Searched defs:max_image_uniforms (Results 1 – 2 of 2) sorted by relevance
9295 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in createTextureToTestShaderStage() local9388 GLint max_image_uniforms = 0; in getMaximumImageUniformsForStage() local9430 GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in prepareShaderForTestedShaderStage() local9555 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in testShaderStage() local
1715 GLint max_image_uniforms; in maxImageUniforms() local