Searched defs:structIter (Results 1 – 10 of 10) sorted by relevance
1041 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader() local1081 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader() local
1103 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local1141 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
1618 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local1661 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
1218 auto structIter = fClassMap.find(refName); in setUpGlobalSubstitutes() local
387 auto structIter = fGlobals->fLinkMap.find(structName); in setLink() local
388 auto structIter = fGlobals->fLinkMap.find(structName); in setLink() local
363 …for (vector<glu::StructType*>::const_iterator structIter = spec.getStructs().begin(); structIter !… in genShaderSources() local
1515 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local
1302 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local