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Searched defs:mustRecompose (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DRenderSurface.cpp109 status_t RenderSurface::beginFrame(bool mustRecompose) { in beginFrame()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp122 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { in beginFrame()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2380 bool mustRecompose = dirty && !(empty && wasEmpty); in beginFrame() local