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Searched defs:multiSampleDepth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp750 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer()
763 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil()
/external/swiftshader/src/OpenGL/common/
DImage.hpp127 Image(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in Image()
DImage.cpp1035 …ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, boo… in ImageImplementation()
1089 …Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bo… in create()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1905 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer()
1930 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil()