Searched defs:is_shader (Results 1 – 7 of 7) sorted by relevance
262 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local334 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local358 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local387 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local422 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local633 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local670 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local701 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local728 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local774 bool is_shader = GetParam() == SpvCapabilityShader; in TEST_P() local[all …]
32 bool is_shader = in Process() local
1185 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
1225 const bool is_shader = vstate.HasCapability(SpvCapabilityShader); in CheckDecorationsFromDecoration() local
239 is_shader(struct gl_context *ctx, GLuint name) in is_shader() function