Home
last modified time | relevance | path

Searched defs:loopType (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLoopTests.cpp114 static const char* getLoopTypeName(LoopType loopType) in getLoopTypeName()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase()
426 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase()
1142 for (int loopType = 0; loopType < LOOPTYPE_LAST; loopType++) in init() local
/external/deqp/modules/gles3/functional/
Des3fShaderLoopTests.cpp148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName()
244 …, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountTy… in createGenericLoopCase()
442 …ame, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountTy… in createSpecialLoopCase()
1156 for (int loopType = 0; loopType < LOOPTYPE_LAST; loopType++) in init() local
/external/deqp/modules/gles2/functional/
Des2fShaderLoopTests.cpp151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName()
276 …, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountTy… in createGenericLoopCase()
484 …ame, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountTy… in createSpecialLoopCase()
1280 for (int loopType = 0; loopType < LOOPTYPE_LAST; loopType++) in init() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName()
312 LoopType loopType, in createGenericLoopCase()
538 LoopType loopType, in createSpecialLoopCase()
1521 for (int loopType = 0; loopType < LOOPTYPE_LAST; loopType++) in init() local
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java134 …public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int func… in setupFade()
/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp81 LoopType loopType; member
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) in addShaderCompilationPerformanceCases() local