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Searched defs:is_ok (Results 1 – 21 of 21) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessXFBTests.cpp88 bool is_ok = true; in iterate() local
245 bool is_ok = true; in iterate() local
569 bool is_ok = true; in iterate() local
977 bool is_ok = true; in iterate() local
1259 bool is_ok = true; in testGetTransformFeedbackivQueryForInvalidParameterName() local
1329 bool is_ok = true; in testGetTransformFeedbacki_vQueryForInvalidParameterName() local
1400 bool is_ok = true; in testGetTransformFeedbacki64_vQueryForInvalidParameterName() local
1478 bool is_ok = true; in testIndexedQueriesForInvalidBindingPoint() local
1585 bool is_ok = true; in iterate() local
1906 bool is_ok = true; in draw() local
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Dgl4cDirectStateAccessBuffersTests.cpp95 bool is_ok = true; in iterate() local
226 bool is_ok = true; in iterate() local
310 bool is_ok = true; in TestCase() local
868 bool is_ok = true; in TestClearNamedBufferData() local
942 bool is_ok = true; in iterate() local
1165 bool is_ok = true; in iterate() local
1309 bool is_ok = true; in iterate() local
1497 bool is_ok = true; in iterate() local
1662 bool is_ok = true; in iterate() local
1856 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp97 bool is_ok = true; in iterate() local
226 bool is_ok = true; in iterate() local
401 bool is_ok = true; in iterate() local
823 bool is_ok = true; in iterate() local
1346 bool is_ok = true; in iterate() local
1563 bool is_ok = true; in iterate() local
1763 bool is_ok = true; in iterate() local
1982 bool is_ok = true; in iterate() local
2459 bool is_ok = true; in iterate() local
2704 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessQueriesTests.cpp93 bool is_ok = true; in iterate() local
226 bool is_ok = true; in iterate() local
392 bool is_ok = true; in iterate() local
558 bool is_ok = true; in testInvalidQueryName() local
758 bool is_ok = true; in testInvalidBufferName() local
882 bool is_ok = true; in testInvalidParameterName() local
1007 bool is_ok = true; in testBufferOverflow() local
1134 bool is_ok = true; in testBufferNegativeOffset() local
1443 bool is_ok = true; in checkQueryBufferObject() local
1494 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessProgramPipelinesTests.cpp88 bool is_ok = true; in iterate() local
209 bool is_ok = true; in iterate() local
421 bool is_ok = true; in iterate() local
514 bool is_ok = true; in iterate() local
Dgl4cDirectStateAccessSamplersTests.cpp88 bool is_ok = true; in iterate() local
182 bool is_ok = true; in iterate() local
399 bool is_ok = true; in iterate() local
492 bool is_ok = true; in iterate() local
Dgl4cDirectStateAccessVertexArraysTests.cpp95 bool is_ok = true; in iterate() local
229 bool is_ok = true; in iterate() local
828 bool is_ok = true; in iterate() local
1269 bool is_ok = true; in iterate() local
1805 bool is_ok = true; in iterate() local
2596 bool is_ok = true; in iterate() local
3020 bool is_ok = true; in iterate() local
3389 bool is_ok = true; in CheckXFB() local
3529 bool is_ok = true; in iterate() local
3648 bool is_ok = true; in iterate() local
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Dgl4cDirectStateAccessTexturesTests.cpp98 bool is_ok = true; in iterate() local
1104 bool is_ok = true; in Check() local
1288 bool is_ok = true; in iterate() local
2372 bool is_ok = true; in iterate() local
3893 bool is_ok = true; in iterate() local
5482 bool is_ok = true; in iterate() local
6151 bool is_ok = true; in iterate() local
6250 bool is_ok = true; in iterate() local
6800 bool is_ok = true; in iterate() local
7223 bool is_ok = true; in iterate() local
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Dgl4cES31CompatibilityTests.cpp81 bool is_ok = true; in iterate() local
280 bool is_ok = true; in iterate() local
Dgl3cTransformFeedbackTests.cpp182 bool is_ok = true; in iterate() local
1708 bool is_ok = true; in iterate() local
2048 bool is_ok = true; in iterate() local
2249 bool is_ok = true; in iterate() local
2595 bool is_ok = true; in checkTransformFeedbackBuffer() local
2803 bool is_ok = true; in iterate() local
3232 bool is_ok = true; in checkTransformFeedbackBuffer() local
3406 bool is_ok = true; in iterate() local
4168 bool is_ok = true; in iterate() local
4713 bool is_ok = true; in iterate() local
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Dgl4cSyncTests.cpp103 bool is_ok = false; in iterate() local
Dgl4cGetTextureSubImageTests.cpp93 bool is_ok = true; in iterate() local
751 bool is_ok = true; in iterate() local
1064 bool is_ok = true; in check() local
Dgl4cContextFlushControlTests.cpp86 bool is_ok = true; in iterate() local
250 bool is_ok = true; in iterate() local
Dgl4cConditionalRenderInvertedTests.cpp75 bool is_ok = true; in iterate() local
243 bool is_ok = true; in iterate() local
Dgl4cIncompleteTextureAccessTests.cpp97 bool is_ok = true; in iterate() local
Dgl3cTextureSizePromotion.cpp79 bool is_ok = true; in iterate() local
544 bool is_ok = true; in checkSourceTextureSizeAndType() local
Dgl3cClipDistance.cpp97 bool is_ok = true; in iterate() local
995 bool is_ok = true; in iterate() local
/external/grpc-grpc/src/core/tsi/alts/handshaker/
Dalts_tsi_event.cc51 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok) { in alts_tsi_event_dispatch_to_handshaker()
Dalts_tsi_handshaker.cc409 void* user_data, bool is_ok) { in alts_tsi_handshaker_handle_response()
/external/brotli/c/tools/
Dbrotli.c736 BROTLI_BOOL is_ok = OpenInputFile(context->current_input_path, &context->fin); in OpenFiles() local
745 BROTLI_BOOL is_ok = BROTLI_TRUE; in CloseFiles() local
870 BROTLI_BOOL is_ok = BROTLI_TRUE; in DecompressFiles() local
925 BROTLI_BOOL is_ok = BROTLI_TRUE; in CompressFiles() local
977 BROTLI_BOOL is_ok = BROTLI_TRUE; in main() local
/external/autotest/frontend/afe/
Dmoblab_rpc_interface.py397 def _create_operation_status_response(is_ok, details): argument