Searched defs:integerLength (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderIntegerFunctionTests.cpp | 120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() 127 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() 140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() local 374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 522 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 832 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 891 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 940 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderIntegerFunctionTests.cpp | 122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() 129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() 142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData() local 465 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 519 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 575 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in getInputValues() local 627 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 992 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 1059 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local 1119 const int integerLength = getShaderUintBitCount(m_shaderType, precision); in compare() local [all …]
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