Searched defs:lights (Results 1 – 7 of 7) sorted by relevance
51 sk_sp<SkLights> lights) in SkLightingShaderImpl()120 sk_sp<SkLights> lights) { in Make()245 LightingFP(std::unique_ptr<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) in LightingFP()429 sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf); in CreateProc() local487 sk_sp<SkLights> lights) { in Make()
51 sk_sp<SkLights> lights) in SkLightingShaderImpl()120 sk_sp<SkLights> lights) { in Make()243 LightingFP(std::unique_ptr<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) in LightingFP()427 sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf); in CreateProc() local487 sk_sp<SkLights> lights) { in Make()
69 sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor)); in onDrawContent() local
112 bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) { in drawRect()
303 lights : [], property in Flog.RayTracer.Scene