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Searched defs:light (Results 1 – 25 of 55) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dlight.c103 struct gl_light *light; in _mesa_light() local
198 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) in _mesa_Lightf()
208 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) in _mesa_Lightfv()
269 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) in _mesa_Lighti()
279 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) in _mesa_Lightiv()
321 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) in _mesa_GetLightfv()
370 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) in _mesa_GetLightiv()
627 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() local
637 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() local
661 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() local
[all …]
/external/skqp/src/effects/
DSkEmbossMaskFilter.cpp26 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make()
47 SkEmbossMaskFilter::Light light; in MakeEmboss() local
62 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter()
108 Light light = fLight; in filterMask() local
128 Light light; in CreateProc() local
DSkEmbossMask.cpp48 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { in Emboss()
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp26 sk_sp<SkMaskFilter> SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { in Make()
47 SkEmbossMaskFilter::Light light; in MakeEmboss() local
62 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter()
108 Light light = fLight; in filterMask() local
128 Light light; in CreateProc() local
DSkEmbossMask.cpp48 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { in Emboss()
/external/skia/src/shaders/
DSkLights.cpp41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer() local
44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer() local
66 Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), in makeColorSpace() local
79 const Light& light = this->light(l); in flatten() local
DSkLights.h119 void add(const Light& light) { in add()
125 void add(Light&& light) { in add()
156 const Light& light(int index) const { return fLights[index]; } in light() function
DSkLightingShader.cpp212 for (const SkLights::Light& light : directionalLights) { in onSetData() local
391 const SkLights::Light& light = lightShader.fLights->light(l); in shadeSpan() local
/external/skqp/src/shaders/
DSkLights.cpp41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer() local
44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer() local
66 Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer), in makeColorSpace() local
79 const Light& light = this->light(l); in flatten() local
DSkLights.h119 void add(const Light& light) { in add()
125 void add(Light&& light) { in add()
156 const Light& light(int index) const { return fLights[index]; } in light() function
DSkLightingShader.cpp214 for (const SkLights::Light& light : directionalLights) { in onSetData() local
393 const SkLights::Light& light = lightShader.fLights->light(l); in shadeSpan() local
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp158 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in DiffuseLightingType
180 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in SpecularLightingType
375 const SkImageFilterLight* light, in lightBitmap()
405 SkLightingImageFilterInternal(sk_sp<SkImageFilterLight> light, in SkLightingImageFilterInternal()
604 const SkImageFilterLight* light() const { return fLight.get(); } in light() function in GrLightingEffect
636 sk_sp<const SkImageFilterLight> light, in Make()
681 sk_sp<const SkImageFilterLight> light, in Make()
1153 SkLightingImageFilter::SkLightingImageFilter(sk_sp<SkImageFilterLight> light, in SkLightingImageFilter()
1169 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in MakeDistantLitDiffuse() local
1180 sk_sp<SkImageFilterLight> light(new SkPointLight(location, lightColor)); in MakePointLitDiffuse() local
[all …]
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp156 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in DiffuseLightingType
178 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in SpecularLightingType
373 const SkImageFilterLight* light, in lightBitmap()
403 SkLightingImageFilterInternal(sk_sp<SkImageFilterLight> light, in SkLightingImageFilterInternal()
602 const SkImageFilterLight* light() const { return fLight.get(); } in light() function in GrLightingEffect
634 sk_sp<const SkImageFilterLight> light, in Make()
679 sk_sp<const SkImageFilterLight> light, in Make()
1151 SkLightingImageFilter::SkLightingImageFilter(sk_sp<SkImageFilterLight> light, in SkLightingImageFilter()
1167 sk_sp<SkImageFilterLight> light(new SkDistantLight(direction, lightColor)); in MakeDistantLitDiffuse() local
1178 sk_sp<SkImageFilterLight> light(new SkPointLight(location, lightColor)); in MakePointLitDiffuse() local
[all …]
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h112 struct gl_light *light = &ctx->Light.Light[l]; in TAG() local
291 struct gl_light *light = &ctx->Light.Light[l]; in TAG() local
426 const struct gl_light *light = in TAG() local
585 const struct gl_light *light = &ctx->Light.Light[l]; in TAG() local
/external/skia/include/effects/
DSkLightingImageFilter.h50 const SkImageFilterLight* light() const { return fLight.get(); } in light() function
/external/skqp/include/effects/
DSkLightingImageFilter.h50 const SkImageFilterLight* light() const { return fLight.get(); } in light() function
/external/swiftshader/src/Renderer/
DVertexProcessor.cpp262 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable()
280 void VertexProcessor::setLightPosition(unsigned int light, const Point &lightPosition) in setLightPosition()
291 void VertexProcessor::setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse) in setLightDiffuse()
303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular()
315 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) in setLightAmbient()
327 …void VertexProcessor::setLightAttenuation(unsigned int light, float constant, float linear, float … in setLightAttenuation()
338 void VertexProcessor::setLightRange(unsigned int light, float lightRange) in setLightRange()
432 void VertexProcessor::setLightViewPosition(unsigned int light, const Point &P) in setLightViewPosition()
DContext.cpp328 const Point &Context::getLightPosition(int light) in getLightPosition()
348 void Context::setLightEnable(int light, bool lightEnable) in setLightEnable()
353 void Context::setLightPosition(int light, Point worldLightPosition) in setLightPosition()
/external/clang/test/Index/
Dprint-bitwidth.c10 unsigned light : 1; member
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.h41 nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *light) in nine_dump_D3DLIGHT9()
/external/u-boot/drivers/demo/
Ddemo-uclass.c55 int demo_set_light(struct udevice *dev, int light) in demo_set_light()
/external/dng_sdk/source/
Ddng_camera_profile.h345 void SetCalibrationIlluminant1 (uint32 light) in SetCalibrationIlluminant1()
356 void SetCalibrationIlluminant2 (uint32 light) in SetCalibrationIlluminant2()
/external/u-boot/cmd/
Ddemo.c45 int light; in do_demo_light() local
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp142 D3DLIGHT8 light[8]; member in D3D8::Direct3DStateBlock8
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java359 public void glLightf(int light, int pname, float param) { in glLightf()
364 public void glLightfv(int light, int pname, FloatBuffer params) { in glLightfv()
369 public void glLightfv(int light, int pname, float[] params, int offset) { in glLightfv()
374 public void glLightx(int light, int pname, int param) { in glLightx()
379 public void glLightxv(int light, int pname, IntBuffer params) { in glLightxv()
384 public void glLightxv(int light, int pname, int[] params, int offset) { in glLightxv()
842 public void glGetLightfv(int light, int pname, FloatBuffer params) { in glGetLightfv()
847 public void glGetLightfv(int light, int pname, float[] params, in glGetLightfv()
854 public void glGetLightxv(int light, int pname, IntBuffer params) { in glGetLightxv()
859 public void glGetLightxv(int light, int pname, int[] params, int offset) { in glGetLightxv()

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