1_u8(src + col + 7);
356 }
357
358 x = vreinterpretq_s16_u16(vsubl_u8(right_context, left_context));
359 y = vreinterpretq_s16_u16(vaddl_u8(right_context, left_context));
360 xy_low = vmull_s16(vget_low_s16(x), vget_low_s16(y));
361 xy_high = vmull_s16(vget_high_s16(x), vget_high_s16(y));
362
363 // Catch up to the last sum'd value.
364 sum_low = vdup_lane_s16(sum_high, 3);
365 sumsq_low = vdupq_lane_s32(vget_high_s32(sumsq_high), 1);
366
367 accumulate_sum_sumsq(vget_low_s16(x), xy_low, &sum_low, &sumsq_low);
368
369 // Need to do this sequentially because we need the max value from
370 // sum_low.
371 sum_high = vdup_lane_s16(sum_low, 3);
372 sumsq_high = vdupq_lane_s32(vget_high_s32(sumsq_low), 1);
373
374 accumulate_sum_sumsq(vget_high_s16(x), xy_high, &sum_high, &sumsq_high);
375
376 mask = combine_mask(sum_low, sum_high, sumsq_low, sumsq_high, f);
377
378 output = filter_pixels(vcombine_s16(sum_low, sum_high), s);
379 output = vbsl_u8(mask, output, s);
380
381 vst1_u8(src + col, output);
382
383 left_context = s;
384 }
385
386 src += pitch;
387 }
388 }
389
390 // Apply filter of (vpx_rv + sum + s[c]) >> 4.
filter_pixels_rv(const int16x8_t sum,const uint8x8_t s,const int16x8_t rv)391 static uint8x8_t filter_pixels_rv(const int16x8_t sum, const uint8x8_t s,
392 const int16x8_t rv) {
393 const int16x8_t s16 = vreinterpretq_s16_u16(vmovl_u8(s));
394 const int16x8_t sum_s = vaddq_s16(sum, s16);
395 const int16x8_t rounded = vaddq_s16(sum_s, rv);
396
397 return vqshrun_n_s16(rounded, 4);
398 }
399
vpx_mbpost_proc_down_neon(uint8_t * dst,int pitch,int rows,int cols,int flimit)400 void vpx_mbpost_proc_down_neon(uint8_t *dst, int pitch, int rows, int cols,
401 int flimit) {
402 int row, col, i;
403 const int32x4_t f = vdupq_n_s32(flimit);
404 uint8x8_t below_context = vdup_n_u8(0);
405
406 // 8 columns are processed at a time.
407 // If rows is less than 8 the bottom border extension fails.
408 assert(cols % 8 == 0);
409 assert(rows >= 8);
410
411 // Load and keep the first 8 values in memory. Process a vertical stripe that
412 // is 8 wide.
413 for (col = 0; col < cols; col += 8) {
414 uint8x8_t s, above_context[8];
415 int16x8_t sum, sum_tmp;
416 int32x4_t sumsq_low, sumsq_high;
417
418 // Load and extend the top border.
419 s = vld1_u8(dst);
420 for (i = 0; i < 8; i++) {
421 above_context[i] = s;
422 }
423
424 sum_tmp = vreinterpretq_s16_u16(vmovl_u8(s));
425
426 // sum * 9
427 sum = vmulq_n_s16(sum_tmp, 9);
428
429 // (sum * 9) * sum == sum * sum * 9
430 sumsq_low = vmull_s16(vget_low_s16(sum), vget_low_s16(sum_tmp));
431 sumsq_high = vmull_s16(vget_high_s16(sum), vget_high_s16(sum_tmp));
432
433 // Load and discard the next 6 values to prime sum and sumsq.
434 for (i = 1; i <= 6; ++i) {
435 const uint8x8_t a = vld1_u8(dst + i * pitch);
436 const int16x8_t b = vreinterpretq_s16_u16(vmovl_u8(a));
437 sum = vaddq_s16(sum, b);
438
439 sumsq_low = vmlal_s16(sumsq_low, vget_low_s16(b), vget_low_s16(b));
440 sumsq_high = vmlal_s16(sumsq_high, vget_high_s16(b), vget_high_s16(b));
441 }
442
443 for (row = 0; row < rows; ++row) {
444 uint8x8_t mask, output;
445 int16x8_t x, y;
446 int32x4_t xy_low, xy_high;
447
448 s = vld1_u8(dst + row * pitch);
449
450 // Extend the bottom border.
451 if (row + 7 < rows) {
452 below_context = vld1_u8(dst + (row + 7) * pitch);
453 }
454
455 x = vreinterpretq_s16_u16(vsubl_u8(below_context, above_context[0]));
456 y = vreinterpretq_s16_u16(vaddl_u8(below_context, above_context[0]));
457 xy_low = vmull_s16(vget_low_s16(x), vget_low_s16(y));
458 xy_high = vmull_s16(vget_high_s16(x), vget_high_s16(y));
459
460 sum = vaddq_s16(sum, x);
461
462 sumsq_low = vaddq_s32(sumsq_low, xy_low);
463 sumsq_high = vaddq_s32(sumsq_high, xy_high);
464
465 mask = combine_mask(vget_low_s16(sum), vget_high_s16(sum), sumsq_low,
466 sumsq_high, f);
467
468 output = filter_pixels_rv(sum, s, vld1q_s16(vpx_rv + (row & 127)));
469 output = vbsl_u8(mask, output, s);
470
471 vst1_u8(dst + row * pitch, output);
472
473 above_context[0] = above_context[1];
474 above_context[1] = above_context[2];
475 above_context[2] = above_context[3];
476 above_context[3] = above_context[4];
477 above_context[4] = above_context[5];
478 above_context[5] = above_context[6];
479 above_context[6] = above_context[7];
480 above_context[7] = s;
481 }
482
483 dst += 8;
484 }
485 }
486