Searched defs:numQuads (Results 1 – 13 of 13) sorted by relevance
135 int numQuads = this->quadCount(); in onPrepareDraws() local
370 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8*… in renderQuadGridReference()450 int numQuads = numBytesToVerify/numBytesInQuad; in verify() local
478 …const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommand… in iterate() local
142 const int numQuads = 8; in render() local
476 …const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommand… in iterate() local
774 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0); in init() local
556 const int numQuads = (gridWidth-1)*(gridHeight-1); in iterate() local
195 int numQuads = this->quadCount(); in onPrepareDraws() local
531 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8*… in renderQuadGridReference()620 int numQuads = numBytesToVerify/numBytesInQuad; in verify() local
205 int numQuads = m_gridWidth*m_gridHeight; in init() local
402 const int numQuads = m_overdrawCount+1; in iterate() local
76 vector<Vertex4RGBA> createQuads (deUint32 numQuads, float size) in createQuads()
158 vector<Vertex4RGBA> createQuads (deUint32 numQuads, float size) in createQuads()182 vector<Vertex4Tex4> createTexQuads (deUint32 numQuads, float size) in createTexQuads()