1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 #include "es31cLayoutBindingTests.hpp"
24 
25 #include "tcuRenderTarget.hpp"
26 #include "tcuStringTemplate.hpp"
27 #include "tcuSurface.hpp"
28 #include "tcuTestLog.hpp"
29 #include "tcuTexture.hpp"
30 #include "tcuTextureUtil.hpp"
31 
32 #include "deRandom.hpp"
33 #include "deStringUtil.hpp"
34 
35 #include "glwDefs.hpp"
36 #include "glwEnums.hpp"
37 #include "glwFunctions.hpp"
38 
39 #include "gluDrawUtil.hpp"
40 #include "gluPixelTransfer.hpp"
41 #include "gluShaderProgram.hpp"
42 #include "gluTexture.hpp"
43 #include "gluTextureUtil.hpp"
44 
45 namespace glcts
46 {
47 
48 //=========================================================================
49 //= typedefs
50 //=========================================================================
51 typedef std::string String;
52 typedef std::map<String, String>		 StringMap;
53 typedef std::map<String, glw::GLint>	 StringIntMap;
54 typedef std::map<glw::GLint, glw::GLint> IntIntMap;
55 typedef std::vector<String> StringVector;
56 typedef std::vector<int>	IntVector;
57 
58 typedef std::map<int, glu::Texture2D*>		Texture2DMap;
59 typedef std::map<int, glu::Texture2DArray*> Texture2DArrayMap;
60 typedef std::map<int, glu::Texture3D*>		Texture3DMap;
61 
62 //=========================================================================
63 //= utility classes
64 //=========================================================================
65 
66 //= string stream that saves some typing
67 class StringStream : public std::ostringstream
68 {
69 public:
reset()70 	void reset()
71 	{
72 		clear();
73 		str("");
74 	}
75 };
76 
77 class LayoutBindingProgram;
78 
79 class IProgramContextSupplier
80 {
81 public:
~IProgramContextSupplier()82 	virtual ~IProgramContextSupplier()
83 	{
84 	}
85 	virtual Context&					   getContext()		   = 0;
86 	virtual const LayoutBindingParameters& getTestParameters() = 0;
87 	virtual eStageType					   getStage()		   = 0;
88 	virtual const String& getSource(eStageType stage)		   = 0;
89 	virtual LayoutBindingProgram* createProgram()			   = 0;
90 };
91 
92 class LayoutBindingProgram
93 {
94 public:
LayoutBindingProgram(IProgramContextSupplier & contextSupplier)95 	LayoutBindingProgram(IProgramContextSupplier& contextSupplier)
96 		: m_contextSupplier(contextSupplier)
97 		, m_context(contextSupplier.getContext().getRenderContext())
98 		, m_stage(contextSupplier.getStage())
99 		, m_testParams(contextSupplier.getTestParameters())
100 		, m_gl(contextSupplier.getContext().getRenderContext().getFunctions())
101 	{
102 		if (getStage() != ComputeShader)
103 			m_program = new glu::ShaderProgram(
104 				m_context, glu::makeVtxFragSources(m_contextSupplier.getSource(VertexShader).c_str(),
105 												   m_contextSupplier.getSource(FragmentShader).c_str()));
106 		else
107 			m_program = new glu::ShaderProgram(
108 				m_context,
109 				glu::ProgramSources() << glu::ComputeSource(m_contextSupplier.getSource(ComputeShader).c_str()));
110 	}
~LayoutBindingProgram()111 	virtual ~LayoutBindingProgram()
112 	{
113 		delete m_program;
114 	}
115 
116 	class LayoutBindingProgramAutoPtr
117 	{
118 	public:
LayoutBindingProgramAutoPtr(IProgramContextSupplier & contextSupplier)119 		LayoutBindingProgramAutoPtr(IProgramContextSupplier& contextSupplier)
120 		{
121 			m_program = contextSupplier.createProgram();
122 		}
~LayoutBindingProgramAutoPtr()123 		~LayoutBindingProgramAutoPtr()
124 		{
125 			delete m_program;
126 		}
operator ->()127 		LayoutBindingProgram* operator->()
128 		{
129 			return m_program;
130 		}
131 
132 	private:
133 		LayoutBindingProgram* m_program;
134 	};
135 
getErrorLog(bool dumpShaders=false)136 	String getErrorLog(bool dumpShaders = false)
137 	{
138 		StringStream errLog;
139 
140 		if (getStage() != ComputeShader)
141 		{
142 			const glu::ShaderInfo& fragmentShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT);
143 			const glu::ShaderInfo& vertexShaderInfo   = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX);
144 
145 			if (!fragmentShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
146 			{
147 				errLog << "### dump of " << stageToName(FragmentShader) << "###\n";
148 				String msg((dumpShaders ? "Fragment shader should not have compiled" :
149 										  "Vertex shader compile failed while testing "));
150 				errLog << "Fragment shader compile failed while testing " << stageToName(getStage()) << ": "
151 					   << fragmentShaderInfo.infoLog << "\n";
152 				errLog << m_contextSupplier.getSource(FragmentShader);
153 			}
154 			if (!vertexShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
155 			{
156 				errLog << "### dump of " << stageToName(VertexShader) << "###\n";
157 				String msg((dumpShaders ? "Vertex shader should not have compiled" :
158 										  "Vertex shader compile failed while testing "));
159 				errLog << msg << stageToName(getStage()) << ": " << vertexShaderInfo.infoLog << "\n";
160 				errLog << m_contextSupplier.getSource(VertexShader);
161 			}
162 		}
163 		else
164 		{
165 			const glu::ShaderInfo& computeShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE);
166 
167 			if (!computeShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
168 			{
169 				errLog << "### dump of " << stageToName(ComputeShader) << "###\n";
170 				String msg((dumpShaders ? "Compute shader should not have compiled" :
171 										  "Compute shader compile failed while testing "));
172 				errLog << msg << stageToName(ComputeShader) << ": " << computeShaderInfo.infoLog << "\n";
173 				errLog << m_contextSupplier.getSource(ComputeShader);
174 			}
175 		}
176 		if (!m_program->getProgramInfo().linkOk)
177 		{
178 			getStage();
179 			errLog << "Linking failed while testing " << stageToName(getStage()) << ": "
180 				   << m_program->getProgramInfo().infoLog << "\n";
181 			errLog << "### other stages ###\n";
182 			switch (getStage())
183 			{
184 			case FragmentShader:
185 				errLog << "### dump of " << stageToName(VertexShader) << "###\n";
186 				errLog << m_contextSupplier.getSource(VertexShader);
187 				break;
188 			case VertexShader:
189 				errLog << "### dump of " << stageToName(FragmentShader) << "###\n";
190 				errLog << stageToName(FragmentShader) << "\n";
191 				errLog << m_contextSupplier.getSource(FragmentShader);
192 				break;
193 			case ComputeShader:
194 				errLog << "### dump of " << stageToName(ComputeShader) << "###\n";
195 				errLog << stageToName(ComputeShader) << "\n";
196 				errLog << m_contextSupplier.getSource(ComputeShader);
197 				break;
198 			default:
199 				DE_ASSERT(0);
200 				break;
201 			}
202 		}
203 		return errLog.str();
204 	}
205 
206 private:
207 	IProgramContextSupplier& m_contextSupplier;
208 
209 	const glu::RenderContext&	  m_context;
210 	const eStageType			   m_stage;		 // shader stage currently tested
211 	const LayoutBindingParameters& m_testParams; // parameters for shader generation (table at end of file)
212 	const glw::Functions&		   m_gl;
213 
214 	glu::ShaderProgram* m_program;
215 
216 private:
getUniformLocations(StringVector args) const217 	StringIntMap getUniformLocations(StringVector args) const
218 	{
219 		StringVector::iterator it;
220 		StringIntMap		   locations;
221 		bool				   passed = true;
222 
223 		for (it = args.begin(); it != args.end(); it++)
224 		{
225 			const char* name	 = (*it).c_str();
226 			glw::GLint  location = m_gl.getUniformLocation(getProgram(), name);
227 			passed &= (0 <= location);
228 			if (passed)
229 			{
230 				locations[name] = location;
231 			}
232 		}
233 
234 		return locations;
235 	}
236 
237 public:
getProgram() const238 	glw::GLint getProgram() const
239 	{
240 		return m_program->getProgram();
241 	}
242 
gl() const243 	const glw::Functions& gl() const
244 	{
245 		return m_gl;
246 	}
247 
getStage() const248 	virtual eStageType getStage() const
249 	{
250 		return m_stage;
251 	}
252 
stageToName(eStageType stage) const253 	String stageToName(eStageType stage) const
254 	{
255 		switch (stage)
256 		{
257 		case FragmentShader:
258 			return "FragmentShader";
259 		case VertexShader:
260 			return "VertexShader";
261 		case ComputeShader:
262 			return "ComputeShader";
263 		default:
264 			DE_ASSERT(0);
265 			break;
266 		}
267 		return String();
268 	}
269 
error() const270 	bool error() const
271 	{
272 		return (m_gl.getError() == GL_NO_ERROR);
273 	}
274 
compiledAndLinked() const275 	bool compiledAndLinked() const
276 	{
277 		if (getStage() != ComputeShader)
278 			return m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk &&
279 				   m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && m_program->getProgramInfo().linkOk;
280 
281 		return m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk && m_program->getProgramInfo().linkOk;
282 	}
283 
getBindingPoints(StringVector args) const284 	virtual StringIntMap getBindingPoints(StringVector args) const
285 	{
286 		StringIntMap bindingPoints;
287 
288 		StringIntMap locations = getUniformLocations(args);
289 		if (!locations.empty())
290 		{
291 			glw::GLint bindingPoint;
292 			for (StringIntMap::iterator it = locations.begin(); it != locations.end(); it++)
293 			{
294 				glw::GLint location = it->second;
295 				m_gl.getUniformiv(getProgram(), location, &bindingPoint);
296 				bool hasNoError = (GL_NO_ERROR == m_gl.getError());
297 				if (hasNoError)
298 				{
299 					bindingPoints[it->first] = bindingPoint;
300 				}
301 			}
302 		}
303 		return bindingPoints;
304 	}
305 
setBindingPoints(StringVector list,glw::GLint bindingPoint) const306 	virtual bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
307 	{
308 		bool bNoError = true;
309 
310 		StringIntMap locations = getUniformLocations(list);
311 		if (!locations.empty())
312 		{
313 			for (StringIntMap::iterator it = locations.begin(); it != locations.end(); it++)
314 			{
315 				m_gl.uniform1i(it->second, bindingPoint);
316 				bNoError &= (GL_NO_ERROR == m_gl.getError());
317 			}
318 		}
319 		return bNoError;
320 	}
321 
getOffsets(StringVector) const322 	virtual StringIntMap getOffsets(StringVector /*args*/) const
323 	{
324 		return StringIntMap();
325 	}
326 };
327 
328 class LayoutBindingTestResult
329 {
330 public:
LayoutBindingTestResult(bool passed=true,const String & reason=String (),bool notRunforThisContext=false)331 	LayoutBindingTestResult(bool passed = true, const String& reason = String(), bool notRunforThisContext = false)
332 		: m_passed(passed), m_notRunForThisContext(notRunforThisContext), m_reason(reason)
333 	{
334 	}
335 
336 public:
testPassed() const337 	bool testPassed() const
338 	{
339 		return m_passed;
340 	}
341 
getReason() const342 	String getReason() const
343 	{
344 		return m_reason;
345 	}
346 
runForThisContext() const347 	bool runForThisContext() const
348 	{
349 		return !m_notRunForThisContext;
350 	}
351 
352 private:
353 	bool   m_passed;
354 	bool   m_notRunForThisContext;
355 	String m_reason;
356 };
357 
358 class IntegerConstant
359 {
360 public:
361 	enum Literals
362 	{
363 		decimal = 0,
364 		decimal_u,
365 		decimal_U,
366 		octal,
367 		octal_u,
368 		octal_U,
369 		hex_x,
370 		hex_X,
371 		hex_u,
372 		hex_u_X,
373 		hex_U,
374 		hex_U_X,
375 		last
376 	};
377 
378 public:
IntegerConstant(Literals lit,int ai)379 	IntegerConstant(Literals lit, int ai) : asInt(ai)
380 	{
381 		StringStream s;
382 		switch (lit)
383 		{
384 		case decimal:
385 			s << asInt;
386 			break;
387 		case decimal_u:
388 			s << asInt << "u";
389 			break;
390 		case decimal_U:
391 			s << asInt << "U";
392 			break;
393 		case octal:
394 			s << "0" << std::oct << asInt;
395 			break;
396 		case octal_u:
397 			s << "0" << std::oct << asInt << "u";
398 			break;
399 		case octal_U:
400 			s << "0" << std::oct << asInt << "U";
401 			break;
402 		case hex_x:
403 			s << "0x" << std::hex << asInt;
404 			break;
405 		case hex_X:
406 			s << "0X" << std::hex << asInt;
407 			break;
408 		case hex_u:
409 			s << "0x" << std::hex << asInt << "u";
410 			break;
411 		case hex_u_X:
412 			s << "0X" << std::hex << asInt << "u";
413 			break;
414 		case hex_U:
415 			s << "0x" << std::hex << asInt << "U";
416 			break;
417 		case hex_U_X:
418 			s << "0X" << std::hex << asInt << "U";
419 			break;
420 		case last:
421 		default:
422 			DE_ASSERT(0);
423 		}
424 
425 		asString = s.str();
426 	}
427 
428 public:
429 	String asString;
430 	int	asInt;
431 };
432 
433 //*****************************************************************************
434 class LayoutBindingBaseCase : public TestCase, public IProgramContextSupplier
435 {
436 public:
437 	LayoutBindingBaseCase(Context& context, const char* name, const char* description, StageType stage,
438 						  LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
439 	virtual ~LayoutBindingBaseCase(void);
440 
441 	IterateResult iterate(void);
442 
443 	// overrideable subtests
444 	virtual LayoutBindingTestResult binding_basic_default(void);
445 	virtual LayoutBindingTestResult binding_basic_explicit(void);
446 	virtual LayoutBindingTestResult binding_basic_multiple(void);
447 	virtual LayoutBindingTestResult binding_basic_render(void);
448 	virtual LayoutBindingTestResult binding_integer_constant(void);
449 	virtual LayoutBindingTestResult binding_integer_constant_expression(void);
450 	virtual LayoutBindingTestResult binding_array_size(void);
451 	virtual LayoutBindingTestResult binding_array_implicit(void);
452 	virtual LayoutBindingTestResult binding_array_multiple(void);
453 	virtual LayoutBindingTestResult binding_api_update(void);
454 	virtual LayoutBindingTestResult binding_compilation_errors(void);
455 	virtual LayoutBindingTestResult binding_link_errors(void);
456 	virtual LayoutBindingTestResult binding_examples(void);
457 	virtual LayoutBindingTestResult binding_mixed_order(void);
458 
459 private:
460 	// drawTest normal vs. compute
461 	typedef LayoutBindingTestResult (LayoutBindingBaseCase::*LayoutBindingDrawTestPtr)(glw::GLint program, int binding);
462 
463 	LayoutBindingDrawTestPtr m_drawTest;
464 
465 	// pointer type for subtests
466 	typedef LayoutBindingTestResult (LayoutBindingBaseCase::*LayoutBindingSubTestPtr)();
467 
468 	// test table entry
469 	struct LayoutBindingSubTest
470 	{
471 		char const*				name;
472 		char const*				description;
473 		LayoutBindingSubTestPtr test;
474 	};
475 
476 	// IProgramContextSupplier interface
477 protected:
getTestParameters()478 	const LayoutBindingParameters& getTestParameters()
479 	{
480 		return m_testParams;
481 	}
482 
getRenderContext()483 	const glu::RenderContext& getRenderContext()
484 	{
485 		return m_context.getRenderContext();
486 	}
487 
getStage()488 	virtual eStageType getStage()
489 	{
490 		return m_stage.type;
491 	}
492 
getSource(eStageType stage)493 	const String& getSource(eStageType stage)
494 	{
495 		return m_sources[stage];
496 	}
497 
getContext()498 	Context& getContext()
499 	{
500 		return m_context;
501 	}
502 
gl()503 	const glw::Functions& gl()
504 	{
505 		return m_context.getRenderContext().getFunctions();
506 	}
507 
needsPrecision() const508 	bool needsPrecision() const
509 	{
510 		if (isContextTypeES(m_context.getRenderContext().getType()) || m_glslVersion == glu::GLSL_VERSION_450)
511 		{
512 			return (m_testParams.surface_type != UniformBlock) && (m_testParams.surface_type != ShaderStorageBuffer);
513 		}
514 		else
515 		{
516 			return (m_testParams.surface_type != UniformBlock) && (m_testParams.surface_type != ShaderStorageBuffer) &&
517 				   (m_testParams.surface_type != AtomicCounter) && (m_testParams.surface_type != Image);
518 		}
519 	}
520 
521 protected:
makeSparseRange(int maxElement,int minElement=0) const522 	std::vector<int> makeSparseRange(int maxElement, int minElement = 0) const
523 	{
524 		static float	   rangeT[]		 = { 0.0f, 0.1f, 0.5f, 0.6f, 0.9f, 1.0f };
525 		std::vector<float> rangeTemplate = makeVector(rangeT);
526 		float			   max			 = rangeTemplate.back();
527 		float			   range		 = (float)((maxElement - 1) - minElement);
528 
529 		std::vector<int> result;
530 		for (std::vector<float>::iterator it = rangeTemplate.begin(); it != rangeTemplate.end(); it++)
531 		{
532 			float e = *it;
533 			e		= (e * range) / max;
534 			result.insert(result.end(), minElement + (int)e);
535 		}
536 		return result;
537 	}
538 
getGLSLVersion()539 	glu::GLSLVersion getGLSLVersion()
540 	{
541 		return m_glslVersion;
542 	}
543 
isStage(eStageType stage)544 	bool isStage(eStageType stage)
545 	{
546 		return (stage == m_stage.type);
547 	}
548 
setTemplateParam(eStageType stage,const char * param,const String & value)549 	void setTemplateParam(eStageType stage, const char* param, const String& value)
550 	{
551 		m_templateParams[stage][param] = value.c_str();
552 	}
553 
setTemplateParam(const char * param,const String & value)554 	void setTemplateParam(const char* param, const String& value)
555 	{
556 		setTemplateParam(m_stage.type, param, value);
557 	}
558 
updateTemplate(eStageType stage)559 	void updateTemplate(eStageType stage)
560 	{
561 		m_sources[stage] = tcu::StringTemplate(m_templates[stage]).specialize(m_templateParams[stage]);
562 	}
563 
updateTemplate()564 	void updateTemplate()
565 	{
566 		updateTemplate(m_stage.type);
567 	}
568 
569 	template <class T0, class T1>
generateLog(const String & msg,T0 result,T1 expected)570 	String generateLog(const String& msg, T0 result, T1 expected)
571 	{
572 		StringStream s;
573 		s << msg << " expected: " << expected << " actual: " << result << "\n";
574 		s << getSource(VertexShader) << "\n";
575 		s << getSource(FragmentShader) << "\n";
576 		return s.str();
577 	}
578 
579 private:
580 	std::vector<LayoutBindingSubTest> m_tests;
581 
init(void)582 	void init(void)
583 	{
584 		m_drawTest =
585 			(getStage() == ComputeShader) ? &LayoutBindingBaseCase::drawTestCompute : &LayoutBindingBaseCase::drawTest;
586 
587 #define MAKE_TEST_ENTRY(__subtest_name__) { #__subtest_name__, "", &LayoutBindingBaseCase::__subtest_name__ }
588 		LayoutBindingSubTest tests[] = {
589 			MAKE_TEST_ENTRY(binding_basic_default),		 MAKE_TEST_ENTRY(binding_basic_explicit),
590 			MAKE_TEST_ENTRY(binding_basic_multiple),	 MAKE_TEST_ENTRY(binding_basic_render),
591 			MAKE_TEST_ENTRY(binding_integer_constant),   MAKE_TEST_ENTRY(binding_integer_constant_expression),
592 			MAKE_TEST_ENTRY(binding_array_size),		 MAKE_TEST_ENTRY(binding_array_implicit),
593 			MAKE_TEST_ENTRY(binding_array_multiple),	 MAKE_TEST_ENTRY(binding_api_update),
594 			MAKE_TEST_ENTRY(binding_compilation_errors), MAKE_TEST_ENTRY(binding_link_errors),
595 			MAKE_TEST_ENTRY(binding_examples),			 MAKE_TEST_ENTRY(binding_mixed_order)
596 		};
597 		m_tests = makeVector(tests);
598 
599 		m_uniformDeclTemplate = "${LAYOUT}${KEYWORD}${UNIFORM_TYPE}${UNIFORM_BLOCK_NAME}${UNIFORM_BLOCK}${UNIFORM_"
600 								"INSTANCE_NAME}${UNIFORM_ARRAY};\n";
601 
602 		m_expectedColor = tcu::Vec4(0.0, 1.0f, 0.0f, 1.0f);
603 
604 		switch (getTestParameters().texture_type)
605 		{
606 		case TwoD:
607 		{
608 			// 2D
609 			glu::ImmutableTexture2D* texture2D =
610 				new glu::ImmutableTexture2D(getContext().getRenderContext(), GL_RGBA8, 2, 2);
611 
612 			texture2D->getRefTexture().allocLevel(0);
613 			tcu::clear(texture2D->getRefTexture().getLevel(0), m_expectedColor);
614 			texture2D->upload();
615 
616 			if (m_textures2D.find(0) != m_textures2D.end())
617 			{
618 				delete m_textures2D[0];
619 			}
620 
621 			m_textures2D[0] = texture2D;
622 		}
623 		break;
624 		case TwoDArray:
625 		{
626 			// 2DArray
627 			glu::Texture2DArray* texture2DArray =
628 				new glu::Texture2DArray(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
629 
630 			texture2DArray->getRefTexture().allocLevel(0);
631 			tcu::clear(texture2DArray->getRefTexture().getLevel(0), m_expectedColor);
632 			texture2DArray->upload();
633 
634 			if (m_textures2DArray.find(0) != m_textures2DArray.end())
635 			{
636 				delete m_textures2DArray[0];
637 			}
638 
639 			m_textures2DArray[0] = texture2DArray;
640 		}
641 		break;
642 		// 3D
643 		case ThreeD:
644 		{
645 			glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
646 
647 			texture3D->getRefTexture().allocLevel(0);
648 			tcu::clear(texture3D->getRefTexture().getLevel(0), m_expectedColor);
649 			texture3D->upload();
650 
651 			if (m_textures3D.find(0) != m_textures3D.end())
652 			{
653 				delete m_textures3D[0];
654 			}
655 
656 			m_textures3D[0] = texture3D;
657 		}
658 		break;
659 		case None:
660 			// test case where no texture allocation is needed
661 			break;
662 		default:
663 			DE_ASSERT(0);
664 			break;
665 		}
666 	}
667 
initDefaultVSContext()668 	String initDefaultVSContext()
669 	{
670 		m_templates[VertexShader] = "${VERSION}"
671 									"layout(location=0) in vec2 inPosition;\n"
672 									"${UNIFORM_DECL}\n"
673 									"flat out ${OUT_VAR_TYPE} fragColor;\n"
674 									"${OPTIONAL_FUNCTION_BLOCK}\n"
675 									"void main(void)\n"
676 									"{\n"
677 									"  ${OUT_ASSIGNMENT} ${UNIFORM_ACCESS}\n"
678 									"  gl_Position = vec4(inPosition, 0.0, 1.0);\n"
679 									"}\n";
680 
681 		StringMap& args = m_templateParams[VertexShader];
682 		// some samplers and all images don't have default precision qualifier (sampler3D)
683 		// so append a precision default in all sampler and image cases.
684 		StringStream s;
685 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
686 		s << "precision highp float;\n";
687 		if (needsPrecision())
688 		{
689 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
690 		}
691 
692 		args["VERSION"]					= s.str();
693 		args["UNIFORM_DECL"]			= "";
694 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
695 		args["UNIFORM_ACCESS"]			= "";
696 		args["OUT_ASSIGNMENT"]			= "fragColor =";
697 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
698 		args["OUT_VAR"]					= "fragColor";
699 		if (m_stage.type != VertexShader)
700 		{
701 			args["OUT_ASSIGNMENT"] = "";
702 		}
703 		return tcu::StringTemplate(m_templates[VertexShader]).specialize(args);
704 	}
705 
initDefaultFSContext()706 	String initDefaultFSContext()
707 	{
708 		// build fragment shader
709 		m_templates[FragmentShader] = "${VERSION}"
710 									  "layout(location=0) out ${OUT_VAR_TYPE} ${OUT_VAR};\n"
711 									  "flat in ${OUT_VAR_TYPE} fragColor;\n"
712 									  "${UNIFORM_DECL}\n"
713 									  "${OPTIONAL_FUNCTION_BLOCK}\n"
714 									  "void main(void)\n"
715 									  "{\n"
716 									  "  ${OUT_ASSIGNMENT} ${UNIFORM_ACCESS}\n"
717 									  "}\n";
718 
719 		StringMap& args = m_templateParams[FragmentShader];
720 		// samplers and images don't have default precision qualifier
721 		StringStream s;
722 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
723 		s << "precision highp float;\n";
724 		if (needsPrecision())
725 		{
726 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
727 		}
728 		args["VERSION"]					= s.str();
729 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
730 		args["UNIFORM_ACCESS"]			= "vec4(0.0,0.0,0.0,0.0);";
731 		args["UNIFORM_DECL"]			= "";
732 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
733 		args["OUT_ASSIGNMENT"]			= "outColor =";
734 		args["OUT_VAR"]					= "outColor";
735 		// must have a linkage between stage and fragment shader
736 		// that the compiler can't optimize away
737 		if (FragmentShader != m_stage.type)
738 		{
739 			args["UNIFORM_ACCESS"] = "fragColor;";
740 		}
741 		return tcu::StringTemplate(m_templates[FragmentShader]).specialize(args);
742 	}
743 
initDefaultCSContext()744 	String initDefaultCSContext()
745 	{
746 		// build compute shader
747 		m_templates[ComputeShader] = "${VERSION}"
748 									 "${UNIFORM_DECL}\n"
749 									 "${OPTIONAL_FUNCTION_BLOCK}\n"
750 									 "void main(void)\n"
751 									 "{\n"
752 									 "  ${OUT_VAR_TYPE} tmp = ${UNIFORM_ACCESS}\n"
753 									 "  ${OUT_ASSIGNMENT} tmp ${OUT_END}\n"
754 									 "}\n";
755 
756 		StringMap& args = m_templateParams[ComputeShader];
757 		// images don't have default precision qualifier
758 		StringStream s;
759 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
760 		s << "layout (local_size_x = 1) in;\n"
761 			 "precision highp float;\n";
762 		if (needsPrecision())
763 		{
764 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
765 		}
766 
767 		// bindings are per uniform type...
768 		if (getTestParameters().surface_type == Image)
769 		{
770 			s << "layout(binding=0, std430) buffer outData {\n"
771 				 "    "
772 			  << getTestParameters().vector_type << " outColor;\n"
773 													"};\n";
774 			args["OUT_ASSIGNMENT"] = "outColor =";
775 			args["OUT_END"]		   = ";";
776 		}
777 		else
778 		{
779 			s << "layout(binding=0, rgba8) uniform highp writeonly image2D outImage;\n";
780 			args["OUT_ASSIGNMENT"] = "imageStore(outImage, ivec2(0), ";
781 			args["OUT_END"]		   = ");";
782 		}
783 		args["VERSION"]					= s.str();
784 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
785 		args["UNIFORM_ACCESS"]			= "vec4(0.0,0.0,0.0,0.0);";
786 		args["UNIFORM_DECL"]			= "";
787 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
788 
789 		return tcu::StringTemplate(m_templates[ComputeShader]).specialize(args);
790 	}
791 
792 protected:
buildUniformDecl(const String & keyword,const String & layout,const String & uniform_type,const String & uniform_block_name,const String & uniform_block,const String & uniform_instance,const String & uniform_array) const793 	String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type,
794 							const String& uniform_block_name, const String& uniform_block,
795 							const String& uniform_instance, const String& uniform_array) const
796 	{
797 		StringMap args;
798 		setArg(args["LAYOUT"], layout);
799 		setArg(args["KEYWORD"], keyword);
800 		if (uniform_block_name.empty())
801 			setArg(args["UNIFORM_TYPE"], uniform_type);
802 		else
803 			args["UNIFORM_TYPE"] = "";
804 		if (!uniform_instance.empty() && !uniform_block_name.empty())
805 			setArg(args["UNIFORM_BLOCK_NAME"], uniform_block_name + "_block");
806 		else
807 			setArg(args["UNIFORM_BLOCK_NAME"], uniform_block_name);
808 		setArg(args["UNIFORM_BLOCK"], uniform_block);
809 		if ((uniform_block_name.empty() && uniform_block.empty()) || !uniform_array.empty())
810 			args["UNIFORM_INSTANCE_NAME"] = uniform_instance;
811 		else
812 			args["UNIFORM_INSTANCE_NAME"] = "";
813 		args["UNIFORM_ARRAY"]			  = uniform_array;
814 		return tcu::StringTemplate(m_uniformDeclTemplate).specialize(args);
815 	}
816 
getDefaultUniformName(int idx=0)817 	virtual String getDefaultUniformName(int idx = 0)
818 	{
819 		StringStream s;
820 		s << "uniform" << idx;
821 		return s.str();
822 	}
823 
buildUniformName(String & var)824 	virtual String buildUniformName(String& var)
825 	{
826 		std::ostringstream s;
827 		s << var;
828 		return s.str();
829 	}
830 
buildLayout(const String & binding)831 	virtual String buildLayout(const String& binding)
832 	{
833 		std::ostringstream s;
834 		if (!binding.empty())
835 			s << "layout(binding=" << binding << ") ";
836 		return s.str();
837 	}
838 
buildLayout(int binding)839 	virtual String buildLayout(int binding)
840 	{
841 		std::ostringstream bindingStr;
842 		bindingStr << binding;
843 		return buildLayout(bindingStr.str());
844 	}
845 
buildAccess(const String & var)846 	virtual String buildAccess(const String& var)
847 	{
848 		std::ostringstream s;
849 		s << getTestParameters().access_function << "(" << var << "," << getTestParameters().coord_vector_type << "(0)"
850 		  << ")";
851 		return s.str();
852 	}
853 
buildBlockName(const String &)854 	virtual String buildBlockName(const String& /*name*/)
855 	{
856 		return String();
857 	}
858 
buildBlock(const String &,const String &=String ("float"))859 	virtual String buildBlock(const String& /*name*/, const String& /*type*/ = String("float"))
860 	{
861 		return String();
862 	}
863 
buildArray(int idx)864 	virtual String buildArray(int idx)
865 	{
866 		StringStream s;
867 		s << "[" << idx << "]";
868 		return s.str();
869 	}
870 
buildArrayAccess(int uniform,int idx)871 	virtual String buildArrayAccess(int uniform, int idx)
872 	{
873 		StringStream s;
874 		s << getDefaultUniformName(uniform) << buildArray(idx);
875 		if (!buildBlockName(getDefaultUniformName()).empty())
876 		{
877 			s << "." << getDefaultUniformName(uniform);
878 		}
879 		return s.str();
880 	}
881 
882 	// return max. binding point allowed
maxBindings()883 	virtual int maxBindings()
884 	{
885 		int units = 0;
886 
887 		if (getTestParameters().surface_type == Image)
888 		{
889 			gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
890 		}
891 		else
892 		{
893 			gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
894 		}
895 
896 		return units;
897 	}
898 
899 	// return max. array size allowed
maxArraySize()900 	virtual int maxArraySize()
901 	{
902 		int units = 0;
903 
904 		if (getTestParameters().surface_type == Image)
905 		{
906 			switch (m_stage.type)
907 			{
908 			case VertexShader:
909 				gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
910 				break;
911 			case FragmentShader:
912 				gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
913 				break;
914 			default:
915 				DE_ASSERT(0);
916 				break;
917 			}
918 		}
919 		else
920 		{
921 			switch (m_stage.type)
922 			{
923 			case VertexShader:
924 				gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
925 				break;
926 			case FragmentShader:
927 				gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
928 				break;
929 			default:
930 				DE_ASSERT(0);
931 				break;
932 			}
933 		}
934 
935 		return units;
936 	}
937 
isSupported()938 	virtual bool isSupported()
939 	{
940 		return (maxArraySize() > 0);
941 	}
942 
bind(int binding)943 	virtual void bind(int binding)
944 	{
945 		glw::GLint texTarget = 0;
946 		glw::GLint texName   = 0;
947 
948 		switch (getTestParameters().texture_type)
949 		{
950 		case TwoD:
951 			texTarget = GL_TEXTURE_2D;
952 			texName   = m_textures2D[0]->getGLTexture();
953 			break;
954 		case TwoDArray:
955 			texTarget = GL_TEXTURE_2D_ARRAY;
956 			texName   = m_textures2DArray[0]->getGLTexture();
957 			break;
958 		case ThreeD:
959 			texTarget = GL_TEXTURE_3D;
960 			texName   = m_textures3D[0]->getGLTexture();
961 			break;
962 		default:
963 			DE_ASSERT(0);
964 			break;
965 		}
966 
967 		switch (getTestParameters().surface_type)
968 		{
969 		case Texture:
970 			gl().activeTexture(GL_TEXTURE0 + binding);
971 			gl().bindTexture(texTarget, texName);
972 			gl().texParameteri(texTarget, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(tcu::Sampler::CLAMP_TO_EDGE));
973 			gl().texParameteri(texTarget, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(tcu::Sampler::CLAMP_TO_EDGE));
974 			gl().texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(tcu::Sampler::NEAREST));
975 			gl().texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(tcu::Sampler::NEAREST));
976 			break;
977 		case Image:
978 			gl().bindImageTexture(binding, texName, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
979 			break;
980 		default:
981 			DE_ASSERT(0);
982 			break;
983 		}
984 	}
985 
unbind(int binding)986 	virtual void unbind(int binding)
987 	{
988 		glw::GLint texTarget = 0;
989 
990 		switch (getTestParameters().texture_type)
991 		{
992 		case TwoD:
993 			texTarget = GL_TEXTURE_2D;
994 			break;
995 		case TwoDArray:
996 			texTarget = GL_TEXTURE_2D_ARRAY;
997 			break;
998 		case ThreeD:
999 			texTarget = GL_TEXTURE_3D;
1000 			break;
1001 		default:
1002 			DE_ASSERT(0);
1003 			break;
1004 		}
1005 
1006 		switch (getTestParameters().surface_type)
1007 		{
1008 		case Texture:
1009 			gl().activeTexture(GL_TEXTURE0 + binding);
1010 			gl().bindTexture(texTarget, 0);
1011 			break;
1012 		case Image:
1013 			gl().bindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32F);
1014 			break;
1015 		default:
1016 			DE_ASSERT(0);
1017 			break;
1018 		}
1019 	}
1020 
1021 	virtual LayoutBindingTestResult drawTest(glw::GLint program, int binding);
1022 	virtual LayoutBindingTestResult drawTestCompute(glw::GLint program, int binding);
1023 
1024 	// allocate resources needed for all subtests, i.e. textures
setupTest()1025 	virtual void setupTest()
1026 	{
1027 	}
1028 
1029 	// cleanup resources needed for all subtests
teardownTest()1030 	virtual void teardownTest()
1031 	{
1032 		for (Texture2DMap::iterator it = m_textures2D.begin(); it != m_textures2D.end(); it++)
1033 		{
1034 			delete it->second;
1035 		}
1036 		m_textures2D.clear();
1037 
1038 		for (Texture2DArrayMap::iterator it = m_textures2DArray.begin(); it != m_textures2DArray.end(); it++)
1039 		{
1040 			delete it->second;
1041 		}
1042 		m_textures2DArray.clear();
1043 
1044 		for (Texture3DMap::iterator it = m_textures3D.begin(); it != m_textures3D.end(); it++)
1045 		{
1046 			delete it->second;
1047 		}
1048 		m_textures3D.clear();
1049 	}
1050 
1051 private:
1052 	// appends a space to the argument (make shader source pretty)
setArg(String & arg,const String & value) const1053 	void setArg(String& arg, const String& value) const
1054 	{
1055 		if (!value.empty())
1056 			arg = value + String(" ");
1057 		else
1058 			arg = String();
1059 	}
1060 
1061 private:
1062 	LayoutBindingParameters m_testParams;
1063 	StageType				m_stage;
1064 
1065 	std::map<eStageType, String>	  m_sources;
1066 	std::map<eStageType, StringMap>   m_templateParams;
1067 	std::map<eStageType, const char*> m_templates;
1068 
1069 	Texture2DMap	  m_textures2D;
1070 	Texture2DArrayMap m_textures2DArray;
1071 	Texture3DMap	  m_textures3D;
1072 	tcu::Vec4		  m_expectedColor;
1073 
1074 	const char* m_uniformDeclTemplate;
1075 
1076 	glu::GLSLVersion m_glslVersion;
1077 };
1078 
LayoutBindingBaseCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)1079 LayoutBindingBaseCase::LayoutBindingBaseCase(Context& context, const char* name, const char* description,
1080 											 StageType stage, LayoutBindingParameters& samplerType,
1081 											 glu::GLSLVersion glslVersion)
1082 	: TestCase(context, name, description)
1083 	, m_drawTest(DE_NULL)
1084 	, m_testParams(samplerType)
1085 	, m_stage(stage)
1086 	, m_uniformDeclTemplate(DE_NULL)
1087 	, m_glslVersion(glslVersion)
1088 {
1089 }
1090 
~LayoutBindingBaseCase(void)1091 LayoutBindingBaseCase::~LayoutBindingBaseCase(void)
1092 {
1093 	teardownTest();
1094 }
1095 
iterate(void)1096 LayoutBindingBaseCase::IterateResult LayoutBindingBaseCase::iterate(void)
1097 {
1098 	tcu::TestLog& log	= m_context.getTestContext().getLog();
1099 	bool		  passed = true;
1100 
1101 	if (!isSupported())
1102 	{
1103 		log << tcu::TestLog::Section("NotSupported", "");
1104 		log << tcu::TestLog::Message << "This test was not run as minimum requirements were not met."
1105 			<< tcu::TestLog::EndMessage;
1106 		log << tcu::TestLog::EndSection;
1107 		getContext().getTestContext().setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "NotSupported");
1108 		return STOP;
1109 	}
1110 
1111 	// init test case (create shader templates and textures)
1112 	init();
1113 
1114 	// allocate resources for all subtests
1115 	setupTest();
1116 
1117 	for (std::vector<LayoutBindingSubTest>::iterator it = m_tests.begin(); it != m_tests.end(); it++)
1118 	{
1119 		// need to reset templates and their args to a clean state before every
1120 		// test to avoid bleeding.
1121 		m_sources[VertexShader]   = initDefaultVSContext();
1122 		m_sources[FragmentShader] = initDefaultFSContext();
1123 		m_sources[ComputeShader]  = initDefaultCSContext();
1124 
1125 		LayoutBindingTestResult result = ((*this).*((*it).test))();
1126 		if (!result.testPassed())
1127 		{
1128 			log << tcu::TestLog::Section((*it).name, (*it).description);
1129 			log << tcu::TestLog::Message << result.getReason() << tcu::TestLog::EndMessage;
1130 			log << tcu::TestLog::EndSection;
1131 		}
1132 		if (!result.runForThisContext())
1133 		{
1134 			log << tcu::TestLog::Section((*it).name, (*it).description);
1135 			log << tcu::TestLog::Message << "This test was not run for this context as it does not apply."
1136 				<< tcu::TestLog::EndMessage;
1137 			log << tcu::TestLog::EndSection;
1138 		}
1139 		passed &= result.testPassed();
1140 	}
1141 
1142 	// cleanup resources
1143 	teardownTest();
1144 
1145 	/*=========================================================================
1146 	 TEST results
1147 	 =========================================================================*/
1148 
1149 	getContext().getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
1150 												passed ? "Pass" : "Fail");
1151 
1152 	return STOP;
1153 }
1154 
1155 /*=========================================================================
1156  // bind resource to specified binding point and program and
1157  // dispatch a computation, read back image at (0,0)
1158  =========================================================================*/
drawTestCompute(glw::GLint program,int binding)1159 LayoutBindingTestResult LayoutBindingBaseCase::drawTestCompute(glw::GLint program, int binding)
1160 {
1161 	const glw::Functions& l_gl   = getContext().getRenderContext().getFunctions();
1162 	bool				  passed = true;
1163 
1164 	DE_TEST_ASSERT(getStage() == ComputeShader);
1165 
1166 	l_gl.useProgram(program);
1167 
1168 	deUint32 fb_or_ssb;
1169 
1170 	if (getTestParameters().surface_type == Image)
1171 	{
1172 		bind(binding);
1173 
1174 		glw::GLfloat buffer[4] = { 0.1f, 0.2f, 0.3f, 0.4f };
1175 		l_gl.genBuffers(1, &fb_or_ssb);
1176 		l_gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, fb_or_ssb);
1177 
1178 		l_gl.bufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(glw::GLfloat), buffer, GL_DYNAMIC_COPY);
1179 
1180 		l_gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, fb_or_ssb);
1181 
1182 		l_gl.dispatchCompute(1, 1, 1);
1183 		l_gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
1184 
1185 		tcu::Vec4 pixel =
1186 			*(tcu::Vec4*)l_gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizeof(glw::GLfloat), GL_MAP_READ_BIT);
1187 		l_gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
1188 
1189 		l_gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
1190 		l_gl.deleteBuffers(1, &fb_or_ssb);
1191 
1192 		unbind(binding);
1193 
1194 		tcu::Vec4 expected(0.0f, 1.0f, 0.0f, 1.0f);
1195 		passed = (pixel == expected);
1196 		if (!passed)
1197 		{
1198 			return LayoutBindingTestResult(passed, generateLog(String("drawTestCompute failed"), expected, pixel));
1199 		}
1200 	}
1201 	else
1202 	{
1203 		deUint32 something = 0x01020304, tex;
1204 
1205 		l_gl.genTextures(1, &tex);
1206 		l_gl.bindTexture(GL_TEXTURE_2D, tex);
1207 		l_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1208 		l_gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
1209 		l_gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &something);
1210 
1211 		bind(binding);
1212 
1213 		l_gl.bindImageTexture(0, tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
1214 
1215 		l_gl.dispatchCompute(1, 1, 1);
1216 		l_gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
1217 
1218 		l_gl.bindImageTexture(0, 0, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
1219 
1220 		l_gl.genFramebuffers(1, &fb_or_ssb);
1221 		l_gl.bindFramebuffer(GL_FRAMEBUFFER, fb_or_ssb);
1222 		l_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1223 
1224 		l_gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &something);
1225 
1226 		l_gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1227 		l_gl.deleteFramebuffers(1, &fb_or_ssb);
1228 		l_gl.deleteTextures(1, &tex);
1229 
1230 		unbind(binding);
1231 
1232 		const deUint32 expected = 0xff00ff00;
1233 		passed					= (expected == something);
1234 		if (!passed)
1235 		{
1236 			return LayoutBindingTestResult(
1237 				passed, generateLog(String("drawTestCompute failed"), tcu::RGBA(expected), tcu::RGBA(something)));
1238 		}
1239 	}
1240 
1241 	return passed;
1242 }
1243 
1244 /*=========================================================================
1245  // bind resource to specified binding point and program and
1246  // return result of comparison of rendered pixel at (0,0) with expected
1247  =========================================================================*/
drawTest(glw::GLint program,int binding)1248 LayoutBindingTestResult LayoutBindingBaseCase::drawTest(glw::GLint program, int binding)
1249 {
1250 	const glw::Functions&	GL			  = getContext().getRenderContext().getFunctions();
1251 	const tcu::RenderTarget& renderTarget = getContext().getRenderContext().getRenderTarget();
1252 	glw::GLuint				 viewportW	= renderTarget.getWidth();
1253 	glw::GLuint				 viewportH	= renderTarget.getHeight();
1254 	tcu::Surface			 renderedFrame(viewportW, viewportH);
1255 	bool					 passed = true;
1256 
1257 	DE_TEST_ASSERT(getStage() != ComputeShader);
1258 
1259 	GL.viewport(0, 0, viewportW, viewportH);
1260 	GL.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
1261 	GL.clear(GL_COLOR_BUFFER_BIT);
1262 
1263 	static const float position[] = {
1264 		-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
1265 	};
1266 	static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 };
1267 
1268 	GL.useProgram(program);
1269 
1270 	bind(binding);
1271 
1272 	static const glu::VertexArrayBinding vertexArrays[] = {
1273 		glu::va::Float("inPosition", 2, 4, 0, &position[0]),
1274 	};
1275 	glu::draw(getContext().getRenderContext(), program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
1276 			  glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
1277 
1278 	glu::readPixels(getContext().getRenderContext(), 0, 0, renderedFrame.getAccess());
1279 
1280 	tcu::RGBA pixel = renderedFrame.getPixel(0, 0);
1281 
1282 	passed = (pixel == tcu::RGBA(m_expectedColor));
1283 
1284 	unbind(binding);
1285 
1286 	if (!passed)
1287 	{
1288 		return LayoutBindingTestResult(passed,
1289 									   generateLog(String("drawTest failed"), m_expectedColor, pixel.getPacked()));
1290 	}
1291 
1292 	return true;
1293 }
1294 
1295 //== verify that binding point is default w/o layout binding
binding_basic_default()1296 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_default()
1297 {
1298 	bool passed = true;
1299 
1300 	StringStream s;
1301 	s << buildAccess(getDefaultUniformName()) << ";\n";
1302 	setTemplateParam("UNIFORM_ACCESS", s.str());
1303 
1304 	String decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String()),
1305 								   String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1306 								   buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1307 	setTemplateParam("UNIFORM_DECL", decl);
1308 	updateTemplate();
1309 
1310 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1311 	passed &= program->compiledAndLinked();
1312 	if (!passed)
1313 	{
1314 		return LayoutBindingTestResult(passed, program->getErrorLog());
1315 	}
1316 
1317 	StringVector  list;
1318 	const String& u = buildBlockName(getDefaultUniformName());
1319 	if (!u.empty())
1320 		list.push_back(u + "_block");
1321 	else
1322 		list.push_back(getDefaultUniformName());
1323 
1324 	StringIntMap bindingPoints = program->getBindingPoints(list);
1325 
1326 	passed &= bindingPoints.size() == list.size() && (bindingPoints[u] == 0);
1327 	if (!passed)
1328 	{
1329 		return LayoutBindingTestResult(passed,
1330 									   generateLog(String("binding point did not match default"), bindingPoints[u], 0));
1331 	}
1332 
1333 	return true;
1334 }
1335 
1336 //== verify that binding point has specified value
binding_basic_explicit()1337 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_explicit()
1338 {
1339 	bool passed = true;
1340 
1341 	{
1342 		StringStream s;
1343 		s << buildAccess(getDefaultUniformName()) << ";\n";
1344 		setTemplateParam("UNIFORM_ACCESS", s.str());
1345 	}
1346 
1347 	std::vector<int> bindings = makeSparseRange(maxBindings());
1348 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
1349 	{
1350 		int	binding = *it;
1351 		String decl =
1352 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(binding),
1353 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1354 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1355 		setTemplateParam("UNIFORM_DECL", decl);
1356 		updateTemplate();
1357 
1358 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1359 		passed &= program->compiledAndLinked();
1360 		if (!passed)
1361 		{
1362 			return LayoutBindingTestResult(passed, program->getErrorLog());
1363 		}
1364 
1365 		StringVector  list;
1366 		const String& s = buildBlockName(getDefaultUniformName());
1367 		if (!s.empty())
1368 			list.push_back(s + "_block");
1369 		else
1370 			list.push_back(getDefaultUniformName());
1371 
1372 		StringIntMap bindingPoints = program->getBindingPoints(list);
1373 		passed &= bindingPoints.size() == list.size() && (binding == bindingPoints[list[0]]);
1374 		if (!passed)
1375 		{
1376 			return LayoutBindingTestResult(
1377 				passed, generateLog(String("binding point did not match default"), bindingPoints[list[0]], binding));
1378 		}
1379 	}
1380 	return true;
1381 }
1382 
1383 //== verify that binding works with multiple samplers (same binding points)
binding_basic_multiple()1384 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_multiple()
1385 {
1386 	bool passed = true;
1387 
1388 	glw::GLint baseBindingPoint = maxBindings() - 1;
1389 
1390 	String decl0 = buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
1391 									String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1392 									buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1393 	String decl1 = buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
1394 									String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)),
1395 									buildBlock(getDefaultUniformName(1)), getDefaultUniformName(1), String());
1396 	setTemplateParam("UNIFORM_DECL", decl0 + decl1);
1397 
1398 	StringStream s;
1399 	s << buildAccess(getDefaultUniformName()) << " + " << buildAccess(getDefaultUniformName(1)) << ";\n";
1400 	setTemplateParam("UNIFORM_ACCESS", s.str());
1401 	updateTemplate();
1402 
1403 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1404 	passed &= program->compiledAndLinked();
1405 	if (!passed)
1406 	{
1407 		return LayoutBindingTestResult(passed, program->getErrorLog());
1408 	}
1409 
1410 	StringVector list;
1411 	String		 u = buildBlockName(getDefaultUniformName());
1412 	if (!u.empty())
1413 		list.push_back(u + "_block");
1414 	else
1415 		list.push_back(getDefaultUniformName());
1416 
1417 	u = buildBlockName(getDefaultUniformName(1));
1418 	if (!u.empty())
1419 		list.push_back(u + "_block");
1420 	else
1421 		list.push_back(getDefaultUniformName(1));
1422 
1423 	StringIntMap bindingPoints = program->getBindingPoints(list);
1424 	passed &= (baseBindingPoint == bindingPoints[list[0]]) && (baseBindingPoint == bindingPoints[list[1]]);
1425 	if (!passed)
1426 	{
1427 		String err;
1428 		err = generateLog(String("binding point did not match default"), bindingPoints[list[0]], baseBindingPoint);
1429 		err += generateLog(String("binding point did not match default"), bindingPoints[list[1]], baseBindingPoint);
1430 		return LayoutBindingTestResult(passed, err);
1431 	}
1432 
1433 	return true;
1434 }
1435 
1436 //== verify that binding point has specified value
binding_basic_render()1437 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_render()
1438 {
1439 	bool passed = true;
1440 
1441 	StringStream s;
1442 	s << buildAccess(getDefaultUniformName()) << ";\n";
1443 	setTemplateParam("UNIFORM_ACCESS", s.str());
1444 
1445 	std::vector<int> bindings = makeSparseRange(maxBindings());
1446 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
1447 	{
1448 		int	binding = *it;
1449 		String decl =
1450 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(binding),
1451 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1452 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1453 		setTemplateParam("UNIFORM_DECL", decl);
1454 		updateTemplate();
1455 
1456 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1457 		passed &= program->compiledAndLinked();
1458 		if (!passed)
1459 		{
1460 			return LayoutBindingTestResult(passed, program->getErrorLog());
1461 		}
1462 
1463 		LayoutBindingTestResult drawTestResult = ((*this).*(m_drawTest))(program->getProgram(), binding);
1464 		if (!drawTestResult.testPassed())
1465 		{
1466 			return LayoutBindingTestResult(drawTestResult.testPassed(), drawTestResult.getReason());
1467 		}
1468 	}
1469 	return true;
1470 }
1471 
binding_integer_constant()1472 LayoutBindingTestResult LayoutBindingBaseCase::binding_integer_constant()
1473 {
1474 	bool			 passed   = true;
1475 	std::vector<int> integers = makeSparseRange(maxBindings(), 0);
1476 
1477 	std::vector<IntegerConstant> integerConstants;
1478 	for (int idx = 0; idx < IntegerConstant::last; idx++)
1479 	{
1480 		for (IntVector::iterator it = integers.begin(); it != integers.end(); it++)
1481 		{
1482 			integerConstants.push_back(IntegerConstant((IntegerConstant::Literals)idx, (*it)));
1483 		}
1484 	}
1485 
1486 	//== verify that binding point can be set with integer constant
1487 	for (std::vector<IntegerConstant>::iterator it = integerConstants.begin(); it != integerConstants.end(); it++)
1488 	{
1489 		String& intConst = (*it).asString;
1490 
1491 		String decl =
1492 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(intConst),
1493 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1494 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1495 		setTemplateParam("UNIFORM_DECL", decl);
1496 
1497 		StringStream s;
1498 		s << buildAccess(getDefaultUniformName()) << ";\n";
1499 		setTemplateParam("UNIFORM_ACCESS", s.str());
1500 		updateTemplate();
1501 
1502 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1503 		passed &= program->compiledAndLinked();
1504 		if (!passed)
1505 		{
1506 			return LayoutBindingTestResult(passed, program->getErrorLog());
1507 		}
1508 
1509 		StringVector  list;
1510 		const String& u = buildBlockName(getDefaultUniformName());
1511 		if (!u.empty())
1512 			list.push_back(u + "_block");
1513 		else
1514 			list.push_back(getDefaultUniformName());
1515 
1516 		StringIntMap bindingPoints = program->getBindingPoints(list);
1517 		passed &= ((*it).asInt == bindingPoints[list[0]]);
1518 		if (!passed)
1519 		{
1520 			return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
1521 															   bindingPoints[list[0]], (*it).asInt));
1522 		}
1523 	}
1524 
1525 	//== verify that binding point can be set with integer constant resulting from a preprocessor substitution
1526 	for (std::vector<IntegerConstant>::iterator it = integerConstants.begin(); it != integerConstants.end(); it++)
1527 	{
1528 		String& intConst = (*it).asString;
1529 
1530 		StringStream s;
1531 		s << "#define INT_CONST " << intConst << std::endl;
1532 
1533 		String decl =
1534 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("INT_CONST")),
1535 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1536 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1537 		setTemplateParam("UNIFORM_DECL", s.str() + decl);
1538 
1539 		s.reset();
1540 		s << buildAccess(getDefaultUniformName()) << ";\n";
1541 		setTemplateParam("UNIFORM_ACCESS", s.str());
1542 		updateTemplate();
1543 
1544 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1545 		passed &= program->compiledAndLinked();
1546 		if (!passed)
1547 		{
1548 			return LayoutBindingTestResult(passed, program->getErrorLog());
1549 		}
1550 
1551 		StringVector  list;
1552 		const String& u = buildBlockName(getDefaultUniformName());
1553 		if (!u.empty())
1554 			list.push_back(u + "_block");
1555 		else
1556 			list.push_back(getDefaultUniformName());
1557 
1558 		StringIntMap bindingPoints = program->getBindingPoints(list);
1559 		passed &= ((*it).asInt == bindingPoints[list[0]]);
1560 		if (!passed)
1561 		{
1562 			return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
1563 															   bindingPoints[list[0]], (*it).asInt));
1564 		}
1565 	}
1566 
1567 	return true;
1568 }
1569 
1570 //== test integer constant expressions
1571 //== only for GL
binding_integer_constant_expression()1572 LayoutBindingTestResult LayoutBindingBaseCase::binding_integer_constant_expression()
1573 {
1574 	bool passed = true;
1575 	if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
1576 		return LayoutBindingTestResult(passed, String(), true);
1577 
1578 	return LayoutBindingTestResult(passed, String(), true);
1579 }
1580 
1581 //== test different sized arrays
binding_array_size(void)1582 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_size(void)
1583 {
1584 	bool passed = true;
1585 
1586 	std::vector<int> arraySizes = makeSparseRange(maxArraySize(), 1);
1587 	for (std::vector<int>::iterator it = arraySizes.begin(); it < arraySizes.end(); it++)
1588 	{
1589 		int	arraySize = *it;
1590 		String decl =
1591 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings() - arraySize - 1),
1592 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1593 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
1594 		setTemplateParam("UNIFORM_DECL", decl);
1595 
1596 		StringStream s;
1597 		for (int idx = 0; idx < arraySize; idx++)
1598 		{
1599 			s << (idx ? " + " : "") << buildAccess(buildArrayAccess(0, idx));
1600 		}
1601 		s << ";\n";
1602 		setTemplateParam("UNIFORM_ACCESS", s.str());
1603 		updateTemplate();
1604 
1605 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1606 		passed &= program->compiledAndLinked();
1607 		if (!passed)
1608 		{
1609 			return LayoutBindingTestResult(passed, program->getErrorLog());
1610 		}
1611 
1612 		StringVector list;
1613 		for (int idx = 0; idx < arraySize; idx++)
1614 		{
1615 			std::ostringstream texUnitStr;
1616 			texUnitStr << getDefaultUniformName();
1617 			const String& u = buildBlockName(getDefaultUniformName());
1618 			if (!u.empty())
1619 				texUnitStr << "_block";
1620 			texUnitStr << buildArray(idx);
1621 			list.push_back(texUnitStr.str());
1622 		}
1623 
1624 		StringIntMap bindingPoints = program->getBindingPoints(list);
1625 		for (int idx = 0; idx < arraySize; idx++)
1626 		{
1627 			passed &= (((maxBindings() - arraySize - 1) + idx) == bindingPoints[list[idx]]);
1628 			if (!passed)
1629 			{
1630 				return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
1631 																   bindingPoints[list[idx]],
1632 																   (maxBindings() - arraySize - 1) + idx));
1633 			}
1634 		}
1635 	}
1636 
1637 	return LayoutBindingTestResult(passed, String());
1638 }
1639 
1640 //== verify first element takes binding point specified in binding and
1641 //== subsequent entries take the next consecutive units
binding_array_implicit(void)1642 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_implicit(void)
1643 {
1644 	bool passed = true;
1645 
1646 	std::vector<int> bindings = makeSparseRange(maxBindings(), 0);
1647 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
1648 	{
1649 		int baseBindingPoint = *it;
1650 		int arraySize		 = std::min(maxBindings() - baseBindingPoint, 4);
1651 
1652 		String decl =
1653 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
1654 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1655 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
1656 		setTemplateParam("UNIFORM_DECL", decl);
1657 
1658 		StringStream s;
1659 		for (int idx = 0; idx < arraySize; idx++)
1660 		{
1661 			s << (idx ? " + " : "") << buildAccess(buildArrayAccess(0, idx));
1662 		}
1663 		s << ";\n";
1664 		setTemplateParam("UNIFORM_ACCESS", s.str());
1665 		updateTemplate();
1666 
1667 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1668 		passed &= program->compiledAndLinked();
1669 		if (!passed)
1670 		{
1671 			return LayoutBindingTestResult(passed, program->getErrorLog());
1672 		}
1673 		StringVector list;
1674 		for (int idx = 0; idx < arraySize; idx++)
1675 		{
1676 			std::ostringstream texUnitStr;
1677 			texUnitStr << getDefaultUniformName();
1678 			const String& u = buildBlockName(getDefaultUniformName());
1679 			if (!u.empty())
1680 				texUnitStr << "_block";
1681 			texUnitStr << buildArray(idx);
1682 			list.push_back(texUnitStr.str());
1683 		}
1684 
1685 		StringIntMap bindingPoints = program->getBindingPoints(list);
1686 		for (int idx = 0; idx < arraySize; idx++)
1687 		{
1688 			passed &= ((baseBindingPoint + idx) == bindingPoints[list[idx]]);
1689 			if (!passed)
1690 			{
1691 				return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
1692 																   bindingPoints[list[idx]], (baseBindingPoint + idx)));
1693 			}
1694 		}
1695 	}
1696 	return LayoutBindingTestResult(passed, String());
1697 }
1698 
1699 //== multiple arrays :verify first element takes binding point specified in binding and
1700 //== subsequent entries take the next consecutive units
binding_array_multiple(void)1701 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_multiple(void)
1702 {
1703 	bool passed = true;
1704 
1705 	// two arrays, limit max. binding to one
1706 	std::vector<int> bindings = makeSparseRange(maxBindings() - 2, 0);
1707 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
1708 	{
1709 		int baseBindingPoint = *it;
1710 
1711 		// total distance from current binding point to end of binding range
1712 		// split over two arrays, making sure that the array sizes don't
1713 		// exceed max. array sizes per stage
1714 		int arraySize = (maxBindings() - baseBindingPoint - 1) / 2;
1715 		arraySize	 = std::min(arraySize, maxArraySize() / 2);
1716 
1717 		StringStream s;
1718 		String		 decl =
1719 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
1720 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1721 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
1722 		String another_decl =
1723 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
1724 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)),
1725 							 buildBlock(getDefaultUniformName(1)), getDefaultUniformName(1), buildArray(arraySize));
1726 		setTemplateParam("UNIFORM_DECL", decl + another_decl);
1727 
1728 		s.reset();
1729 		for (int uniform = 0; uniform < 2; uniform++)
1730 		{
1731 			for (int idx = 0; idx < arraySize; idx++)
1732 			{
1733 				s << ((idx | uniform) ? " + " : "") << buildAccess(buildArrayAccess(uniform, idx));
1734 			}
1735 		}
1736 		s << ";\n";
1737 		setTemplateParam("UNIFORM_ACCESS", s.str());
1738 		updateTemplate();
1739 
1740 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1741 		passed &= program->compiledAndLinked();
1742 		if (!passed)
1743 		{
1744 			return LayoutBindingTestResult(passed, program->getErrorLog());
1745 		}
1746 
1747 		StringVector list;
1748 		for (int uniform = 0; uniform < 2; uniform++)
1749 		{
1750 			list.clear();
1751 			for (int idx = 0; idx < arraySize; idx++)
1752 			{
1753 				std::ostringstream texUnitStr;
1754 				texUnitStr << getDefaultUniformName(uniform);
1755 				const String& u = buildBlockName(getDefaultUniformName(uniform));
1756 				if (!u.empty())
1757 					texUnitStr << "_block";
1758 				texUnitStr << buildArray(idx);
1759 				list.push_back(texUnitStr.str());
1760 			}
1761 
1762 			StringIntMap bindingPoints = program->getBindingPoints(list);
1763 			for (int idx = 0; idx < arraySize; idx++)
1764 			{
1765 				passed &= ((baseBindingPoint + idx) == bindingPoints[list[idx]]);
1766 				if (!passed)
1767 				{
1768 					return LayoutBindingTestResult(passed,
1769 												   generateLog(String("binding point did not match default"),
1770 															   bindingPoints[list[idx]], (baseBindingPoint + idx)));
1771 				}
1772 			}
1773 		}
1774 	}
1775 	return LayoutBindingTestResult(passed, String());
1776 }
1777 
1778 //== verify that explicit binding point can be changed via API
binding_api_update(void)1779 LayoutBindingTestResult LayoutBindingBaseCase::binding_api_update(void)
1780 {
1781 	bool passed = true;
1782 
1783 	String decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(1),
1784 								   String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1785 								   buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1786 	setTemplateParam("UNIFORM_DECL", decl);
1787 
1788 	StringStream s;
1789 	s << buildAccess(getDefaultUniformName()) << ";\n";
1790 	setTemplateParam("UNIFORM_ACCESS", s.str());
1791 	updateTemplate();
1792 
1793 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1794 	passed &= program->compiledAndLinked();
1795 	if (!passed)
1796 	{
1797 		return LayoutBindingTestResult(passed, program->getErrorLog());
1798 	}
1799 
1800 	StringVector  list;
1801 	const String& u = buildBlockName(getDefaultUniformName());
1802 	if (!u.empty())
1803 		list.push_back(u + "_block");
1804 	else
1805 		list.push_back(getDefaultUniformName());
1806 
1807 	StringIntMap bindingPoints = program->getBindingPoints(list);
1808 
1809 	gl().useProgram(program->getProgram());
1810 	program->setBindingPoints(list, maxBindings() - 1);
1811 	gl().useProgram(0);
1812 
1813 	bindingPoints = program->getBindingPoints(list);
1814 
1815 	passed &= bindingPoints[list[0]] == (maxBindings() - 1);
1816 	if (!passed)
1817 	{
1818 		return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
1819 														   bindingPoints[list[0]], maxBindings() - 1));
1820 	}
1821 
1822 	return LayoutBindingTestResult(passed, String());
1823 }
1824 
binding_compilation_errors(void)1825 LayoutBindingTestResult LayoutBindingBaseCase::binding_compilation_errors(void)
1826 {
1827 	bool   passed = true;
1828 	String decl;
1829 
1830 	// verify "uniform float var;" doesn't compile
1831 	{
1832 		StringStream s;
1833 		s << getTestParameters().vector_type << "(0.0);";
1834 
1835 		setTemplateParam("UNIFORM_ACCESS", s.str());
1836 		s.reset();
1837 		s << "layout(binding=0) "
1838 		  << "uniform float tex0;";
1839 		setTemplateParam("UNIFORM_DECL", s.str());
1840 		updateTemplate();
1841 
1842 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1843 		passed &= !program->compiledAndLinked();
1844 		if (!passed)
1845 		{
1846 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1847 		}
1848 	}
1849 
1850 	// verify that non-constant integer expression in binding fails
1851 	{
1852 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("0.0")),
1853 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1854 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1855 		setTemplateParam("UNIFORM_DECL", decl);
1856 		updateTemplate();
1857 
1858 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1859 		passed &= !program->compiledAndLinked();
1860 		if (!passed)
1861 		{
1862 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1863 		}
1864 	}
1865 
1866 	{
1867 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("-1")),
1868 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1869 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1870 		setTemplateParam("UNIFORM_DECL", decl);
1871 		updateTemplate();
1872 
1873 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1874 		passed &= !program->compiledAndLinked();
1875 		if (!passed)
1876 		{
1877 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1878 		}
1879 	}
1880 	{
1881 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings()),
1882 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1883 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1884 		setTemplateParam("UNIFORM_DECL", decl);
1885 		updateTemplate();
1886 
1887 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1888 		passed &= !program->compiledAndLinked();
1889 		if (!passed)
1890 		{
1891 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1892 		}
1893 	}
1894 	{
1895 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings()),
1896 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1897 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1898 		setTemplateParam("UNIFORM_DECL", decl);
1899 
1900 		StringStream s;
1901 		s << "vec4(0.0);\n";
1902 		setTemplateParam("UNIFORM_ACCESS", s.str());
1903 		updateTemplate();
1904 
1905 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1906 		passed &= !program->compiledAndLinked();
1907 		if (!passed)
1908 		{
1909 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1910 		}
1911 	}
1912 	return LayoutBindingTestResult(passed, String());
1913 }
1914 
binding_link_errors(void)1915 LayoutBindingTestResult LayoutBindingBaseCase::binding_link_errors(void)
1916 {
1917 	bool passed = true;
1918 
1919 	// same sampler with different binding in two compilation units
1920 	if (isStage(VertexShader))
1921 	{
1922 		String decl =
1923 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(1),
1924 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1925 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1926 		setTemplateParam(VertexShader, "UNIFORM_DECL", decl);
1927 
1928 		setTemplateParam(VertexShader, "OUT_ASSIGNMENT", String("fragColor ="));
1929 
1930 		StringStream s;
1931 		s << buildAccess(getDefaultUniformName()) << ";\n";
1932 		setTemplateParam(VertexShader, "UNIFORM_ACCESS", s.str());
1933 		updateTemplate(VertexShader);
1934 
1935 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(3),
1936 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
1937 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
1938 		setTemplateParam(FragmentShader, "UNIFORM_DECL", decl);
1939 
1940 		s.reset();
1941 		s << "fragColor + " << buildAccess(getDefaultUniformName()) << ";\n";
1942 		setTemplateParam(FragmentShader, "UNIFORM_ACCESS", s.str());
1943 		updateTemplate(FragmentShader);
1944 
1945 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
1946 		passed = !program->compiledAndLinked();
1947 		if (!passed)
1948 		{
1949 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
1950 		}
1951 	}
1952 
1953 	return LayoutBindingTestResult(passed, String());
1954 }
1955 
1956 // this subtest is generically empty. Overwritten in test cases as needed.
binding_examples(void)1957 LayoutBindingTestResult LayoutBindingBaseCase::binding_examples(void)
1958 {
1959 	return true;
1960 }
1961 
1962 // just for image and atomic counter cases
binding_mixed_order(void)1963 LayoutBindingTestResult LayoutBindingBaseCase::binding_mixed_order(void)
1964 {
1965 	return true;
1966 }
1967 
1968 //=========================================================================
1969 // test case Sampler layout binding
1970 //=========================================================================
1971 class SamplerLayoutBindingCase : public LayoutBindingBaseCase
1972 
1973 {
1974 public:
1975 	SamplerLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
1976 							 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
1977 	~SamplerLayoutBindingCase(void);
1978 
1979 private:
1980 	/*virtual*/
createProgram()1981 	LayoutBindingProgram* createProgram()
1982 	{
1983 		return new LayoutBindingProgram(*this);
1984 	}
1985 
1986 	/*virtual*/
getDefaultUniformName(int idx=0)1987 	String getDefaultUniformName(int idx = 0)
1988 	{
1989 		StringStream s;
1990 
1991 		s << "sampler" << idx;
1992 		return s.str();
1993 	}
1994 
1995 	/*virtual*/
buildLayout(const String & binding)1996 	String buildLayout(const String& binding)
1997 	{
1998 		std::ostringstream s;
1999 		if (!binding.empty())
2000 			s << "layout(binding=" << binding << ") ";
2001 		return s.str();
2002 	}
2003 
maxBindings()2004 	virtual int maxBindings()
2005 	{
2006 		int units = 0;
2007 		gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
2008 		return units;
2009 	}
2010 
2011 	// return max. array size allowed
maxArraySize()2012 	virtual int maxArraySize()
2013 	{
2014 		int units = 0;
2015 
2016 		switch (getStage())
2017 		{
2018 		case VertexShader:
2019 			gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
2020 			break;
2021 		case FragmentShader:
2022 			gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
2023 			break;
2024 		case ComputeShader:
2025 			gl().getIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &units);
2026 			break;
2027 		default:
2028 			DE_ASSERT(0);
2029 			break;
2030 		}
2031 
2032 		return units;
2033 	}
2034 };
2035 
SamplerLayoutBindingCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)2036 SamplerLayoutBindingCase::SamplerLayoutBindingCase(Context& context, const char* name, const char* description,
2037 												   StageType stage, LayoutBindingParameters& samplerType,
2038 												   glu::GLSLVersion glslVersion)
2039 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
2040 {
2041 }
2042 
~SamplerLayoutBindingCase(void)2043 SamplerLayoutBindingCase::~SamplerLayoutBindingCase(void)
2044 {
2045 }
2046 
2047 //=========================================================================
2048 // test case Image layout binding
2049 //=========================================================================
2050 class ImageLayoutBindingCase : public LayoutBindingBaseCase
2051 
2052 {
2053 public:
2054 	ImageLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
2055 						   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
2056 	~ImageLayoutBindingCase(void);
2057 
2058 private:
2059 	class ImageLayoutBindingProgram : public LayoutBindingProgram
2060 	{
2061 	public:
ImageLayoutBindingProgram(IProgramContextSupplier & contextSupplier)2062 		ImageLayoutBindingProgram(IProgramContextSupplier& contextSupplier) : LayoutBindingProgram(contextSupplier)
2063 		{
2064 		}
2065 	};
2066 
2067 private:
2068 	// IProgramContextSupplier
2069 	/*virtual*/
createProgram()2070 	LayoutBindingProgram* createProgram()
2071 	{
2072 		return new ImageLayoutBindingProgram(*this);
2073 	}
2074 
2075 private:
2076 	/*virtual*/
getDefaultUniformName(int idx=0)2077 	String getDefaultUniformName(int idx = 0)
2078 	{
2079 		StringStream s;
2080 		s << "image" << idx;
2081 		return s.str();
2082 	}
2083 
2084 	/*virtual*/
buildLayout(const String & binding)2085 	String buildLayout(const String& binding)
2086 	{
2087 		std::ostringstream s;
2088 		if (!binding.empty())
2089 			s << "layout(binding=" << binding << ", rgba8) readonly ";
2090 		else
2091 			s << "layout(rgba8) readonly ";
2092 		return s.str();
2093 	}
2094 
2095 	/*virtual*/
maxBindings()2096 	int maxBindings()
2097 	{
2098 		int units = 0;
2099 		gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
2100 		return units;
2101 	}
2102 
2103 	/*virtual*/
maxArraySize()2104 	int maxArraySize()
2105 	{
2106 		int units = 0;
2107 		switch (getStage())
2108 		{
2109 		case VertexShader:
2110 			gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
2111 			break;
2112 		case FragmentShader:
2113 			gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
2114 			break;
2115 		case ComputeShader:
2116 			gl().getIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &units);
2117 			break;
2118 		default:
2119 			DE_ASSERT(0);
2120 			break;
2121 		}
2122 		return units;
2123 	}
2124 
2125 private:
2126 	//virtual LayoutBindingTestResult        binding_basic_default               (void);
2127 	//virtual LayoutBindingTestResult        binding_basic_explicit              (void);
2128 	//virtual LayoutBindingTestResult        binding_basic_multiple              (void);
2129 	//virtual LayoutBindingTestResult        binding_basic_render                (void);
2130 	//virtual LayoutBindingTestResult        binding_integer_constant            (void);
2131 	//virtual LayoutBindingTestResult        binding_integer_constant_expression (void);
2132 	//virtual LayoutBindingTestResult        binding_array_size                  (void);
2133 	//virtual LayoutBindingTestResult        binding_array_implicit              (void);
2134 	//virtual LayoutBindingTestResult        binding_array_multiple              (void);
2135 	/*virtual*/
binding_api_update(void)2136 	LayoutBindingTestResult binding_api_update(void)
2137 	{
2138 		// only for GL
2139 		if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
2140 			return LayoutBindingTestResult(true, String(), true);
2141 
2142 		return LayoutBindingBaseCase::binding_api_update();
2143 	}
2144 	//virtual LayoutBindingTestResult        binding_compilation_errors          (void);
2145 	//virtual LayoutBindingTestResult        binding_link_errors                 (void);
2146 	//virtual LayoutBindingTestResult        binding_link_examples               (void);
2147 	/*virtual*/
binding_mixed_order(void)2148 	LayoutBindingTestResult binding_mixed_order(void)
2149 	{
2150 		bool passed = true;
2151 
2152 		{
2153 			StringStream s;
2154 			s << buildAccess(getDefaultUniformName()) << ";\n";
2155 			setTemplateParam("UNIFORM_ACCESS", s.str());
2156 
2157 			String decl =
2158 				buildUniformDecl(String(getTestParameters().keyword), String("layout(binding=0, rgba8) readonly"),
2159 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
2160 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
2161 			setTemplateParam("UNIFORM_DECL", decl);
2162 			updateTemplate();
2163 
2164 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2165 			passed &= program->compiledAndLinked();
2166 			if (!passed)
2167 			{
2168 				return LayoutBindingTestResult(passed, program->getErrorLog());
2169 			}
2170 		}
2171 		{
2172 			String decl =
2173 				buildUniformDecl(String(getTestParameters().keyword), String("layout(r32f, binding=0) readonly"),
2174 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
2175 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
2176 			setTemplateParam("UNIFORM_DECL", decl);
2177 			updateTemplate();
2178 
2179 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2180 			passed &= program->compiledAndLinked();
2181 			if (!passed)
2182 			{
2183 				return LayoutBindingTestResult(passed, program->getErrorLog());
2184 			}
2185 		}
2186 
2187 		return true;
2188 	}
2189 };
2190 
ImageLayoutBindingCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)2191 ImageLayoutBindingCase::ImageLayoutBindingCase(Context& context, const char* name, const char* description,
2192 											   StageType stage, LayoutBindingParameters& samplerType,
2193 											   glu::GLSLVersion glslVersion)
2194 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
2195 {
2196 }
2197 
~ImageLayoutBindingCase(void)2198 ImageLayoutBindingCase::~ImageLayoutBindingCase(void)
2199 {
2200 }
2201 
2202 //=========================================================================
2203 // test case Atomic counter binding
2204 //=========================================================================
2205 class AtomicCounterLayoutBindingCase : public LayoutBindingBaseCase
2206 
2207 {
2208 public:
2209 	AtomicCounterLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
2210 								   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
~AtomicCounterLayoutBindingCase(void)2211 	~AtomicCounterLayoutBindingCase(void)
2212 	{
2213 	}
2214 
2215 private:
2216 	class AtomicCounterLayoutBindingProgram : public LayoutBindingProgram
2217 	{
2218 	public:
AtomicCounterLayoutBindingProgram(IProgramContextSupplier & contextSupplier)2219 		AtomicCounterLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
2220 			: LayoutBindingProgram(contextSupplier)
2221 		{
2222 		}
2223 
2224 	private:
2225 		/*virtual*/
getBindingPoints(StringVector args) const2226 		StringIntMap getBindingPoints(StringVector args) const
2227 		{
2228 			StringIntMap bindingPoints;
2229 
2230 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
2231 			{
2232 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM, (*it).c_str());
2233 				if (idx != GL_INVALID_INDEX)
2234 				{
2235 					glw::GLenum param					  = GL_ATOMIC_COUNTER_BUFFER_INDEX;
2236 					glw::GLint  atomic_counter_buffer_idx = -1;
2237 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM, idx, 1, &param, 1, NULL,
2238 											  &atomic_counter_buffer_idx);
2239 					bool hasNoError = (GL_NO_ERROR == gl().getError()) && (-1 != atomic_counter_buffer_idx);
2240 					if (!hasNoError)
2241 						continue;
2242 
2243 					param			 = GL_BUFFER_BINDING;
2244 					glw::GLint value = -1;
2245 					gl().getProgramResourceiv(getProgram(), GL_ATOMIC_COUNTER_BUFFER, atomic_counter_buffer_idx, 1,
2246 											  &param, 1, NULL, &value);
2247 					hasNoError = (GL_NO_ERROR == gl().getError()) && (-1 != value);
2248 					if (!hasNoError)
2249 						continue;
2250 
2251 					bindingPoints[*it] = value;
2252 				}
2253 			}
2254 			return bindingPoints;
2255 		}
2256 
2257 		/*virtual*/
getOffsets(StringVector args) const2258 		StringIntMap getOffsets(StringVector args) const
2259 		{
2260 			StringIntMap bindingPoints;
2261 
2262 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
2263 			{
2264 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM, (*it).c_str());
2265 				if (idx != GL_INVALID_INDEX)
2266 				{
2267 					glw::GLenum param = GL_OFFSET;
2268 					glw::GLint  value = -1;
2269 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM, idx, 1, &param, 1, NULL, &value);
2270 					bool hasNoError = (GL_NO_ERROR == gl().getError());
2271 					if (hasNoError)
2272 					{
2273 						bindingPoints[*it] = value;
2274 					}
2275 				}
2276 			}
2277 			return bindingPoints;
2278 		}
2279 	};
2280 
2281 private:
2282 	// IProgramContextSupplier
2283 	/*virtual*/
createProgram()2284 	LayoutBindingProgram* createProgram()
2285 	{
2286 		return new AtomicCounterLayoutBindingProgram(*this);
2287 	}
2288 
2289 private:
2290 	/*virtual*/
getDefaultUniformName(int idx=0)2291 	String getDefaultUniformName(int idx = 0)
2292 	{
2293 		StringStream s;
2294 		s << "atomic" << idx;
2295 		return s.str();
2296 	}
2297 
2298 	/*virtual*/
buildAccess(const String & var)2299 	String buildAccess(const String& var)
2300 	{
2301 		std::ostringstream s;
2302 		s << "vec4(float(atomicCounter(" << var << ")), 1.0, 0.0, 1.0)";
2303 		return s.str();
2304 	}
2305 
maxBindings()2306 	int maxBindings()
2307 	{
2308 		int units = 0;
2309 		gl().getIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &units);
2310 		return units;
2311 	}
2312 
2313 	// return max. array size allowed
maxArraySize()2314 	int maxArraySize()
2315 	{
2316 		int units = 0;
2317 		switch (getStage())
2318 		{
2319 		case FragmentShader:
2320 			gl().getIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, &units);
2321 			break;
2322 		case VertexShader:
2323 			gl().getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTERS, &units);
2324 			break;
2325 		case ComputeShader:
2326 			gl().getIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &units);
2327 			break;
2328 		default:
2329 			DE_ASSERT(0);
2330 			break;
2331 		}
2332 		return units;
2333 	}
2334 
2335 	//=========================================================================
2336 	// sub-tests overrides
2337 	//=========================================================================
2338 private:
binding_basic_default(void)2339 	LayoutBindingTestResult binding_basic_default(void)
2340 	{
2341 		return true;
2342 	}
2343 	//virtual LayoutBindingTestResult binding_basic_explicit          (void);
2344 	//virtual LayoutBindingTestResult binding_basic_multiple          (void);
binding_basic_render(void)2345 	LayoutBindingTestResult binding_basic_render(void)
2346 	{
2347 		return true;
2348 	}
2349 	//virtual LayoutBindingTestResult binding_integer_constant        (void);
2350 	/*virtual*/
binding_array_size(void)2351 	LayoutBindingTestResult binding_array_size(void)
2352 	{
2353 		bool passed = true;
2354 
2355 		//== test different sized arrays
2356 		std::vector<int> arraySizes = makeSparseRange(maxArraySize(), 1);
2357 		for (std::vector<int>::iterator it = arraySizes.begin(); it < arraySizes.end(); it++)
2358 		{
2359 			int			 arraySize = *it;
2360 			StringStream s;
2361 			s << "[" << arraySize << "]";
2362 			String decl =
2363 				buildUniformDecl(String(getTestParameters().keyword), buildLayout(0),
2364 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
2365 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
2366 			setTemplateParam("UNIFORM_DECL", decl);
2367 
2368 			s.reset();
2369 			// build a function that accesses the whole array
2370 			s << "float accumulate(void)\n";
2371 			s << "{\n";
2372 			s << "  float acc = 0.0;\n";
2373 			s << "  for(int i=0; i < " << arraySize << " ; i++)\n";
2374 			s << "    acc = float(atomicCounter(" << getDefaultUniformName() << "[i]));\n";
2375 			s << "  return acc;\n";
2376 			s << "}\n";
2377 
2378 			setTemplateParam("OPTIONAL_FUNCTION_BLOCK", s.str());
2379 
2380 			s.reset();
2381 			s << "vec4(accumulate(), 1.0, 0.0, 1.0);\n";
2382 			setTemplateParam("UNIFORM_ACCESS", s.str());
2383 			updateTemplate();
2384 
2385 			setTemplateParam("OPTIONAL_FUNCTION_BLOCK", String());
2386 
2387 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2388 			passed &= program->compiledAndLinked();
2389 			if (!passed)
2390 			{
2391 				return LayoutBindingTestResult(passed, program->getErrorLog());
2392 			}
2393 
2394 			StringVector	   list;
2395 			std::ostringstream texUnitStr;
2396 			texUnitStr << getDefaultUniformName() << "[0]";
2397 			list.push_back(texUnitStr.str());
2398 
2399 			StringIntMap bindingPoints = program->getBindingPoints(list);
2400 			passed &= (0 == bindingPoints[list[0]]);
2401 			if (!passed)
2402 			{
2403 				return LayoutBindingTestResult(
2404 					passed, generateLog(String("binding point did not match default"), bindingPoints[list[0]], 1));
2405 			}
2406 		}
2407 
2408 		return LayoutBindingTestResult(passed, String());
2409 	}
binding_array_implicit(void)2410 	LayoutBindingTestResult binding_array_implicit(void)
2411 	{
2412 		return true;
2413 	}
binding_array_multiple(void)2414 	LayoutBindingTestResult binding_array_multiple(void)
2415 	{
2416 		return true;
2417 	}
binding_api_update(void)2418 	LayoutBindingTestResult binding_api_update(void)
2419 	{
2420 		return true;
2421 	}
2422 	//virtual LayoutBindingTestResult binding_compilation_errors      (void);
2423 	//virtual LayoutBindingTestResult binding_link_errors             (void);
2424 
binding_examples_many_bindings(void)2425 	LayoutBindingTestResult binding_examples_many_bindings(void)
2426 	{
2427 		int max_bindings = 0;
2428 
2429 		if (isStage(VertexShader))
2430 		{
2431 			gl().getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, &max_bindings);
2432 		}
2433 		else if (isStage(FragmentShader))
2434 		{
2435 			gl().getIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_bindings);
2436 		}
2437 		else
2438 		{
2439 			gl().getIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &max_bindings);
2440 		}
2441 
2442 		// example 1 in atomic counter CTS spec ac-binding-examples
2443 		{
2444 			bool		 passed = true;
2445 			StringStream s;
2446 			s << buildAccess(getDefaultUniformName()) << ";\n";
2447 			setTemplateParam("UNIFORM_ACCESS", s.str());
2448 
2449 			s.reset();
2450 			s << "layout(binding=2, offset=4) uniform atomic_uint;\n";
2451 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2452 			setTemplateParam("UNIFORM_DECL", s.str());
2453 			updateTemplate();
2454 
2455 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2456 			passed &= program->compiledAndLinked();
2457 			if (!passed)
2458 			{
2459 				return LayoutBindingTestResult(passed, program->getErrorLog());
2460 			}
2461 
2462 			StringVector list;
2463 			list.push_back(getDefaultUniformName());
2464 
2465 			StringIntMap offsets = program->getOffsets(list);
2466 			passed &= (4 == offsets[list[0]]);
2467 			if (!passed)
2468 			{
2469 				return LayoutBindingTestResult(
2470 					passed, generateLog(String("offset did not match requested"), offsets[list[0]], 1));
2471 			}
2472 		}
2473 
2474 		// example 2 in atomic counter CTS spec ac-binding-examples
2475 		if (max_bindings >= 2)
2476 		{
2477 			bool		 passed = true;
2478 			StringStream s;
2479 			s << buildAccess(getDefaultUniformName()) << ";\n";
2480 			s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2481 			s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
2482 			s << "+" << buildAccess(getDefaultUniformName(3)) << ";\n";
2483 			setTemplateParam("UNIFORM_ACCESS", s.str());
2484 
2485 			s.reset();
2486 			s << "layout(binding=3, offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2487 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2488 			s << "layout(binding=3) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
2489 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName(3) << ";\n";
2490 			setTemplateParam("UNIFORM_DECL", s.str());
2491 			updateTemplate();
2492 
2493 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2494 			passed &= program->compiledAndLinked();
2495 			if (!passed)
2496 			{
2497 				return LayoutBindingTestResult(passed, program->getErrorLog());
2498 			}
2499 
2500 			StringVector list;
2501 			list.push_back(getDefaultUniformName());
2502 			list.push_back(getDefaultUniformName(1));
2503 			list.push_back(getDefaultUniformName(2));
2504 			list.push_back(getDefaultUniformName(3));
2505 
2506 			StringIntMap offsets = program->getOffsets(list);
2507 			IntVector	expected;
2508 			expected.insert(expected.end(), 4);
2509 			expected.insert(expected.end(), 0);
2510 			expected.insert(expected.end(), 8);
2511 			expected.insert(expected.end(), 4);
2512 			for (unsigned int idx = 0; idx < list.size(); idx++)
2513 			{
2514 				passed &= (expected[idx] == offsets[list[idx]]);
2515 				if (!passed)
2516 				{
2517 					return LayoutBindingTestResult(
2518 						passed, generateLog(String("offset of") + String(list[idx]) + String("did not match requested"),
2519 											offsets[list[idx]], 4));
2520 				}
2521 			}
2522 		}
2523 
2524 		// example 3 in atomic counter CTS spec ac-binding-examples
2525 		{
2526 			bool		 passed = true;
2527 			StringStream s;
2528 			s << buildAccess(getDefaultUniformName()) << ";\n";
2529 			setTemplateParam("UNIFORM_ACCESS", s.str());
2530 
2531 			s.reset();
2532 			s << "layout(binding=2, offset=4) uniform atomic_uint;\n";
2533 			s << "layout(offset=8) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2534 			setTemplateParam("UNIFORM_DECL", s.str());
2535 			updateTemplate();
2536 
2537 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2538 			passed &= program->compiledAndLinked();
2539 			if (passed)
2540 			{
2541 				return LayoutBindingTestResult(!passed, String("should not compile"));
2542 			}
2543 		}
2544 
2545 		// example 4 in atomic counter CTS spec ac-binding-examples
2546 		{
2547 			bool		 passed = true;
2548 			StringStream s;
2549 			s << buildAccess(getDefaultUniformName()) << ";\n";
2550 			setTemplateParam("UNIFORM_ACCESS", s.str());
2551 
2552 			s.reset();
2553 			s << "layout(offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2554 			setTemplateParam("UNIFORM_DECL", s.str());
2555 			updateTemplate();
2556 
2557 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2558 			passed &= program->compiledAndLinked();
2559 			if (passed)
2560 			{
2561 				return LayoutBindingTestResult(!passed, String("should not compile"));
2562 			}
2563 		}
2564 
2565 		// example 5 in atomic counter CTS spec ac-binding-examples
2566 		// first check working example, then amend it with an error
2567 		if (max_bindings >= 2)
2568 		{
2569 			for (int pass = 0; pass < 2; pass++)
2570 			{
2571 				bool passed = true;
2572 
2573 				StringStream s;
2574 				s << buildAccess(getDefaultUniformName()) << ";\n";
2575 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2576 				if (pass)
2577 					s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
2578 				setTemplateParam("UNIFORM_ACCESS", s.str());
2579 
2580 				s.reset();
2581 				s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2582 				s << "layout(binding=2, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2583 				if (pass)
2584 					s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
2585 				setTemplateParam("UNIFORM_DECL", s.str());
2586 				updateTemplate();
2587 
2588 				LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2589 				passed &= program->compiledAndLinked();
2590 				if (pass != 0)
2591 				{
2592 					if (passed)
2593 					{
2594 						return LayoutBindingTestResult(passed, program->getErrorLog());
2595 					}
2596 				}
2597 				else
2598 				{
2599 					if (!passed)
2600 					{
2601 						return LayoutBindingTestResult(passed, String("should not compile"));
2602 					}
2603 				}
2604 			}
2605 		}
2606 
2607 		// example 6 in atomic counter CTS spec ac-binding-examples
2608 		// first check working example, then amend it with an error
2609 		if (max_bindings >= 2)
2610 		{
2611 			for (int pass = 0; pass < 2; pass++)
2612 			{
2613 				bool passed = true;
2614 
2615 				StringStream s;
2616 				s << buildAccess(getDefaultUniformName()) << ";\n";
2617 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2618 				if (pass)
2619 					s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
2620 				setTemplateParam("UNIFORM_ACCESS", s.str());
2621 
2622 				s.reset();
2623 				s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2624 				s << "layout(binding=2, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2625 				if (pass)
2626 					s << "layout(binding=1, offset=2) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
2627 				setTemplateParam("UNIFORM_DECL", s.str());
2628 				updateTemplate();
2629 
2630 				LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2631 				passed &= program->compiledAndLinked();
2632 				if (pass != 0)
2633 				{
2634 					if (passed)
2635 					{
2636 						return LayoutBindingTestResult(passed, program->getErrorLog());
2637 					}
2638 				}
2639 				else
2640 				{
2641 					if (!passed)
2642 					{
2643 						return LayoutBindingTestResult(passed, String("should not compile"));
2644 					}
2645 				}
2646 			}
2647 		}
2648 
2649 		return true;
2650 	}
2651 
binding_examples_one_binding(void)2652 	LayoutBindingTestResult binding_examples_one_binding(void)
2653 	{
2654 		// example 1 in atomic counter CTS spec ac-binding-examples
2655 		{
2656 			bool		 passed = true;
2657 			StringStream s;
2658 			s << buildAccess(getDefaultUniformName()) << ";\n";
2659 			setTemplateParam("UNIFORM_ACCESS", s.str());
2660 
2661 			s.reset();
2662 			s << "layout(binding=0, offset=4) uniform atomic_uint;\n";
2663 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2664 			setTemplateParam("UNIFORM_DECL", s.str());
2665 			updateTemplate();
2666 
2667 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2668 			passed &= program->compiledAndLinked();
2669 			if (!passed)
2670 			{
2671 				return LayoutBindingTestResult(passed, program->getErrorLog());
2672 			}
2673 
2674 			StringVector list;
2675 			list.push_back(getDefaultUniformName());
2676 
2677 			StringIntMap offsets = program->getOffsets(list);
2678 			passed &= (4 == offsets[list[0]]);
2679 			if (!passed)
2680 			{
2681 				return LayoutBindingTestResult(
2682 					passed, generateLog(String("offset did not match requested"), offsets[list[0]], 1));
2683 			}
2684 		}
2685 
2686 		// example 2 in atomic counter CTS spec ac-binding-examples
2687 		{
2688 			bool		 passed = true;
2689 			StringStream s;
2690 			s << buildAccess(getDefaultUniformName()) << ";\n";
2691 			s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2692 			s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
2693 			s << "+" << buildAccess(getDefaultUniformName(3)) << ";\n";
2694 			setTemplateParam("UNIFORM_ACCESS", s.str());
2695 
2696 			s.reset();
2697 			s << "layout(binding=0, offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2698 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2699 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
2700 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(3) << ";\n";
2701 			setTemplateParam("UNIFORM_DECL", s.str());
2702 			updateTemplate();
2703 
2704 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2705 			passed &= program->compiledAndLinked();
2706 			if (!passed)
2707 			{
2708 				return LayoutBindingTestResult(passed, program->getErrorLog());
2709 			}
2710 
2711 			StringVector list;
2712 			list.push_back(getDefaultUniformName());
2713 			list.push_back(getDefaultUniformName(1));
2714 			list.push_back(getDefaultUniformName(2));
2715 			list.push_back(getDefaultUniformName(3));
2716 
2717 			StringIntMap offsets = program->getOffsets(list);
2718 			IntVector	expected;
2719 			expected.insert(expected.end(), 4);
2720 			expected.insert(expected.end(), 8);
2721 			expected.insert(expected.end(), 12);
2722 			expected.insert(expected.end(), 16);
2723 			for (unsigned int idx = 0; idx < list.size(); idx++)
2724 			{
2725 				passed &= (expected[idx] == offsets[list[idx]]);
2726 				if (!passed)
2727 				{
2728 					return LayoutBindingTestResult(
2729 						passed, generateLog(String("offset of") + String(list[idx]) + String("did not match requested"),
2730 											offsets[list[idx]], expected[idx]));
2731 				}
2732 			}
2733 		}
2734 
2735 		// example 3 in atomic counter CTS spec ac-binding-examples
2736 		{
2737 			bool		 passed = true;
2738 			StringStream s;
2739 			s << buildAccess(getDefaultUniformName()) << ";\n";
2740 			setTemplateParam("UNIFORM_ACCESS", s.str());
2741 
2742 			s.reset();
2743 			s << "layout(binding=0, offset=4) uniform atomic_uint;\n";
2744 			s << "layout(offset=8) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2745 			setTemplateParam("UNIFORM_DECL", s.str());
2746 			updateTemplate();
2747 
2748 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2749 			passed &= program->compiledAndLinked();
2750 			if (passed)
2751 			{
2752 				return LayoutBindingTestResult(!passed, String("should not compile"));
2753 			}
2754 		}
2755 
2756 		// example 4 in atomic counter CTS spec ac-binding-examples
2757 		{
2758 			bool		 passed = true;
2759 			StringStream s;
2760 			s << buildAccess(getDefaultUniformName()) << ";\n";
2761 			setTemplateParam("UNIFORM_ACCESS", s.str());
2762 
2763 			s.reset();
2764 			s << "layout(offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2765 			setTemplateParam("UNIFORM_DECL", s.str());
2766 			updateTemplate();
2767 
2768 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2769 			passed &= program->compiledAndLinked();
2770 			if (passed)
2771 			{
2772 				return LayoutBindingTestResult(!passed, String("should not compile"));
2773 			}
2774 		}
2775 
2776 		// example 5 in atomic counter CTS spec ac-binding-examples
2777 		// first check working example, then amend it with an error
2778 		for (int pass = 0; pass < 2; pass++)
2779 		{
2780 			bool passed = true;
2781 
2782 			StringStream s;
2783 			s << buildAccess(getDefaultUniformName()) << ";\n";
2784 			if (pass)
2785 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2786 			setTemplateParam("UNIFORM_ACCESS", s.str());
2787 
2788 			s.reset();
2789 			s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2790 			if (pass)
2791 				s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2792 			setTemplateParam("UNIFORM_DECL", s.str());
2793 			updateTemplate();
2794 
2795 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2796 			passed &= program->compiledAndLinked();
2797 			if (pass != 0)
2798 			{
2799 				if (passed)
2800 				{
2801 					return LayoutBindingTestResult(passed, program->getErrorLog());
2802 				}
2803 			}
2804 			else
2805 			{
2806 				if (!passed)
2807 				{
2808 					return LayoutBindingTestResult(passed, String("should not compile"));
2809 				}
2810 			}
2811 		}
2812 
2813 		// example 6 in atomic counter CTS spec ac-binding-examples
2814 		// first check working example, then amend it with an error
2815 		for (int pass = 0; pass < 2; pass++)
2816 		{
2817 			bool passed = true;
2818 
2819 			StringStream s;
2820 			s << buildAccess(getDefaultUniformName()) << ";\n";
2821 			if (pass)
2822 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
2823 			setTemplateParam("UNIFORM_ACCESS", s.str());
2824 
2825 			s.reset();
2826 			s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
2827 			if (pass)
2828 				s << "layout(binding=0, offset=2) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
2829 			setTemplateParam("UNIFORM_DECL", s.str());
2830 			updateTemplate();
2831 
2832 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2833 			passed &= program->compiledAndLinked();
2834 			if (pass != 0)
2835 			{
2836 				if (passed)
2837 				{
2838 					return LayoutBindingTestResult(passed, program->getErrorLog());
2839 				}
2840 			}
2841 			else
2842 			{
2843 				if (!passed)
2844 				{
2845 					return LayoutBindingTestResult(passed, String("should not compile"));
2846 				}
2847 			}
2848 		}
2849 
2850 		return true;
2851 	}
2852 
2853 	/*virtual*/
binding_examples(void)2854 	LayoutBindingTestResult binding_examples(void)
2855 	{
2856 		if (maxBindings() >= 4)
2857 		{
2858 			return binding_examples_many_bindings();
2859 		}
2860 		else
2861 		{
2862 			return binding_examples_one_binding();
2863 		}
2864 	}
2865 
2866 	/*virtual*/
binding_mixed_order(void)2867 	LayoutBindingTestResult binding_mixed_order(void)
2868 	{
2869 		bool passed = true;
2870 
2871 		{
2872 			StringStream s;
2873 			s << buildAccess(getDefaultUniformName()) << ";\n";
2874 			setTemplateParam("UNIFORM_ACCESS", s.str());
2875 
2876 			String decl =
2877 				buildUniformDecl(String(getTestParameters().keyword), String("layout(binding=0, offset=0)"),
2878 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
2879 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
2880 			setTemplateParam("UNIFORM_DECL", decl);
2881 			updateTemplate();
2882 
2883 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2884 			passed &= program->compiledAndLinked();
2885 			if (!passed)
2886 			{
2887 				return LayoutBindingTestResult(passed, program->getErrorLog());
2888 			}
2889 		}
2890 		{
2891 			String decl =
2892 				buildUniformDecl(String(getTestParameters().keyword), String("layout(offset=0, binding=0)"),
2893 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
2894 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
2895 			setTemplateParam("UNIFORM_DECL", decl);
2896 			updateTemplate();
2897 
2898 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
2899 			passed &= program->compiledAndLinked();
2900 			if (!passed)
2901 			{
2902 				return LayoutBindingTestResult(passed, program->getErrorLog());
2903 			}
2904 		}
2905 
2906 		return true;
2907 	}
2908 };
2909 
AtomicCounterLayoutBindingCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)2910 AtomicCounterLayoutBindingCase::AtomicCounterLayoutBindingCase(Context& context, const char* name,
2911 															   const char* description, StageType stage,
2912 															   LayoutBindingParameters& samplerType,
2913 															   glu::GLSLVersion			glslVersion)
2914 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
2915 {
2916 }
2917 
2918 //=========================================================================
2919 // test case Uniform blocks binding
2920 //=========================================================================
2921 class UniformBlocksLayoutBindingCase : public LayoutBindingBaseCase
2922 
2923 {
2924 public:
2925 	UniformBlocksLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
2926 								   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
2927 	~UniformBlocksLayoutBindingCase(void);
2928 
2929 private:
2930 	class UniformBlocksLayoutBindingProgram : public LayoutBindingProgram
2931 	{
2932 	public:
UniformBlocksLayoutBindingProgram(IProgramContextSupplier & contextSupplier)2933 		UniformBlocksLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
2934 			: LayoutBindingProgram(contextSupplier)
2935 		{
2936 		}
2937 
~UniformBlocksLayoutBindingProgram()2938 		~UniformBlocksLayoutBindingProgram()
2939 		{
2940 		}
2941 
2942 	private:
2943 		/*virtual*/
getBindingPoints(StringVector args) const2944 		StringIntMap getBindingPoints(StringVector args) const
2945 		{
2946 			StringIntMap bindingPoints;
2947 
2948 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
2949 			{
2950 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM_BLOCK, (*it).c_str());
2951 				if (idx != glw::GLuint(-1))
2952 				{
2953 					glw::GLenum param = GL_BUFFER_BINDING;
2954 					glw::GLint  value = -1;
2955 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM_BLOCK, idx, 1, &param, 1, NULL, &value);
2956 					bool hasNoError = (GL_NO_ERROR == gl().getError());
2957 					if (hasNoError)
2958 					{
2959 						bindingPoints[*it] = value;
2960 					}
2961 				}
2962 			}
2963 
2964 			return bindingPoints;
2965 		}
2966 
2967 		/*virtual*/
setBindingPoints(StringVector list,glw::GLint bindingPoint) const2968 		bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
2969 		{
2970 			bool bNoError = true;
2971 
2972 			for (StringVector::iterator it = list.begin(); it != list.end(); it++)
2973 			{
2974 				glw::GLuint blockIndex = gl().getUniformBlockIndex(getProgram(), (*it).c_str());
2975 				if (blockIndex == GL_INVALID_INDEX)
2976 
2977 				{
2978 					return false;
2979 				}
2980 				gl().uniformBlockBinding(getProgram(), blockIndex, bindingPoint);
2981 			}
2982 			return bNoError;
2983 		}
2984 	};
2985 
2986 private:
2987 	// IProgramContextSupplier
2988 	/*virtual*/
createProgram()2989 	LayoutBindingProgram* createProgram()
2990 	{
2991 		return new UniformBlocksLayoutBindingProgram(*this);
2992 	}
2993 
2994 private:
2995 	/*virtual*/
buildBlockName(const String & name)2996 	String buildBlockName(const String& name)
2997 	{
2998 
2999 		return name;
3000 	}
3001 
3002 	/*virtual*/
buildBlock(const String & name,const String & type)3003 	String buildBlock(const String& name, const String& type)
3004 	{
3005 
3006 		std::ostringstream s;
3007 		s << "{";
3008 		s << type << " " << name << "_a; ";
3009 		s << type << " " << name << "_b; ";
3010 		s << "}";
3011 		return s.str();
3012 	}
3013 
3014 	/*virtual*/
buildAccess(const String & var)3015 	String buildAccess(const String& var)
3016 	{
3017 		std::ostringstream s;
3018 		s << "vec4(0.0, " << var << "_a, 0.0, 1.0) + vec4(0.0, " << var << "_b, 0.0, 1.0)";
3019 		return s.str();
3020 	}
3021 
3022 	/*virtual*/
buildLayout(const String & binding)3023 	String buildLayout(const String& binding)
3024 	{
3025 		std::ostringstream s;
3026 		if (!binding.empty())
3027 			s << "layout(binding=" << binding << ", std140) ";
3028 		else
3029 			s << "layout(std140) ";
3030 		return s.str();
3031 	}
3032 
3033 	/*virtual*/
maxBindings()3034 	int maxBindings()
3035 	{
3036 		int units = 0;
3037 		gl().getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &units);
3038 		return units;
3039 	}
3040 
3041 	// return max. array size allowed
3042 	/*virtual*/
maxArraySize()3043 	int maxArraySize()
3044 	{
3045 		int units = 0;
3046 		switch (getStage())
3047 		{
3048 		case FragmentShader:
3049 			gl().getIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &units);
3050 			break;
3051 		case VertexShader:
3052 			gl().getIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &units);
3053 			break;
3054 		case ComputeShader:
3055 			gl().getIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &units);
3056 			break;
3057 		default:
3058 			DE_ASSERT(0);
3059 			break;
3060 		}
3061 		return units;
3062 	}
3063 
3064 	/*virtual*/
bind(int binding)3065 	void bind(int binding)
3066 	{
3067 		gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, m_buffername);
3068 	}
3069 
3070 	/*virtual*/
unbind(int binding)3071 	void unbind(int binding)
3072 	{
3073 		gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, 0);
3074 	}
3075 
3076 	/*virtual*/
setupTest(void)3077 	void setupTest(void)
3078 	{
3079 		const float f[2] = { 0.25f, 0.75f };
3080 		gl().genBuffers(1, &m_buffername);
3081 		gl().bindBuffer(GL_UNIFORM_BUFFER, m_buffername);
3082 		gl().bufferData(GL_UNIFORM_BUFFER, sizeof(f), f, GL_STATIC_DRAW);
3083 	}
3084 
3085 	/*virtual*/
teardownTest(void)3086 	void teardownTest(void)
3087 	{
3088 		gl().bindBuffer(GL_UNIFORM_BUFFER, 0);
3089 		gl().deleteBuffers(1, &m_buffername);
3090 	}
3091 
3092 private:
3093 	glw::GLuint m_buffername;
3094 };
3095 
UniformBlocksLayoutBindingCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)3096 UniformBlocksLayoutBindingCase::UniformBlocksLayoutBindingCase(Context& context, const char* name,
3097 															   const char* description, StageType stage,
3098 															   LayoutBindingParameters& samplerType,
3099 															   glu::GLSLVersion			glslVersion)
3100 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion), m_buffername(0)
3101 {
3102 }
3103 
~UniformBlocksLayoutBindingCase()3104 UniformBlocksLayoutBindingCase::~UniformBlocksLayoutBindingCase()
3105 {
3106 }
3107 
3108 //*****************************************************************************
3109 
3110 //=========================================================================
3111 // test case Shader storage buffer binding
3112 //=========================================================================
3113 class ShaderStorageBufferLayoutBindingCase : public LayoutBindingBaseCase
3114 {
3115 public:
3116 	ShaderStorageBufferLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
3117 										 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
3118 	~ShaderStorageBufferLayoutBindingCase(void);
3119 
3120 private:
3121 	class ShaderStorageBufferLayoutBindingProgram : public LayoutBindingProgram
3122 	{
3123 	public:
ShaderStorageBufferLayoutBindingProgram(IProgramContextSupplier & contextSupplier)3124 		ShaderStorageBufferLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
3125 			: LayoutBindingProgram(contextSupplier)
3126 		{
3127 		}
3128 
~ShaderStorageBufferLayoutBindingProgram()3129 		~ShaderStorageBufferLayoutBindingProgram()
3130 		{
3131 		}
3132 		//*******************************************************************************
3133 		// overwritten virtual methods
3134 	private:
3135 		/*virtual*/
getBindingPoints(StringVector args) const3136 		StringIntMap getBindingPoints(StringVector args) const
3137 		{
3138 			StringIntMap bindingPoints;
3139 
3140 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
3141 			{
3142 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_SHADER_STORAGE_BLOCK, (*it).c_str());
3143 				if (idx != GL_INVALID_INDEX)
3144 				{
3145 					glw::GLenum param = GL_BUFFER_BINDING;
3146 					glw::GLint  value = -1;
3147 					gl().getProgramResourceiv(getProgram(), GL_SHADER_STORAGE_BLOCK, idx, 1, &param, 1, NULL, &value);
3148 					bool hasNoError = (GL_NO_ERROR == gl().getError());
3149 					if (hasNoError)
3150 					{
3151 						bindingPoints[*it] = value;
3152 					}
3153 				}
3154 			}
3155 
3156 			return bindingPoints;
3157 		}
3158 
3159 		/*virtual*/
setBindingPoints(StringVector list,glw::GLint bindingPoint) const3160 		bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
3161 		{
3162 			for (StringVector::iterator it = list.begin(); it != list.end(); it++)
3163 			{
3164 				glw::GLuint blockIndex =
3165 					gl().getProgramResourceIndex(getProgram(), GL_SHADER_STORAGE_BLOCK, (*it).c_str());
3166 				if (blockIndex == GL_INVALID_INDEX)
3167 				{
3168 					return false;
3169 				}
3170 				gl().shaderStorageBlockBinding(getProgram(), blockIndex, bindingPoint);
3171 			}
3172 			return true;
3173 		}
3174 	};
3175 
3176 private:
3177 	// IProgramContextSupplier
3178 	/*virtual*/
createProgram()3179 	LayoutBindingProgram* createProgram()
3180 	{
3181 		return new ShaderStorageBufferLayoutBindingProgram(*this);
3182 	}
3183 
3184 private:
3185 	/*virtual*/
buildLayout(const String & binding)3186 	String buildLayout(const String& binding)
3187 	{
3188 		std::ostringstream s;
3189 		if (!binding.empty())
3190 			s << "layout(binding=" << binding << ", std430) ";
3191 		else
3192 			s << "layout(std430) ";
3193 		return s.str();
3194 	}
3195 
3196 	/*virtual*/
getDefaultUniformName(int idx=0)3197 	String getDefaultUniformName(int idx = 0)
3198 	{
3199 		StringStream s;
3200 
3201 		s << "buffer" << idx;
3202 		return s.str();
3203 	}
3204 	/*virtual*/
buildBlockName(const String & name)3205 	String buildBlockName(const String& name)
3206 	{
3207 		return name;
3208 	}
3209 
3210 	/*virtual*/
buildBlock(const String & name,const String & type)3211 	String buildBlock(const String& name, const String& type)
3212 	{
3213 		std::ostringstream s;
3214 		s << "{";
3215 		s << type << " " << name << "_a[2];\n";
3216 		s << "}";
3217 		return s.str();
3218 	}
3219 
3220 	/*virtual*/
buildAccess(const String & var)3221 	String buildAccess(const String& var)
3222 	{
3223 		std::ostringstream s;
3224 		s << "vec4(0.0, " << var << "_a[0] + " << var << "_a[1], 0.0, 1.0)";
3225 		return s.str();
3226 	}
3227 
maxBindings()3228 	int maxBindings()
3229 	{
3230 		int units = 0;
3231 		gl().getIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &units);
3232 		return units;
3233 	}
3234 
3235 	// return max. array size allowed
maxArraySize()3236 	int maxArraySize()
3237 	{
3238 		int units = 0;
3239 		switch (getStage())
3240 		{
3241 		case FragmentShader:
3242 			gl().getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &units);
3243 			break;
3244 		case VertexShader:
3245 			gl().getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &units);
3246 			break;
3247 		case ComputeShader:
3248 			gl().getIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &units);
3249 			break;
3250 		default:
3251 			DE_ASSERT(0);
3252 			break;
3253 		}
3254 		return units;
3255 	}
3256 
3257 	/*virtual*/
bind(int binding)3258 	void bind(int binding)
3259 	{
3260 		gl().bindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_buffername);
3261 	}
3262 
3263 	/*virtual*/
unbind(int binding)3264 	void unbind(int binding)
3265 	{
3266 		gl().bindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, 0);
3267 	}
3268 
3269 	/*virtual*/
setupTest(void)3270 	void setupTest(void)
3271 	{
3272 		const float f[2] = { 0.25f, 0.75f };
3273 		gl().genBuffers(1, &m_buffername);
3274 		gl().bindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffername);
3275 		gl().bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(f), f, GL_STATIC_DRAW);
3276 	}
3277 
3278 	/*virtual*/
teardownTest(void)3279 	void teardownTest(void)
3280 	{
3281 		gl().bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
3282 		gl().deleteBuffers(1, &m_buffername);
3283 	}
3284 
3285 	//=========================================================================
3286 	// sub-tests overrides
3287 	//=========================================================================
3288 private:
3289 private:
3290 	//virtual LayoutBindingTestResult        binding_basic_default               (void);
3291 	//virtual LayoutBindingTestResult        binding_basic_explicit              (void);
3292 	//virtual LayoutBindingTestResult        binding_basic_multiple              (void);
3293 	//virtual LayoutBindingTestResult        binding_basic_render                (void);
3294 	//virtual LayoutBindingTestResult        binding_integer_constant            (void);
3295 	//virtual LayoutBindingTestResult        binding_integer_constant_expression (void);
3296 	//virtual LayoutBindingTestResult        binding_array_size                  (void);
3297 	//virtual LayoutBindingTestResult        binding_array_implicit              (void);
3298 	//virtual LayoutBindingTestResult        binding_array_multiple              (void);
3299 	/*virtual*/
binding_api_update(void)3300 	LayoutBindingTestResult binding_api_update(void)
3301 	{
3302 		// only for GL
3303 		if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
3304 			return LayoutBindingTestResult(true, String(), true);
3305 
3306 		return LayoutBindingBaseCase::binding_api_update();
3307 	}
3308 	//virtual LayoutBindingTestResult        binding_compilation_errors          (void);
3309 	//virtual LayoutBindingTestResult        binding_link_errors                 (void);
3310 	//virtual LayoutBindingTestResult        binding_examples                    (void);
3311 
3312 private:
3313 	glw::GLuint m_buffername;
3314 };
3315 
ShaderStorageBufferLayoutBindingCase(Context & context,const char * name,const char * description,StageType stage,LayoutBindingParameters & samplerType,glu::GLSLVersion glslVersion)3316 ShaderStorageBufferLayoutBindingCase::ShaderStorageBufferLayoutBindingCase(Context& context, const char* name,
3317 																		   const char* description, StageType stage,
3318 																		   LayoutBindingParameters& samplerType,
3319 																		   glu::GLSLVersion			glslVersion)
3320 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion), m_buffername(0)
3321 {
3322 }
3323 
~ShaderStorageBufferLayoutBindingCase()3324 ShaderStorageBufferLayoutBindingCase::~ShaderStorageBufferLayoutBindingCase()
3325 {
3326 }
3327 
3328 //*****************************************************************************
3329 
LayoutBindingTests(Context & context,glu::GLSLVersion glslVersion)3330 LayoutBindingTests::LayoutBindingTests(Context& context, glu::GLSLVersion glslVersion)
3331 	: TestCaseGroup(context, "layout_binding", "Layout Binding LayoutBindingSubTest"), m_glslVersion(glslVersion)
3332 {
3333 }
3334 
~LayoutBindingTests(void)3335 LayoutBindingTests::~LayoutBindingTests(void)
3336 {
3337 }
3338 
3339 StageType LayoutBindingTests::stageTypes[] = {
3340 	{ "ComputeShader", ComputeShader },
3341 	{ "FragmentShader", FragmentShader },
3342 	{ "VertexShader", VertexShader },
3343 };
3344 
3345 // uniform_type must match vector_type, i.e. isampler2D=>ivec4
3346 LayoutBindingParameters LayoutBindingTests::test_args[] = {
3347 	{ "uniform", Texture, TwoD, "vec4", "sampler2D", "vec2", "texture" },
3348 	{ "uniform", Texture, ThreeD, "vec4", "sampler3D", "vec3", "texture" },
3349 	{ "uniform", Texture, TwoDArray, "vec4", "sampler2DArray", "vec3", "texture" },
3350 	{ "uniform", Image, TwoD, "vec4", "image2D", "ivec2", "imageLoad" },
3351 	{ "uniform", AtomicCounter, TwoD, "vec4", "atomic_uint", "vec3", "atomic" },
3352 	{ "uniform", UniformBlock, None, "vec4", "block", "vec3", "block" },
3353 	{ "buffer", ShaderStorageBuffer, None, "vec4", "buffer", "vec3", "atomicAdd" },
3354 };
3355 
3356 // create test name which must be unique or dEQP framework will throw
3357 // example: sampler2D_layout_binding_vec4_texture_0
createTestName(const StageType & stageType,const LayoutBindingParameters & testArgs)3358 String LayoutBindingTests::createTestName(const StageType& stageType, const LayoutBindingParameters& testArgs)
3359 {
3360 	StringStream s;
3361 	s << testArgs.uniform_type;
3362 	s << "_layout_binding_";
3363 	s << testArgs.access_function << "_";
3364 	s << stageType.name;
3365 	return s.str();
3366 }
3367 
init(void)3368 void LayoutBindingTests::init(void)
3369 {
3370 	std::vector<StageType>				 stages   = makeVector(stageTypes);
3371 	std::vector<LayoutBindingParameters> samplers = makeVector(test_args);
3372 	for (std::vector<StageType>::iterator stagesIter = stages.begin(); stagesIter != stages.end(); stagesIter++)
3373 	{
3374 		for (std::vector<LayoutBindingParameters>::iterator testArgsIter = samplers.begin();
3375 			 testArgsIter != samplers.end(); testArgsIter++)
3376 		{
3377 			String testName = createTestName(*stagesIter, *testArgsIter);
3378 			switch ((*testArgsIter).surface_type)
3379 			{
3380 			case Texture:
3381 				addChild(new SamplerLayoutBindingCase(m_context, testName.c_str(),
3382 													  "test sampler layout binding functionality", *stagesIter,
3383 													  *testArgsIter, m_glslVersion));
3384 				break;
3385 			case Image:
3386 				addChild(new ImageLayoutBindingCase(m_context, testName.c_str(),
3387 													"test image layout binding functionality", *stagesIter,
3388 													*testArgsIter, m_glslVersion));
3389 				break;
3390 			case AtomicCounter:
3391 				addChild(new AtomicCounterLayoutBindingCase(m_context, testName.c_str(),
3392 															"test atomic counters layout binding functionality",
3393 															*stagesIter, *testArgsIter, m_glslVersion));
3394 				break;
3395 			case UniformBlock:
3396 				addChild(new UniformBlocksLayoutBindingCase(m_context, testName.c_str(),
3397 															"test uniform block layout binding functionality",
3398 															*stagesIter, *testArgsIter, m_glslVersion));
3399 				break;
3400 			case ShaderStorageBuffer:
3401 				addChild(new ShaderStorageBufferLayoutBindingCase(
3402 					m_context, testName.c_str(), "test shader storage buffer layout binding functionality", *stagesIter,
3403 					*testArgsIter, m_glslVersion));
3404 				break;
3405 			default:
3406 				DE_ASSERT(0);
3407 				break;
3408 			}
3409 		}
3410 	}
3411 }
3412 
3413 } // glcts
3414