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Searched defs:structIter (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1041 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader() local
1081 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader() local
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1103 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local
1141 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1618 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local
1661 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
/external/skqp/tools/bookmaker/
DbmhParser.cpp1218 auto structIter = fClassMap.find(refName); in setUpGlobalSubstitutes() local
DmdOut.cpp387 auto structIter = fGlobals->fLinkMap.find(structName); in setLink() local
/external/skia/tools/bookmaker/
DbmhParser.cpp1218 auto structIter = fClassMap.find(refName); in setUpGlobalSubstitutes() local
DmdOut.cpp388 auto structIter = fGlobals->fLinkMap.find(structName); in setLink() local
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp363 …for (vector<glu::StructType*>::const_iterator structIter = spec.getStructs().begin(); structIter !… in genShaderSources() local
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp1515 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1302 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local