/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
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D | gl3cTextureSizePromotion.cpp | 741 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
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D | gl4cBufferStorageTests.cpp | 986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 3332 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local
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D | gl4cMultiBindTests.cpp | 672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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D | gl4cEnhancedLayoutsTests.cpp | 2651 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 2709 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 3120 const std::string fragment_shader, const std::string geometry_shader, in BuildException() 5735 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local 7542 const std::string& fragment_shader = in test() local
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D | gl4cShadingLanguage420PackTests.cpp | 18005 const shaderSource fragment_shader(fragment_shader_code); in build() local 18027 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
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/external/autotest/client/deps/glbench/src/ |
D | varyingsandddxytest.cc | 103 const char* fragment_shader = NULL; in VaryingsShaderProgram() local
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D | utils.cc | 334 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in InitShaderProgramWithHeaders() local
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_private.h | 301 struct draw_fragment_shader *fragment_shader; member
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 112 void *fragment_shader, *fragment_shader_saved; member
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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