Home
last modified time | relevance | path

Searched defs:lights (Results 1 – 7 of 7) sorted by relevance

/external/skqp/src/shaders/
DSkLightingShader.cpp51 sk_sp<SkLights> lights) in SkLightingShaderImpl()
120 sk_sp<SkLights> lights) { in Make()
245 LightingFP(std::unique_ptr<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) in LightingFP()
429 sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf); in CreateProc() local
487 sk_sp<SkLights> lights) { in Make()
/external/skia/src/shaders/
DSkLightingShader.cpp51 sk_sp<SkLights> lights) in SkLightingShaderImpl()
120 sk_sp<SkLights> lights) { in Make()
243 LightingFP(std::unique_ptr<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) in LightingFP()
427 sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf); in CreateProc() local
487 sk_sp<SkLights> lights) { in Make()
/external/skqp/samplecode/
DSampleLighting.cpp69 sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor)); in onDrawContent() local
/external/skia/samplecode/
DSampleLighting.cpp69 sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor)); in onDrawContent() local
/external/skqp/gm/
Dlightingshader2.cpp112 bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) { in drawRect()
/external/skia/gm/
Dlightingshader2.cpp112 bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) { in drawRect()
/external/v8/benchmarks/
Draytrace.js303 lights : [], property in Flog.RayTracer.Scene