Searched defs:hitPoint (Results 1 – 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { in castRay() 280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeStraigtRay() 331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) { in executeRay() 432 Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, in testSegmentAgainstList() 501 Vector2 hitPoint = vectorPool.allocate(tempHitPoint); in testBoxAgainstList() local 601 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY); in visit() 648 Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) { in visit() 700 Vector2 hitPoint) { in calculateIntersection() 730 Vector2 hitPoint) { in calculateIntersectionBox()
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D | HitPoint.java | 20 public Vector2 hitPoint; field in HitPoint
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D | BackgroundCollisionComponent.java | 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, in sweepHorizontal() 360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, in sweepVertical()
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/external/pdfium/xfa/fwl/ |
D | cfwl_widgetmgr.cpp | 24 CFX_PointF hitPoint; member 528 static FWL_NEEDREPAINTHITDATA hitPoint[kNeedRepaintHitPoints]; in IsNeedRepaint() local
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