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Searched defs:shaderA (Results 1 – 7 of 7) sorted by relevance

/external/skqp/samplecode/
DSampleShaders.cpp30 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_bitmapfade() local
53 … auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local
/external/skia/samplecode/
DSampleShaders.cpp30 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_bitmapfade() local
53 … auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local
/external/skia/gm/
Dcolorfilterimagefilter.cpp230 …auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode, variable
Dcomposeshader.cpp27 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local
/external/skqp/gm/
Dcolorfilterimagefilter.cpp230 …auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode, variable
Dcomposeshader.cpp27 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
DUberColorPickerDialog.java306 Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); in ColorPickerView() local