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Searched defs:oldSource (Results 1 – 14 of 14) sorted by relevance

/external/icu/icu4j/main/classes/charset/src/com/ibm/icu/charset/
DCharsetASCII.java52 int oldSource = source.position(); in decodeLoop() local
112 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized()
202 int oldSource = source.position(); in encodeLoop() local
272 char[] sourceArray, byte[] targetArray, int oldSource, int offset, int limit, in encodeLoopCoreOptimized()
DCharset88591.java32 byte[] sourceArray, char[] targetArray, int oldSource, int offset, int limit) { in decodeLoopCoreOptimized()
71 char[] sourceArray, byte[] targetArray, int oldSource, int offset, int limit, in encodeLoopCoreOptimized()
/external/cldr/tools/java/org/unicode/cldr/util/
DVariableReplacer.java26 String oldSource; in replace() local
DVettingViewer.java1257 Set<Set<String>> oldSource = new LinkedHashSet<Set<String>>(); in gatherCodes() local
DCldrUtility.java108 String oldSource; in replace() local
/external/antlr/runtime/C/src/
Dantlr3convertutf.c109 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
216 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/unicode/
DConvertUTF.c118 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
225 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/google-breakpad/src/common/
Dconvert_UTF.c137 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
243 const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DConvertUTF.cpp175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/llvm/lib/Support/
DConvertUTF.c175 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
232 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Support/
DConvertUTF.cpp202 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF32() local
259 … const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */ in ConvertUTF16toUTF8() local
/external/v8/src/inspector/
Dstring-16.cc88 const UChar* oldSource = in convertUTF16ToUTF8() local
/external/dexmaker/lib/
Ddalvik-dx-9.0.0_r3.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...
/external/error_prone/error_prone/
Derror_prone_core-2.3.2-with-dependencies.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ META- ...