Searched defs:mustRecompose (Results 1 – 3 of 3) sorted by relevance
109 status_t RenderSurface::beginFrame(bool mustRecompose) { in beginFrame()
122 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { in beginFrame()
2380 bool mustRecompose = dirty && !(empty && wasEmpty); in beginFrame() local