Searched defs:langtag (Results 1 – 12 of 12) sorted by relevance
833 _initializeULanguageTag(ULanguageTag* langtag) { in _initializeULanguageTag()1770 _appendKeywords(ULanguageTag* langtag, char* appendAt, int32_t capacity, UErrorCode* status) { in _appendKeywords()2461 ultag_close(ULanguageTag* langtag) { in ultag_close()2491 ultag_getLanguage(const ULanguageTag* langtag) { in ultag_getLanguage()2509 ultag_getExtlang(const ULanguageTag* langtag, int32_t idx) { in ultag_getExtlang()2517 ultag_getExtlangSize(const ULanguageTag* langtag) { in ultag_getExtlangSize()2529 ultag_getScript(const ULanguageTag* langtag) { in ultag_getScript()2534 ultag_getRegion(const ULanguageTag* langtag) { in ultag_getRegion()2539 ultag_getVariant(const ULanguageTag* langtag, int32_t idx) { in ultag_getVariant()2555 ultag_getVariantsSize(const ULanguageTag* langtag) { in ultag_getVariantsSize()[all …]
190 String langtag = loc.toLanguageTag(); in TestLocaleBuilder() local
4078 String langtag = loc.toLanguageTag(); in TestToLanguageTag() local
187 String langtag = loc.toLanguageTag(); in TestLocaleBuilder() local
4075 String langtag = loc.toLanguageTag(); in TestToLanguageTag() local
316 public InternalLocaleBuilder setLanguageTag(LanguageTag langtag) { in setLanguageTag()
320 public InternalLocaleBuilder setLanguageTag(LanguageTag langtag) { in setLanguageTag()
2801 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, in lodepng_add_itext()4447 char *key = 0, *langtag = 0, *transkey = 0; in readChunk_iTXt() local5052 …nsigned addChunk_iTXt(ucvector* out, unsigned compressed, const char* keyword, const char* langtag, in addChunk_iTXt()
5966 char langtag[256]; in TestToLanguageTag() local
1753 int32_t uloc_forLanguageTag_android(const char * langtag, char * localeID, int32_t localeIDCapacity… in uloc_forLanguageTag_android()1846 int32_t uloc_toLanguageTag_android(const char * localeID, char * langtag, int32_t langtagCapacity, … in uloc_toLanguageTag_android()
META-INF/ META-INF/MANIFEST.MF com/ com/ibm/ com/ ...