Home
last modified time | relevance | path

Searched defs:framebuffer_status (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() local
DesextcTextureCubeMapArrayImageTextureSize.cpp1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local
DesextcTextureCubeMapArraySampling.cpp1892 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in draw() local
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp984 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local