Searched defs:nextTexSamplerIdx (Results 1 – 2 of 2) sorted by relevance
93 int nextTexSamplerIdx = primProc.numTextureSamplers(); in updateUniformsAndTextureBindings() local117 void GrGLProgram::setFragmentData(const GrPipeline& pipeline, int* nextTexSamplerIdx) { in setFragmentData()