/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 158 simdscalar stencilMask = _simd_set1_ps(-1.0f); in DepthStencilTest() local 219 uint8_t *pStencilBase, const simdscalar& stencilMask) in DepthStencilWrite()
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/external/swiftshader/src/Device/ |
D | Context.hpp | 166 int stencilMask; member in sw::Context
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D | PixelProcessor.cpp | 399 void PixelProcessor::setStencilMask(int stencilMask) in setStencilMask()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 87 deUint32 stencilMask; member
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D | es2fStencilTests.cpp | 127 deUint32 stencilMask; member in deqp::gles2::Functional::StencilOp
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 87 deUint32 stencilMask; member
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D | es3fStencilTests.cpp | 130 deUint32 stencilMask; member in deqp::gles3::Functional::StencilOp
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 502 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; in _swrast_write_stencil_span() local
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D | s_drawpix.c | 605 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; in draw_depth_stencil_pixels() local
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 362 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo() local
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/external/swiftshader/src/Renderer/ |
D | Context.hpp | 413 int stencilMask; member in sw::Context
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D | PixelProcessor.cpp | 622 void PixelProcessor::setStencilMask(int stencilMask) in setStencilMask()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 167 const deUint32 stencilMask = (1u<<stencilBits)-1u; in renderTestPatternReference() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 355 GLuint stencilMask; member
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D | Context.cpp | 482 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 238 GLuint stencilMask; member
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D | Context.cpp | 493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 590 void GLContext::stencilMask (deUint32 mask) in stencilMask() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 2958 void ReferenceContext::stencilMask (deUint32 mask) in stencilMask() function in sglr::ReferenceContext
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 670 glStencilMaskFunc stencilMask; variable
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.h | 142 virtual GrGLvoid stencilMask(GrGLuint mask) {} in stencilMask() function
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.h | 142 virtual GrGLvoid stencilMask(GrGLuint mask) {} in stencilMask() function
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