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Searched defs:positionLoc (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
Des2fShaderInvarianceTests.cpp276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
Des2fDepthStencilClearTests.cpp280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
Des2fClippingTests.cpp542 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
681 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
909 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
1140 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
Des2fRasterizationTests.cpp196 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local
635 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in iterate() local
Des2fVertexTextureTests.cpp640 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
981 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
Des3fShaderInvarianceTests.cpp276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
Des3fDepthStencilClearTests.cpp283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
Des3fClippingTests.cpp545 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
684 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
913 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local
1144 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
Des3fVertexTextureTests.cpp740 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1075 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1415 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
1758 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
Des3fInstancedRenderingTests.cpp515 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() local
Des3fRasterizationTests.cpp362 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local
Des3fShaderTextureFunctionTests.cpp1118 const glw::GLint positionLoc = gl.getAttribLocation (m_program->getProgram(), "a_position"); in testTextureSize() local
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local
641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
860 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1165 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1350 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1547 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local
653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
875 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1205 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1520 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local
1713 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
1915 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
Des3sDrawTests.cpp156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
Des31fShaderTextureSizeTests.cpp430 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in runShader() local
Des31fDrawTests.cpp1496 const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position"); in renderTo() local
Des31fGeometryShaderTests.cpp3398 const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTextureLayer() local
/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute() local
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1169 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); in execute() local