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Searched defs:outputStride (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp277 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
430 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
512 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
604 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
675 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
748 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
827 …bool verify (int numValues, int inputStride, const void* inputs, int outputStride, const void* out… in verify()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp902 const deUint32 outputStride = getLayoutStride(m_outputLayout); in initBuffers() local
1062 const deUint32 outputStride = getLayoutStride(m_outputLayout); in readOutputBuffer() local
1210 const deUint32 outputStride = getOutputStride(); in execute() local
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1838 const deUint32 outputStride = getLayoutStride(m_outputLayout); in initBuffers() local
2431 const deUint32 outputStride = getOutputStride(); in execute() local
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp11528 const deUint32 outputStride = (dstType.typeComponents == 3) ? 4 : dstType.typeComponents; in createFloat16VectorShuffleSet() local