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Searched defs:is_shader (Results 1 – 7 of 7) sorted by relevance

/external/deqp-deps/SPIRV-Tools/test/val/
Dval_cfg_test.cpp262 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
334 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
358 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
387 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
422 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
633 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
670 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
701 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
728 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
774 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
[all …]
/external/swiftshader/third_party/SPIRV-Tools/test/val/
Dval_cfg_test.cpp262 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
334 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
358 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
387 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
422 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
633 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
670 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
701 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
728 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
774 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local
[all …]
/external/deqp-deps/SPIRV-Tools/source/opt/
Dmerge_return_pass.cpp32 bool is_shader = in Process() local
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dmerge_return_pass.cpp32 bool is_shader = in Process() local
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp1185 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp1225 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
/external/mesa3d/src/mesa/main/
Dshaderapi.c239 is_shader(struct gl_context *ctx, GLuint name) in is_shader() function