Searched defs:outputIdx (Results 1 – 6 of 6) sorted by relevance
166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput()196 const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const in getOutput()
312 private static native int getOutputDataType(long interpreterHandle, int outputIdx); in getOutputDataType()314 private static native int getOutputQuantizationZeroPoint(long interpreterHandle, int outputIdx); in getOutputQuantizationZeroPoint()316 private static native float getOutputQuantizationScale(long interpreterHandle, int outputIdx); in getOutputQuantizationScale()348 private static native int getOutputTensorIndex(long interpreterHandle, int outputIdx); in getOutputTensorIndex()
690 for (deUint32 outputIdx = 0; outputIdx < numOutputFloats; ++outputIdx) in addComputeIndexingNon16BaseAlignmentTests() local
1296 for (int outputIdx = 0; outputIdx < m_resultOutputTotal; outputIdx++) in initFrameBuffer() local
META-INF/ META-INF/MANIFEST.MF io/ io/grpc/ io/ ...