Searched defs:layerIndex (Results 1 – 4 of 4) sorted by relevance
587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor()
191 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local276 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
187 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local272 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local
844 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local902 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local