/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessXFBTests.cpp | 88 bool is_ok = true; in iterate() local 245 bool is_ok = true; in iterate() local 569 bool is_ok = true; in iterate() local 977 bool is_ok = true; in iterate() local 1259 bool is_ok = true; in testGetTransformFeedbackivQueryForInvalidParameterName() local 1329 bool is_ok = true; in testGetTransformFeedbacki_vQueryForInvalidParameterName() local 1400 bool is_ok = true; in testGetTransformFeedbacki64_vQueryForInvalidParameterName() local 1478 bool is_ok = true; in testIndexedQueriesForInvalidBindingPoint() local 1585 bool is_ok = true; in iterate() local 1906 bool is_ok = true; in draw() local [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 95 bool is_ok = true; in iterate() local 226 bool is_ok = true; in iterate() local 310 bool is_ok = true; in TestCase() local 868 bool is_ok = true; in TestClearNamedBufferData() local 942 bool is_ok = true; in iterate() local 1165 bool is_ok = true; in iterate() local 1309 bool is_ok = true; in iterate() local 1497 bool is_ok = true; in iterate() local 1662 bool is_ok = true; in iterate() local 1856 bool is_ok = true; in iterate() local [all …]
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 97 bool is_ok = true; in iterate() local 226 bool is_ok = true; in iterate() local 401 bool is_ok = true; in iterate() local 823 bool is_ok = true; in iterate() local 1346 bool is_ok = true; in iterate() local 1563 bool is_ok = true; in iterate() local 1763 bool is_ok = true; in iterate() local 1982 bool is_ok = true; in iterate() local 2459 bool is_ok = true; in iterate() local 2704 bool is_ok = true; in iterate() local [all …]
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D | gl4cDirectStateAccessQueriesTests.cpp | 93 bool is_ok = true; in iterate() local 226 bool is_ok = true; in iterate() local 392 bool is_ok = true; in iterate() local 558 bool is_ok = true; in testInvalidQueryName() local 758 bool is_ok = true; in testInvalidBufferName() local 882 bool is_ok = true; in testInvalidParameterName() local 1007 bool is_ok = true; in testBufferOverflow() local 1134 bool is_ok = true; in testBufferNegativeOffset() local 1443 bool is_ok = true; in checkQueryBufferObject() local 1494 bool is_ok = true; in iterate() local [all …]
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D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 88 bool is_ok = true; in iterate() local 209 bool is_ok = true; in iterate() local 421 bool is_ok = true; in iterate() local 514 bool is_ok = true; in iterate() local
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D | gl4cDirectStateAccessSamplersTests.cpp | 88 bool is_ok = true; in iterate() local 182 bool is_ok = true; in iterate() local 399 bool is_ok = true; in iterate() local 492 bool is_ok = true; in iterate() local
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 95 bool is_ok = true; in iterate() local 229 bool is_ok = true; in iterate() local 828 bool is_ok = true; in iterate() local 1269 bool is_ok = true; in iterate() local 1805 bool is_ok = true; in iterate() local 2596 bool is_ok = true; in iterate() local 3020 bool is_ok = true; in iterate() local 3389 bool is_ok = true; in CheckXFB() local 3529 bool is_ok = true; in iterate() local 3648 bool is_ok = true; in iterate() local [all …]
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D | gl4cDirectStateAccessTexturesTests.cpp | 98 bool is_ok = true; in iterate() local 1104 bool is_ok = true; in Check() local 1288 bool is_ok = true; in iterate() local 2372 bool is_ok = true; in iterate() local 3893 bool is_ok = true; in iterate() local 5482 bool is_ok = true; in iterate() local 6151 bool is_ok = true; in iterate() local 6250 bool is_ok = true; in iterate() local 6800 bool is_ok = true; in iterate() local 7223 bool is_ok = true; in iterate() local [all …]
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D | gl4cES31CompatibilityTests.cpp | 81 bool is_ok = true; in iterate() local 280 bool is_ok = true; in iterate() local
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D | gl3cTransformFeedbackTests.cpp | 182 bool is_ok = true; in iterate() local 1708 bool is_ok = true; in iterate() local 2048 bool is_ok = true; in iterate() local 2249 bool is_ok = true; in iterate() local 2595 bool is_ok = true; in checkTransformFeedbackBuffer() local 2803 bool is_ok = true; in iterate() local 3232 bool is_ok = true; in checkTransformFeedbackBuffer() local 3406 bool is_ok = true; in iterate() local 4168 bool is_ok = true; in iterate() local 4713 bool is_ok = true; in iterate() local [all …]
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D | gl4cSyncTests.cpp | 103 bool is_ok = false; in iterate() local
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D | gl4cGetTextureSubImageTests.cpp | 93 bool is_ok = true; in iterate() local 751 bool is_ok = true; in iterate() local 1064 bool is_ok = true; in check() local
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D | gl4cContextFlushControlTests.cpp | 86 bool is_ok = true; in iterate() local 250 bool is_ok = true; in iterate() local
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D | gl4cConditionalRenderInvertedTests.cpp | 75 bool is_ok = true; in iterate() local 243 bool is_ok = true; in iterate() local
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D | gl4cIncompleteTextureAccessTests.cpp | 97 bool is_ok = true; in iterate() local
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D | gl3cTextureSizePromotion.cpp | 79 bool is_ok = true; in iterate() local 544 bool is_ok = true; in checkSourceTextureSizeAndType() local
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D | gl3cClipDistance.cpp | 97 bool is_ok = true; in iterate() local 995 bool is_ok = true; in iterate() local
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/external/grpc-grpc/src/core/tsi/alts/handshaker/ |
D | alts_tsi_event.cc | 51 void alts_tsi_event_dispatch_to_handshaker(alts_tsi_event* event, bool is_ok) { in alts_tsi_event_dispatch_to_handshaker()
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D | alts_tsi_handshaker.cc | 409 void* user_data, bool is_ok) { in alts_tsi_handshaker_handle_response()
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/external/brotli/c/tools/ |
D | brotli.c | 736 BROTLI_BOOL is_ok = OpenInputFile(context->current_input_path, &context->fin); in OpenFiles() local 745 BROTLI_BOOL is_ok = BROTLI_TRUE; in CloseFiles() local 870 BROTLI_BOOL is_ok = BROTLI_TRUE; in DecompressFiles() local 925 BROTLI_BOOL is_ok = BROTLI_TRUE; in CompressFiles() local 977 BROTLI_BOOL is_ok = BROTLI_TRUE; in main() local
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/external/autotest/frontend/afe/ |
D | moblab_rpc_interface.py | 397 def _create_operation_status_response(is_ok, details): argument
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