Searched defs:isDepthFormat (Results 1 – 6 of 6) sorted by relevance
1400 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local2005 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2111 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local3816 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local3959 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
1167 bool isDepthFormat (GLenum format) in isDepthFormat() function
270 static bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function
123 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
188 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function