/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
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D | es2fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
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D | es2fDepthStencilClearTests.cpp | 280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
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D | es2fClippingTests.cpp | 542 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 681 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 909 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 1140 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
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D | es2fRasterizationTests.cpp | 196 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local 635 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in iterate() local
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D | es2fVertexTextureTests.cpp | 640 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 981 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local 1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
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D | es3fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); in iterate() local
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D | es3fDepthStencilClearTests.cpp | 283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); in renderGL() local
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D | es3fClippingTests.cpp | 545 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 684 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 913 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() local 1144 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in render() local
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D | es3fVertexTextureTests.cpp | 740 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1075 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1415 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local 1758 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() local
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D | es3fInstancedRenderingTests.cpp | 515 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() local
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D | es3fRasterizationTests.cpp | 362 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in drawPrimitives() local
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D | es3fShaderTextureFunctionTests.cpp | 1118 const glw::GLint positionLoc = gl.getAttribLocation (m_program->getProgram(), "a_position"); in testTextureSize() local
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local 641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 860 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1165 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1350 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local 1547 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); in drawTestPattern() local 653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 875 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1205 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1520 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in iterate() local 1713 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local 1915 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); in testFBO() local
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D | es3sDrawTests.cpp | 156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
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D | es31fShaderTextureSizeTests.cpp | 430 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); in runShader() local
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D | es31fDrawTests.cpp | 1496 const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position"); in renderTo() local
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D | es31fGeometryShaderTests.cpp | 3398 const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTextureLayer() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute() local
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 1169 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); in execute() local
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